Star Ocean: Till the End of Time Dictionary FAQ Version 1.3 An FAQ compiled by Rashidi E-Mail: rashidi@aol.com or johnmarkisch@hotmail.com NOTE: My AOL e-mail is currently inaccessible, so please e-mail only my hotmail account. Thank you. ATTENTION: MAJOR SPOILERS AHEAD! READING CERTAIN ENTRIES MAY RUIN THE STORY FOR YOU! READ AT YOUR OWN RISK! *********************************************************************** Table of Contents I. Version History II. Political Bodies/Places III. People IV. Races V. Miscellaneous VI. Frequently Asked Questions *********************************************************************** I. Version History Version 1.3 (7/19/05) Added Aqua, and Evia to the People section. Added Oreas to the Miscellaneous section. Yep, quite a dynamic update. If anybody has any of the inventors I'm missing it would be greatly appreciated if someone sent them to me. Version 1.2 (1/22/05) Added more end of game references. Version 1.1 (12/23/04) Added more of the end game references. I still haven't beaten the game yet, but I'm close. Other than the inventors, I might have all the references, save for maybe five that I haven't gotten yet in the story. Version 1.0 (12/20/04) Around 95% of entries added. Missing only a few inventors, as well as end of the game references (I haven't beaten the game yet). Version 0.1 (10/17/04) Began compilation of the Dictionary FAQ. *********************************************************************** II. Political Bodies/Places 4D Space (Universe) Aire Hills (Place Name) Airyglyph (City) Airyglyph Aqueducts (Place Name) Airyglyph Castle (Facility) Airyglyph, Military Superpower (Country) Aldian Empire (Nation State) Aldian Empire (Part 2) (Nation State) Alpha Sector (Sector) Ancient Kingdom of Aquor (Country) Ancient Ruins of Mosel (Facility) Aquatic Garden, Surferio (Facility) Aquios (City) Arakh (Planet) Arias (City) Arkives (City) Barr Caves (Place Name) Bequerel Mine (Place Name) Bequerel Mountain Path (Place Name) Castle Aquaria (Facility) Continent of Gaitt (Place Name) Continent of Greeton (Place Name) Daemonium (Universe) Dragon Road (Nickname) Duggus Forest (Place Name) Earth (Planet) Edifice (Planet) Elicoor (Star) Elicoor II (Planet) Emergency Shelter (Facility) Estoch System (Planetary System) Eta Sector (Sector) Evacuation Facility (Facility) Expel (Planet) Federation Station #5 (Facility) Federation Station #8 (Facility) Federation Station #9 (Facility) Federation Station #16 (Facility) Federation Station #17 (Facility) Federation Station #17 (Part 2) (Facility) Federation Station #18 (Facility) Federation Station #20 (Facility) Federation Station #31 (Facility) Federation Station #36 (Facility) Federation Station #42 (Facility) Firewall (World) Fourth-Dimensional Space (Universe) Gamma Sector (Sector) Gemity (City) Granah Hills (Place Name) Gravitic Warp Space (Nickname) Greeton, Technological Superpower (Country) Hyda IV (Planet) Irisa Fields (Place Name) Iruba (City) Kaddan (Facility) Kappa Sector (Sector) Kingdom of Airyglyph (Country) Kingdom of Aquaria (Country) Kingdom of Aquor (Country) Kingdom of Greeton (Country) Kirlsa (City) Kirlsa Caverns (Place Name) Kirlsa Hills (Place Name) Kirlsa Training Facility (Facility) Klaus III (Planet) Klaus IV (Planet) Lambda Sector (Sector) Lesonia (Planet) Lost City (City) Luna (Moon) Milokeenia (Planet) Moonbase (Facility) Moonbase (Part 2) (Facility) Moonbase (Part 3) (Facility) Moonlit Bridge (Facility) Mosel Dunes (Place Name) Mountain of the Gods (Place Name) Mountains of Barr (Place Name) Palmira Plains (Place Name) Pangalactic Federation (Government or Force) Passage from Parch to Plenty (Place Name) Pesotto Forest (Place Name) Peterny (City) Remote Station #6 (Facility) Remote Station #7 (Facility) Rezerb (Planet) Roak (Planet) Ruins of Barr (Place Name) Ruins of Coffir (Facility) Runological Weapon Research Facility (Facility) Sacred Kingdom of Aquaria (Country) Sanmite Republic (Country) Sanmite Steppe (Place Name) Sealed Cavern (Place Name) Shrine of Kaddan (Facility) Sol System (Planetary System) Spacetime Station (Facility) Sphere 211 (Facility) Spiral Tower (Universe) Styx (Planet) Styx (Part 2) (Planet) Surferio (City) Terran Alliance (Government or Force) Tetragenesis (Planet and Group of Artificial Satellites) Theta Sector (Sector) Traum Mountains (Place Name) Urssa Lava Caves (Place Name) Vanguard III (Planet) Vendeen (Planet) Vendeen (Part 2) (Planet) Vendeen (Part 3) (Planet) Whipple (City) Zeta Sector (Sector) 4D Space (Universe) See Fourth-Dimensional Space. Aire Hills (Place Name) Both Airyglyph and Aquaria claim sovereignty over this hilly region, which lies between Kirlsa and Arias. Each country wants this vast land for different reasons—the Kingdom of Airyglyph for growing crops, since it never freezes, and the Sacred Kingdom of Aquaria for the wealth of resources hidden underneath its soil. Airyglyph (City) The capital city of the military superpower of Airyglyph. Airyglyph's land is surrounded by 2,000 meter-high mountains. Due to its high elevation, natural resources such as grain and animals are extremely difficult to come by. In the past, its finances were covered by large-scale resource mining, the domestication of livestock, and other means, but there have been reports that Airyglyph's mines are nearing depletion. Airyglyph Aqueducts (Place Name) A system of gigantic ice caves that