Swords are perhaps the most basic one-handed weapon, offering a solid mix of speed, consistency, and power. Your character’s strength, the sword’s attack rating, and the enemy’s defense affect a sword’s damage potential. All swords except for the Stoneblade add 5 to evasion
Name |
LP
|
Att.
|
Add. Eff.
|
Cost
|
Location |
Mythril Sword |
5
|
+13
|
Vaan’s starting weapon | ||
Mythril Blade |
5
|
+22
|
Basch’s starting weapon | ||
Broadsword |
15
|
+15
|
400
|
Rabanastre, Giza Plains, Bhujerba | |
Longsword |
15
|
+19
|
700
|
Barheim Passage, Bhujerba, Nalbina, Rabanastre | |
Iron Sword |
25
|
+24
|
1200
|
Rabanastre, Bhujerba, Nalbina | |
Zwill Blade |
25
|
+29
|
1700
|
Bhujerba, Rabanastre | |
Ancient Sword |
25
|
+35
|
Petrify
|
2400
|
Rabanastre |
Lohengrin |
40
|
+47
|
4500
|
Jahara, Mt. Bur-Omisace, Rabanastre | |
Flametongue |
40
|
+53
|
Fire Element
|
5200
|
Jahara, Mt. Bur-Omisace, Nalbina, Rabanastre |
Demonsbane |
40
|
+59
|
6000
|
Rabanastre, Mt. Bur-Omisace, Nalbina, Treasure in the Tomb of Raithwall | |
Icebrand |
40
|
+65
|
Ice Element
|
5200
|
Rabanastre, Nalbina, Mosphoran Highwaste; hunt reward (Rank III, For Whom the Wyrm Tolls) |
Platinum Sword |
40
|
+70
|
9000
|
Phon Coast, Archades | |
Blood Sword |
30
|
+41
|
Sap
|
5000
|
Rabanastre |
Bastard Sword |
50
|
+75
|
11000
|
Archades | |
Diamond Sword |
50
|
+80
|
12500
|
Ballonheim | |
Runeblade |
60
|
+85
|
14500
|
Ballonheim | |
Deathbringer |
60
|
+90
|
KO
|
16000
|
Ballonheim |
Stoneblade |
80
|
+95
|
17800
|
Sell Taurus Gem x3, Orichalcum x2, Chimera Head x2 to Bazaar; treasure in the Great Crystal upper level | |
Durandal |
80
|
+99
|
21600
|
Sell Life wick x3, Emperor Scale x2, Leshach Halcyon x1 to Bazaar |
Dagger’s gain speed over swords at the expense of the attack power. Several daggers also have useful additional effects. A dagger’s damage is determined by your character’s strength and speed compared against the enemy’s defense.
Name |
LP
|
Att.
|
Eva.
|
Add. Eff.
|
Cost
|
Location |
Dagger |
15
|
+5
|
+5
|
200
|
Rabanastre, Giza Plains, Bhujerba | |
Mage Masher |
15
|
+19
|
+5
|
Silence
|
700
|
Rabanastre, Bhujerba, Nalbina |
Assassin’s Dagger |
20
|
+25
|
+5
|
KO
|
1400
|
Rabanastre, Bhujerba |
Chopper |
20
|
+31
|
+5
|
Sap
|
2200
|
Rabanastre |
Main Gauche |
30
|
+38
|
+34
|
3500
|
Rabanastre, Jahara | |
Gladus |
30
|
+45
|
+5
|
Wind Element
|
4800
|
Jahara, Mt. Bur-Omisace, Rabanastre |
Avenger |
35
|
+52
|
+5
|
Berserk
|
6000
|
Rabanastre, Mt. Bur-Omisace, Nalbina |
Orichalcum Dirk |
35
|
+59
|
+5
|
Slow
|
8500
|
Phon Coast |
Platinum Dagger |
40
|
+66
|
+5
|
Immobilize
|
11500
|
Archades |
Zwill Crossblade |
40
|
+73
|
+5
|
Wind Element
|
15000
|
Balfonheim |
Danjuro |
10
|
+88
|
+5
|
Drops, from rare monster 65, Larva Eater |
The axe and hammer class offers huge attack power with a twist: the damage variance is far less consistent than compared to other weapons. Although a sword may consistently strike a foe for 400-500 HP, an axe or hammer may strike that same for for 800 HP, or 30 HP. For this class of weapons, the weapon damage is determined by the following: your character’s strength and vitality, the weapon’s attack rating, and the enemy’s defense. All axes add 6 to Evasion, while all hammers add 2 to Evasion. Axes also attack slightly faster than hammers.
