battle system in Star
Ocean 3 is very unique.
Battles occur in real
time, not turn based so
there's always something
going on. In order to
initiate a battle either:
- It occurs automatically
during a scene
- You come into contact
with an enemy on a map
in battle you can do numerous
things, you can attack
with x and circle which
will cause you to automatically
run up and swing at the
enemy you are targeting.
You can also press triangle
to bring up the menu where
you can cast magic, use
change your tactics, use
tactical skills or run
away.You can also cycle
quickly between your other
party members with L1
and R1. It is possible
to have up to three people
in battle at once.
| As mentioned before you can attack with both the x and circle button. X will
initiate a quick attack which can be blocked by the enemy, circle will initiate
a slower attack that cannot be blocked by the enemy, and will break his shield
in the event that he is blocking.
The fury gauge is a limiter as well as a helper. Everything you do in this
game consumes a bit of fury, whether it's running or attacking. When your fury
reaches 0% you cannot attack and must wait for it to charge (which is does in
about 1 second.) Enemies also have a fury meter which you can see in all
difficulties except Fourth Dimension. When your fury meter is at 100% you will
be shielded and cannot be hurt by weak attacks. Also fury is responsible for
keeping you alive at 1 Hp when you would have otherwise died.
Up to four battle skills
can be set up per character:
Just like the attacks,
except skills are activated
when you hold down the
button rather than tap
it. Each battle skill
you equip takes up a certain
amount of Cp of which
you will steadily increase
until you reach your max
of 15. You cannot equip
skills that will raise
your cp above that number.
You also have skills called support skills which can be equipped below the
battle skills, these too cost cp but are always active and do not need to be
There are four status
skills in this game:
Every time you level
up you will get a number
of skill points that can
be distributed to increase
each of these factors.
Anti-Attack Auras are what surround you when you have 100% fury and counter all
weak attacks. You can set up other types of anti-attack auras in the tactical
skills menu when you find more textbooks, just by having the books in your
inventory will allow you to use the new skills. You start off stunning the
enemy when you get attacked with the AAA up, but there are many others that can
deal damage, or heal etc.
Cancel bonus occurs when
you go directly form an
attack to a battle skill,
or a battle skill to another
battle skill. Say you
attack with x, then hold
x and immediately use
Blade of Fury, it will
say 'Cancel Bonus 175%'
meaning your Blade of
Fury did 175% normal damage,
and will increase if you
go from skill to skill.
It increases in the following
- 100% (Normal attacks)
It remains at 300% for all other skills you chain after that.
Symbology is just a fancy word for magic. Magic is cast in real time and
resolves while you continue to fight. Some non-primary magic users get spells
as well but in order to use them in battle, the skills "Common Attack Symbols"
or "Common Support Symbols" must be equipped.
Bonus battles occur when
you fill the bonus gauge.
It increases automatically
as you fight enemies.
You can get the following
bonuses from it:
- Double Fol
- Triple Exp
- Increased chance for
- Increased recovery
rate upon win
You get each of those respectively if that attack that fills the gauge is a
strong attack, weak attack, Symbology spell or battle skill. Another one will
be added at random every five battles. The chain will be broken if you are hit
with a critical hit, die, or run away.
You receive the Ring of Disintegration in the Urssa Lava Caves near the end of
disc 1. It is capable of removing debris and broken walls from your path
leading to treasure chests and unexplored areas of the map. Press square to
turn it on, then circle to use it when you see a green wireframe box around
something. Some maps cannot be 100% explored without this item.
Private Actions, a classic element of Star Ocean are back but work differently
now. Instead of activating them manually when you reach a town, your party
automatically splits up. You can interact with them in the towns, or sometimes
with other people. There is no real 'indicator' of whether you are
participating in a private action or not, but if you're speaking to someone in
your party and you have to choose between two or more responses, that virtually
always indicates a private action which will change the emotion level with your
party and affect the ending you get.