sprawl throughout underground Airyglyph. The Airyglyph Aqueducts are so vast that neither the spies from the Sacred Kingdom of Aquaria, who use them like a highway, nor the inhabitants of the Kingdom of Airyglyph, who live immediately above them, are aware of their true size. Airyglyph Castle (Facility) The royal palace of the military superpower of Airyglyph. Airyglyph Castle was carved out of a mountainside, and resembles a fort more than a traditional castle. It is said, however, that the castle was not built in this unusual fashion for defensive purposes, but rather because there was not enough flat land to build on. Airyglyph, Military Superpower (Country) See the Kingdom of Airyglyph. Aldian Empire (Nation State) A gigantic military empire that controls a total of seven sectors, centered on the Nu, Xi, Omicron, and Psi sectors, it is the only force equal in power to the Pangalactic Federation. First contact occurred in SD 710. The Aldian Empire attempts to colonize surrounding star systems by force, and is therefore incompatible with the multiple state philosophy of the Pangalactic Federation. This is why the two forces have been in a state of constant warfare since first contact, over sixty years ago. The state of the Aldian Empire's home world and the total number of Aldians are unknown at this time. Aldian Empire (Part 2) (Nation State) The Aldians were wiped out when an Executioner attack destroyed their home world, and the planets that had been under their control gained independence. However, none of the former subjects of the Aldian Empire have the power to stand up to the Executioners, with their empire-smashing strength, and the Executioners are currently massacring the empire's ex-subjects far and wide. Alpha Sector (Sector) The sector of the Milky Way galaxy that lies along a straight line that passes from the origin points in the galactic and universal spatial coordinate systems, and is used as a standard of reference for delineating all sectors. Ancient Kingdom of Aquor (Country) See the Kingdom of Aquor. Ancient Ruins of Mosel (Facility) Mysterious, old ruins located in the Mosel Dunes. According to the scriptures of the Church of Apris, the sun god Apris and three moon goddesses flew off into the sky from these ruins. The scriptures also state that the eight children of these gods, who are also gods in their own right, gather together here. According to those living in the Sanmite Republic, these ruins mark the beginning and end of all. In other words, they believe that this is the place where all gods appear on this world, and the place from which all gods leave this world. Aquatic Garden, Surferio (Facility) A great ruin found underground between Surferio and Irisa Fields. It was seemingly built in the early years of the Ancient Kingdom of Aquor, which makes it not as ancient as most people would think. It still stands, with no hope of repair, after being destroyed in the war between Aquor and Greeton. Aquios (City) A major city located in the center of the northern region of the continent of Gaitt, Aquios is not only the capital of the Sacred Kingdom of Aquaria, but also a holy site of the Church of Apris. Despite the dazzling beauty of the clear blue lake that surrounds this city, the runological force gathered there is greater than anywhere else on the continent of Gaitt. Arakh (Planet) Called Frozen Arakh, as its surface is covered with nitrogen ice, it is the seventh planet of the Estoch System, which is located near Federation Station #17. Arakh's axial tilt is 87.6', it is 7.6 AUs from its parent star, and its surface gravity is 1.4 G. The thin atmosphere of this nearly uninhabitable planet is mostly comprised of helium gas. In spite of the harsh environment, a mining station has been established on Arakh since mass quantities of precious metals can be excavated from beneath the thick ice. Arias (City) A town in the Sacred Kingdom of Aquaria that les closest to the neighboring Kingdom of Airyglyph. It has managed to withstand several fierce attacks by the Airyglyph military in the past, thanks to its garrison, which is skillfully led by Clair Lasbard, and its runological corps. However, many of the town's runologist defenders have been injured in the repeated battles, and it is rumored within the Kingdom of Aquaria that the fall of this town is imminent. Arkives (City) A city in 4D space--one of the satellite cities where many of the inhabitants of the 4D universe live. Spacetime Station ties all of the major cities together. The inhabitants of the Eternal Sphere find the psychological makeup of the 4D beings that live in this peculiar city to be curious creatures-- they make sense in some ways, but not in others. Barr Caves (Place Name) Innumerous caves that are scattered about the Mountains of Barr. Only one of these mountain caves is the legendary Dragon Road, which leads to the Urssa Lava Caves. Bequerel Mine (Place Name) One of the Kingdom of Airyglyph's mines. In the time of the first king, this mine mass-produced enough copper to support the kingdom's finances, but excessive mining over a long period has depleted all the copper ore except for remnants very deep in the mine. To make matters worse, fifteen years ago, many flying dragons made this mine their home, preventing all but the most foolhardy from ever visiting the place. Bequerel Mountain Path (Place Name) A mountain path