Name |
LP
|
Att.
|
Eva.
|
Add. Eff.
|
Cost
|
Location |
Handaxe |
15
|
+47
|
+6
|
2200
|
Rabanastre | |
Iron Hammer |
15
|
+53
|
+2
|
3300
|
Rabanastre | |
Broadaxe |
20
|
+59
|
+6
|
4200
|
Jahara, Rabanastre | |
War Hammer |
20
|
+65
|
+2
|
5200
|
Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre | |
Slasher |
25
|
+71
|
+6
|
6000
|
Rabanastre, Mt. Bur-Omisace, Nalbina | |
Sledgehammer |
25
|
+77
|
+2
|
Disable
|
7500
|
Mosphoran Highwaste, Phon Coast |
Hammerhead |
30
|
+83
|
+6
|
9500
|
Phon Coast, Archades | |
Francisca |
30
|
+89
|
+6
|
11500
|
Archades | |
Morning Star |
35
|
+95
|
+2
|
13500
|
Balfonheim | |
Greataxe |
35
|
+101
|
+6
|
15500
|
Balfonheim | |
Golden Axe |
40
|
+110
|
+6
|
16200
|
Dalmasca Estersand, Bazaar goods | |
Scorphion Tail |
70
|
+119
|
+2
|
60000
|
Sell Charged Gizzard x3, Wyrm Bone x3, Scorpio Gem x3 to Bazaar |
The damage a mace inflicts is based on the weapon’s attack power, the magick power of the user, and the enemy’s defense. That said, a support character geared entirely for magick power rather than strnegth or other stats will make good use of a mace. The ability to use a shield also enhances the survivability of those characters. All maces add 4 to Evasion.
Name |
LP
|
Att.
|
Add. Eff.
|
Cost
|
Location |
Mace |
20
|
+24
|
1800
|
Rabanastre | |
Bronze Mace |
20
|
+30
|
3000
|
Rabanastre | |
Bhuj |
20
|
+36
|
4100
|
Jahara, Mt. Bur-Omisace, Rabanastre | |
Miter |
20
|
+42
|
Water Element
|
5000
|
Mt. Bur-Omisace, Nalbina, Rabanastre |
Thorned Mace |
25
|
+48
|
Poison
|
6500
|
Mosphoran Highwaste, Phon Coast |
Choas Mace |
25
|
+54
|
Confuse
|
8800
|
Archades |
Mood Mace |
25
|
+60
|
Doom
|
11800
|
Balfonheim |
Zeus Mace |
25
|
+66
|
Hunt reward (Rank VII, the Child Snatcher); treasure in the Pharos | ||
Grand Mace |
50
|
+72
|
Hunt reward (Rank VII, Who’s the Strongest?) |
These peculiar weapons function much like guns in that damage is calculated based solely on the weapon’s attack power, completely ignoring the target’s defense. They differ greatly, however, in that the target is often inflicted with beneficial status effects like Protect and Shell. As the attack rating for measures is general low, they tund to function as a buffering tool. You can target your own party members with low-damage hits that serve to strengthen your party without the use of MP. All measures add 25 to Evasion while still allowing the use of a shield, making those who use measures hard targets indeed. Measures are more useful for those characters who are only used as support and unlikely to ever actually engage the enemy. If MP management is a concern, use measures to buff your party, and then swap them out for more conventional weaponry.
Name |
LP
|
Att.
|
Add. Eff.
|
Cost
|
Location |
Gilt Measure |
15
|
+5
|
Protect
|
4000
|
Jahara, Mt. Bur-Omisace, Rabanastre |
Arc Scale |
15
|
+10
|
Shell
|
5500
|
Mt. Bur-Omisace, Nalbina, Rabanastre |
Multiscale |
25
|
+15
|
Bravery
|
8000
|
Mosphoran Highwaste, Phon Coast |
Cross Scale |
25
|
+20
|
Vanish
|
11000
|
Archades |
Caliper |
50
|
+26
|
Haste
|
14000
|
Balfonheim |
Euclid’s Sextant |
50
|
+35
|
Bubble
|
Hunt reward (Rank VI, A Wild Stench) |