between the Kirlsa Caverns and the village of Arias that is also a second road connecting Airyglyph and Aquaria. However, since this path between the kingdoms is much more roundabout than the usual roads, as well as precipitous, this route is hardly used. Castle Aquaria (Facility) The castle where the queen of the Sacred Kingdom of Aquaria dwells, a holy site for the Church of Apris, and the most advanced runology laboratory on the planet. Many religious people and scholars flock to this castle to research its rich history and traditions. Continent of Gaitt (Place Name) A continent in the southern hemisphere of Elicoor II, Gaitt is divided into three regions. The mountainous southern region is ruled by the military superpower of Airyglyph, the plains in the northeast are ruled by the Sacred Kingdom of Aquaria, and the hilly region to the northwest is ruled by the Sanmite Republic. Continent of Greeton (Place Name) A huge continent located to the east of the continent of Gaitt, Greeton alone accounts for 40% of the entire land surface area of Elicoor II. However, there are only two landmasses on Elicoor II that are large enough to be called continents—Gaitt and Greeton. Elicoor II's northern hemisphere has a number of island chains, but no continents. Daemonium (Universe) This well-known parallel universe is the home of demons and other entities that are fundamentally different from the inhabitants of this universe. Unlike this universe, where souls reside in matter, in the Daemonium, spirits are able to act by taking physical form. Dragon Road (Nickname) The only road that leads to the Urssa Lava Caves, which are located in the northernmost region of Airyglyph. There is a legend that Airyglyph I, the first king of the Kingdom of Airyglyph, climbed this road in order to negotiate with the air dragons. This was done to enlist their aid against evil demons. Duggus Forest (Nickname) A forest located in the middle of the Sanmite Steppe in which many medicinal herbs and flowers grow. Recently, a band of thieves that calls itself the Moonshadow Clan has been using this forest as a base of operations, while growing in strength. Earth (Planet) The third planet of the Sol System. Do you need to know any more than that? Edifice (Planet) The presence of two races has been confirmed on this underdeveloped planet. One is a marine race known as the Edifians, and the other is a race of Humans that is very similar to the Earthling race. Since Edifice is an underdeveloped planet, there have not been any detailed investigations, but the existence of an advanced ancient civilization has been conjectured due to the so-called "Gift" they left behind as a legacy. Elicoor (Planet) The primary of the Elicoor system has an effective temperature of 5,290 K, a radius of 5.920 x 10(8squared)m, and an absolute visual magnitude of 5.74. According to the mythology of the natives of Elicoor II, this star is an incarnation of Apris, the Sun God. Elicoor II (Planet) Other than the fact that most of its atmosphere is composed of neon and other noble gases, the second planet in the Elicoor system has an atmospheric composition that is similar to that of Earth. Elicoor II has an axial tilt of 32.6', is 0.8 AUs from its parent star, and has a surface gravity of 0.9 G. The planet's technology level is estimated to be equivalent to 17th century Earth. Although this planet is registered in the Galactic Atlas as an underdeveloped planet, since its people are constantly at war, no data is available for the total population of sentient life forms. Emergency Shelter (Facility) See Evacuation Facility. Estoch System (Planetary System) Located in Sector Lambda, the Estoch System includes seven planets and countless asteroids in orbit around the primary. This system began developing at a sudden and dramatic pace when a vein of dielectric bauxite—a component of superconducting aluminum—was found on the outermost of the seven planets. However, since it is located in a border zone close to the Aldian Empire, and because the dielectric bauxite has already been tapped out by the large numbers of miners working in this system, it is now almost entirely deserted. Eta Sector (Sector) The sector of the Milky Way galaxy that includes Tetragenesis and Remote Stations #3 and #4. Evacuation Facility (Facility) In an emergency, any of the transporters located throughout Iruba can be used to go to the Evacuation Facility. (To evacuate…duh.) Although there are several emergency evacuation facilities of this nature located in civilized cities around the Pangalactic Federation, this is the first time such a system was ever used on Hyda IV or anywhere in the Hyda system. Expel (Planet) A planet located in the Arkula System of Sector Theta that has an atmospheric composition and surface gravity approximately identical to those of Earth. This naturally beautiful world is currently enjoying a period of stability, but at one point in its past the high density of Energy Stones distributed throughout its atmosphere polluted the entire planet. This mysterious pollution, which began in 366 SD, continued for several years, and affected the psyches of many of the planet's wild animals, causing them to ferociously attack the native Expelians. However, in 371 SD, Dr. Neuyman succeeded in developing his Neuyman Purifier, a device that was able to remove this pollution. This cleaner worked wonderfully, removing most of the pollution by the very next year, and thereby eliminating almost all of the negative influence of the Energy Stones. Recognizing the value of this technology, Expel was invited to join the Pangalactic Federation at the end of the same year. Because Expel is one of the few planets that generate Energy Stones—a necessity in the creation of Quadratic Keys—the planet is an extremely influential voice within the Pangalactic Federation. The current Prime Minister of Expel is Ms. Eleanor T. Kross (age 36). Federation Station #5 (Facility) See Moonbase. Federation Station #8 (Facility) A Pangalactic Federation space station located in the Alpha Sector. Since there were few powerful hostile forces in the surrounding sectors, this base was accustomed to peace and is thought not to have been combat ready. Although it may be true that no one could have successfully defended the base against the attack by the Executioners, there is no doubt that the base's commander, Lieutenant General Vaughn, was responsible for the unexpectedly rapid defeat of the base. Federation Station #9 (Facility) A Pangalactic Federation Base located in the Alpha Sector. It was the first military base attacked and destroyed by the Executioners. Federation Station #16 (Facility) A station that suffered serious damage when attacked during the invasion by the Aldian Empire at the time Federation Station #17 was destroyed. This base was reclaimed from the hands of the Aldian Empire by Commodore Wittcomb, hero of the Pangalactic military. Federation Station #17 (Facility) A Pangalactic Federation base that used to orbit the planet Rahva III. As the closest military base to the territory of the Aldian Empire, it suffered endless and devastating attacks by the Aldian forces. Seven years ago, in 765 SD, it was brutally attacked by a fleet of the Aldian Empire. Damage sustained in the attack caused the Creation Engine inside the base to malfunction, completely annihilating it. Federation Station #17 (Part 2) (Facility) A Pangalactic Federation base where Maria lived as a young child. Seven years ago, this facility was vaporized by a Creation Engine that malfunctioned during a vicious attack by the Aldian Empire. A swarm of asteroids routed from deep space smashed into this base. The small number of ships comprising the base's defense fleet were unable to alter the course of so many chunks of ice. Federation Station #18 (Facility) A station that suffered serious damage when attacked during the invasion by the Aldian Empire at the time Federation Station #17 was destroyed. It was reclaimed from the Aldian Empire by General Reed (who was a lieutenant general at the time), a famous military leader of the Pangalactic Federation. Federation Station #20 (Facility) A Pangalactic Federation space station located in the Alpha Sector that had the unfortunate fate of having to take on responsibility for defending the entire region after the sudden annihilation of Federation Station #8, which was torn to shreds like so much paper. Federation Station #31 (Facility) A doomed station easily destroyed by the Executioners, along with Federation Station #9, Federation Station #36, and Federation Station #42. Federation Station #36 (Facility) A defeated station easily destroyed by the Executioners, along with Federation Station #9, Federation Station #31, and Federation Station #42. Federation Station #42 (Facility) A pitiful station easily destroyed by the Executioners, along with Federation Station #9, Federation Station #31, and Federation Station #36. Firewall (World) A powerful security zone created to protect the data of Luther Lansfeld, president of Sphere and lead developer of the Eternal Sphere. This security zone includes powerful defensive barriers to prevent the entry of hackers and viruses backed by governments, so only the best programs can break through. Fourth-Dimensional Space (Universe) The universe where the 4D beings, who are thought to have created the universe of Fayt and friends, live. No information is available on this universe. According to the research of Dr. Leingod and his team of scientists, the relic on the planet Styx known as the Time Gate is actually an entrance to this 4D space. Gamma Sector (Sector) The sector of the Milky Way galaxy that is home to the Vendeeni, the most scientifically advanced civilization in the galaxy. It is also home to a large number of neutral powers that use the Vendeeni as a shield. Planets in this sector are able to maintain their independence because the area is far away from the Pangalactic Federation's center of government, no active anti-Federation power uses the area as a base of operations, and most of all, it is near the border of the Aldian Empire, the Pangalactic Federation's primary rival. Gemity (City) A city existing for the amusement of the non-working class that makes up the majority of the 4D universe's population. It was developed and is operated by Sphere, the same company that developed the Eternal Sphere. Within Gemity, it is possible to fully experience the virtual universe of the Eternal Sphere as if you are there. In other words, it's just like an amusement park. Granah Hills (Place Name) A region noted for its deep gorges connecting Kirlsa with the Kirlsa Training Facility. It is the only part of the Kingdom of Airyglyph to grow crops. In actuality, however, the areas flat enough to use for agriculture are no wider than a soldier's shield. Gravitic Warp Space (Nickname) Space that is surrounded by a gravitic warp field, and which is compressed much more than ordinary space. See gravitic warp field. Greeton, Technological Superpower (Country) See the Kingdom of Greeton. Hyda IV (Planet) The fourth planet of the Kappa Sector's Hyda System, Hyda IV has an atmospheric composition that closely resembles that of Earth, other than a slightly higher level of argon. It has an axial tilt of 34.6', orbits 1.4 AUs away from its sun, and has a surface gravity of 0.9 G. Since the entire planet is blessed with natural beauty and a lack of dangerous organisms, it is extremely popular as a health resort. The equatorial regions, where temperatures are mild and humidity is low, provide an excellent climate for mammalian races, especially humans. The planet constantly plays hot to over one hundred thousand tourists. Although it has no native sentient life forms, immigrants from other planets and resort employees have settled here, bringing the planet's total estimated population to approximately 120,000. Irisa Fields (Place Name) A pleasantly breezy expanse of plains that lies between Peterny and Aquios. Merchants, runologists, and devout followers of the Church of Apris pass through this region every day on the way to the holy land of Aquios. Iruba (City) The 14th Recreational Zone of Hyda IV, Iruba's huge, pristine beach and tropical forest park help to make it the most popular of Hyda IV's twenty-four recreational zones. Iruba is popular with a wide range of visitors from all generations, including families, couples, and a large number of celebrities from various fields. Kaddan (Facility) See Shrine of Kaddan. Kappa Sector (Sector) The sector of the Milky Way galaxy that includes both Hyda System and Remote Station #7. Approximately 40% of it is under the control of the Pangalactic Federation. Kingdom of Airyglyph (Country) A military nation ruling the mountainous southern regions of the continent of Gaitt, which is located in the southern hemisphere of the planet of Elicoor II. Seeking to establish a unified rule over the entire continent, the prowess of its three armies strikes fear into the hearts of those living in neighboring lands. These three armies include a cavalry brigade (the Storm Brigade), heavy cavalry (the Black Brigade), and an air assault brigade (the Dragon Brigade). Kingdom of Aquaria (Country) A theocratic kingdom located on the continent of Gaitt, on the planet Elicoor II, the Kingdom of Aquaria refers to itself as a "Sacred Kingdom". The Church of Apris, which has many followers throughout the continent, was born in this kingdom. Ever since the Torastic Religious War that occurred seven hundred years ago, an unbroken line of royalty dating back to the age of this kingdom's predecessor, the Sacred Kingdom of Aquor, has ruled the land. Perhaps due to the recent incursions of the Kingdom of Airyglyph, the current ruler of this country, Aquaria XXVII, is allocating a tremendous amount of resources to research into runology. Kingdom of Aquor (Country) An ancient kingdom that ruled most of the continent of Gaitt over a period from 700 to 320 years ago. Aquor—often seen as the predecessor of the Sacred Kingdom of Aquaria— was eventually destroyed by an invasion from the Kingdom of Greeton. Kingdom of Greeton (Country) Located on the continent of Greeton on Elicoor II, Greeton is well known for its technological sophistication. Most of the population of Greeton is comprised of humanoids known as Rockfolk, and is rumored to possess a relatively high level of mechanical technology. However, details about Greeton are scarce as it closed itself off to outsiders centuries ago. Kirlsa (City) The town in the Kingdom of Airyglyph that lies closest to the border with the neighboring Sacred Kingdom of Aquaria. The number of soldiers stationed here rose sharply after the war started, and its atmosphere is growing increasingly tense. It is governed by Count Woltar and the Storm Brigade, which reports directly to him. Kirlsa Caverns (Place Name) A gigantic tunnel through a mountain range connecting Kirlsa and the Bequerel Mountain Path. These artificial caverns were built over the course of ten years, in order to make it easier to access the Bequerel Mountain Path, which contains many veins of ore. Domesticated Hauler Beasts allow large shipments of materials to be transported through the caverns. Kirlsa Hills (Place Name) A barren, hilly region between Kirlsa and Arias that contains rich mineral deposits. Sovereignty over this region is a point of dispute between Airyglyph and Aquaria, and there is still no precise boundary between the two kingdoms in this area. Kirlsa Training Facility (Facility) An ancient, abandoned fort south of Kirlsa converted by the Airyglyph military into a garrison for the Black Brigade. Hundreds of innocent men and women, especially believers of the Church of Apris living within the territory of Airyglyph, have been executed here in order to serve as an example. Klaus III (Planet) The third planet of the Klaus System, Klaus III has no seasons due to its axial tilt of 0.4', is 1.2 AUs away from its parent star, and has a gravity of 2.4 G. Its atmosphere has only two-thirds of Earth's oxygen in terms of density. The oxygen is replaced by additional nitrogen. It is thought that the severity of this environment—-low oxygen density and heavy gravity--is responsible for giving the Klausians their incredible physical capabilities. Klaus IV (Planet) The fourth planet in Klaus System, Klaus IV has an atmospheric composition that is almost completely made up of carbon dioxide. Klaus IV has an axial tilt of 11.2', is 1.8 AUs from its parent star, and has a gravity of 0.6 G. Although it used to be sterile and devoid of any life forms, as the population of Klaus III increased, colonization proceeded, and now one fourth of all Klausians live in habitation domes constructed on this planet. The atmospheric composition and gravity of the areas underneath the habitation domes are adjusted to resemble that of Klaus III, and therefore life is possible underneath the domes without any noticeable difference. The total number of Klausians living in the galaxy at present is estimated at around twelve billion. Lambda Sector (Sector) The sector of the Milky Way galaxy that is the closest Pangalactic Federation controlled sector to the territory of the Aldian Empire. Federation Station #17 was located here until it was destroyed in an attack by the Aldian Empire seven years ago. Lesonia (Planet) A planet located in the Gamma Sector. Gravitational anomalies abound in the region surrounding Lesonia. It used to boast a huge sphere of influence thanks to the warp tunnels that used these anomalies for faster-than-light travel. Unfortunately, this method of travel is one-way only, and only leads to specific destinations, so when warp technology was developed, the power of this planet dwindled rapidly. (As of the present date of 772 SD, only a few useful two-way routes have been discovered.) Lost City (City) One of the seven major cities in 4D space. The Lost City is actually only of moderate size, but its top-class system of authority allows it to easily concentrate its capabilities. This puts its city voice in various matters on par with the other major cities. At present, it is concentrating its efforts in the information and entertainment fields. Luna (Moon) The moon of the third planet of the Sol System, Earth. In this day and age, when people speak of Luna, they are often referring to Moonbase, which was built in orbit around Luna. Milokeenia (Planet) An uninhabited planet in the Theta Sector. The former inhabitants of this planet had a well-developed civilization, and the ruins of a gigantic, dome-shaped structure can be found on the planet. This dome is famous as the place where the amazing OPA known as Creation Energy was discovered. This event drastically changed the course of the Pangalactic Federation's history. When the ruins remaining on this planet were examined and analyzed, it was discovered that the collapse of a ruin triggers the release of a tremendous amount of energy equivalent to magnitude 1 from inside. Therefore, it is generally believed that the civilization was destroyed by Creation Energy running amok as it was being researched. Moonbase (Facility) The widely used nickname of Federation Station #5, which was built in orbit around the moon Luna, in the Sol System. Moonbase (Part 2) (Facility) The space station containing the research lab where Fayt's parents, the Leingods, and Sophia's father, Dr. Esteed, used to work. This place holds the key to the secrets hidden in the genes of Fayt and Maria. Moonbase (Part 3) (Facility) The space station containing the research lab where Fayt's parents, the Leingods, Sophia's father, Dr. Esteed, and Maria's foster mother, Dr. Traydor, developed the three powers aimed at fighting back against the 4D beings: Alteration, Destruction, and Connection. This is why this base was directly attacked by the Proclaimers, who specialize in thorough destruction. Moonlit Bridge (Facility) A gigantic bridge connecting the city of Aquios with the Irisa Fields. You'd think there would be a story behind the name of this bridge, but there really isn't. Mosel Dunes (Place Name) A parched desert region located in the eastern part of the Sanmite Republic in which a constant wind blows from the east. Ordinarily, a tall and windy mountain range the likes of the Mosel Dunes will have an arid climate, but this is not always the case on the continent of Gaitt. For instance, the water flowing around Surferio and Aquios never dries up for some unknown reason. Mountain of the Gods (Place Name) A mountain beyond Duggus Forest and one of the few remaining locations where Palmira's Flower can still be found within the Sacred Kingdom of Aquaria. The fact that Ameena and her friends can so easily travel there would seem to indicate that there is a back road to the peak known only to a few people. The mountain itself is considerably distant from human habitations, so Nel cannot be blamed for not knowing of this back road. Mountains of Barr (Place Name) A gigantic mountain range located in the northern region of the Kingdom of Airyglyph. These mountains lead to the legendary Dragon Road, which Airyglyph I is said to have climbed. Palmira Plains (Place Name) Fertile plains between Arias and Peterny that are cut in half by a river that runs east to west. Every several years, the river overflows and causes flooding but this process also has the effect of naturally replacing the soil, and thereby maintaining the richness of the land. Pangalactic Federation (Government or Force) Established by the third planet of the Sol System in 12 SD, the Pangalactic Federation was the first multi-planetary alliance-based government. Originally known as the Terran Alliance when it was founded, as it grew, its named was changed to the Pangalactic Federation. Currently, several hundred races of sentient life forms belong to this government. Passage from Parch to Plenty (Place Name) A passage leading to the Mosel Dunes region in western Surferio. Only those who can breathe underwater or fly can travel to the hinterlands of the Republic of Sanmite without passing through this area. Pesotto Forest (Place Name) The forest region where Fayt crash-landed in his escape pod. This is a very secluded region, even for the underdeveloped planet of Vanguard III, and there is little reason to visit it. Only a few local inhabitants ever do. Peterny (City) A city and commercial hub connecting the royal city Aquios of the Sacred Kingdom of Aquaria with the three surrounding kingdoms. Unlike Aquios, with its decidedly religious bent, this town is an advanced center of commerce, and acts almost as a second capital of the Sacred Kingdom of Aquaria. Peterny is the commercial heart of the whole continent of Gaitt. Remote Station #6 (Facility) A Pangalactic Federation base located on the borderline between the Gamma and Lambda sectors that is home to eight battle-class ships (with the most powerful and honored ship of them all, the Aquaelie as the mothership), thirty-five combat explorers and research explorers, and twenty-five transport ships. More ships are stationed here than in typical space stations in order to counter the hostile Aldian Empire. The current commander of this base is Commodore Wittcomb, the most famous hero of the Pangalactic Federation. Remote Station #7 (Facility) A Pangalactic Federation base orbiting Hyda III that patrols and protects approximately half of the Kappa Sector (including Hyda System itself), as well as part of the Iota Sector. This base includes three battle-class ships, with the GFAS1144 Argyll acting as the mothership, ten combat explorers, and twelve research explorers/transport ships. This base's fleet is smaller because there are no powers in the region that are hostile to the Pangalactic Federation. General Birmingham (male, age 54) is the current base commander. Rezerb (Planet) A planet located in the Zeta Sector that is not a member of the Pangalactic Federation. Rezerb oppresses the people of surrounding planets through military force and has even been designated as a sponsor of terrorism by Pangalactic Federation. Sergeant Brooklund is the current Prime Minister of this planet. Roak (Planet) A planet in the Theta Sector which is relatively close to the Sol System. The blood of the Felinefolk who live on this planet can be processed and used to manufacture a material that is able to absorb nearly 100% of all light wavelengths between 240 and 780 nm. This caused Roak to get pulled into a war between the Terran Alliance and Lesonia in the middle of the 4th century SD. Estimates of the number of Felinefolk that were abducted from Roak and taken to Lesonia during this period vary from several hundred thousand to several million. In 446 SD, Roak signed an alliance with Earth. In 450 SD, Roak joined the Pangalactic Federation. …Or so we are told. Ruins of Barr (Place Name) A complex of ruins located deep within the Mountains of Barr. It is said that a very long time ago, humans and dragons used to live there together in harmony. Ruins of Coffir (Facility) Ancient, abandoned ruins located near the village of Whipple. The locals believe that these are the ruins of the tombs of aristocrats that used to rule this area in the distant past. Runological Weapon Research Facility (Facility) The Runological Weapon Research Facility of the Sacred Kingdom of Aquaria is led by Dr. Elena Frahm and her protector Dion. It is truly unfortunate that the war with the Kingdom of Airyglyph has added the word "Weapon" between "Runological" and "Research Facility". Sacred Kingdom of Aquaria (Country) See the Kingdom of Aquaria. Sanmite Republic (Country) A nation located on the continent of Gaitt, on the planet Elicoor II, the Sanmite Republic was created by humanoids in order to resist the three surrounding nations. The policies of this nation are decided through discussions among the representatives of all of its various tribes. Sanmite Steppe (Place Name) A semi-arid grass-covered plain between the Sacred Kingdom of Aquaria and the Sanmite Republic, the Sanmite Steppe is surrounded by mountains that cause the altitude to vary dramatically within the region. Around the time the Kingdom of Airyglyph invaded the Kingdom of Aquaria, armed bands of thieves began infesting the forested areas near this region. Sealed Cavern (Place Name) A secret, underground passageway connecting Castle Aquaria and the Shrine of Kaddan. Very few people know of this passageway, even in the Kingdom of Aquaria. Shrine of Kaddan (Facility) A shrine located near Aquios, Kaddan is counted as one of the holy sites of the Church of Apris, and the structure on its top floor is said to be one of the most ancient pieces of architecture still remaining on the continent of Gaitt. Since it is forbidden for anyone other than the unbroken line of Holy Mothers to enter the shrine, nobody knows who made the shrine, or their reasons for doing so. One thing that is certain, however, is that powerful runology was used at the time of construction, and this has protected the shrine from major wind and rain damage over the millennia. Sol System (Planetary System) A planetary system centered on the primary Sol that comprises a countless number of planets, moons, asteroids, comets, and other astronomical bodies. This system, which can be thought of as the center of the Pangalactic Federation, includes many huge cities, located on planets such as Earth and Mars, as well as on moons such as Luna, Phobos, Deimos, Io, and Titan. Spacetime Station (Facility) A place where inhabitants of 4D space utilize spatial conjuncture technology, which is the preferred mode of travel in this universe. At first glance, the technology resembles the transporters used in the Milky Way, but in actuality, the two systems are completely different. Transporters simultaneously delete and create matter at two separate locations to mimic transportation, but within such a station, spatial conjunctions that lead to other locations are actually formed. To prevent crime, however, use of this Spacetime Station is restricted by requiring governmental approval for each specific destination coordinate. The system does not allow anyone to freely travel anywhere they want. Sphere 211 (Facility) The headquarters of the gigantic company Sphere, which controls almost all of the Lost City. Sphere 211 sports countless defense systems and private guard units, under the pretext of protection from terrorism. Spiral Tower (Universe) A special space where Luther's data is stored. It is ordinarily protected by countless powerful defense programs, which have been arranged in such a way as to guard its precious data against attacks from other cities in 4D space. At present, it is protected by additional programs as well. These additional programs have been set to operate at their fastest possible processing speeds, and as a result, the entire space itself is extremely unstable. Styx (Planet) A mysterious planet that has been declared a prohibited zone under Federation law, together with the region of space surrounding it for five light years in all directions. While the space surrounding this planet is outside the borders of the Pangalactic Federation, it is said that countless Federation battle-class ships are stationed in the area. Despite the lack of information, rumors among the general population abound, including whispers that the planet is the entrance to the Daemonium, or that an ancient, extremely powerful civilization sleeps there in stasis--but these are mere guesses. Styx (Part 2) (Planet) A mysterious planet containing the remains of an extremely ancient civilization. One of the ruins on this planet is a mysterious device known as the Time Gate. Although it is thought that the Time Gate is a time machine, and that it enables travel through time, very few details are known about this device. Surferio (City) The former capital of the Ancient Kingdom of Aquor, a kingdom which pre-dates both the Sacred Kingdom of Aquaria and the military superpower of Airyglyph. According to historical texts, in a war 300 years ago, Sirvia I, the future queen, released the power of the Sacred Orb to strike back against the Mechanized Corps of the technological superpower of Greeton. The Corps was occupying Surferio at the time and as a result, the city sank below the sea, along with the occupying forces. At present, the city is located in territory belonging to the Sanmite Republic, and it is said that many humanoids who are suited to life underwater dwell there. Terran Alliance (Government or Force) The first multi-planetary alliance government, established by the third planet of the Sol System in 12 SD. This government currently goes by the name "Pangalactic Federation," but its activities and principles have changed little since the time of the Terran Alliance. At some time in the past, it was also known as the Earth Federation. Tetragenesis (Planet and Group of Artificial Satellites) The fourth planet of the primary star Genesis, located in the Eta Sector, Tetragenesis used to be the thriving home of many sentient life forms, but a series of solar flares have recently turned it into a dead world on which nothing can live. Theta Sector (Sector) The sector of the Milky Way galaxy that includes the Sol System and Arkula System. Theta sector is the center of the Pangalactic Federation, physically, politically, and also historically. Many important Pangalactic Federation facilities are located within this sector, including Remote Stations #1 and #2. Traum Mountains (Place Name) The snowbound, mountainous region between the royal city of Airyglyph and the town of Kirlsa. The jagged cliffs and mountain walls of this area make for a great deal of variation in altitude. Urssa Lava Caves (Place Name) A complex of torrid caves in which air dragons congregate. The air dragons gain power as they age, and are under the leadership of Crosell, who is known as the Lord of Air Dragons. It would be no exaggeration to say that every last soldier in the Kingdom of Airyglyph dreams of the day when they can sign a contract with one of the air dragons living in this cave complex. The Dragon Brigade in the Kingdom of Airyglyph boasts a large number of knights who ride air dragons, but as of yet, only two people have succeeded in taming one of the air dragons living in the Urssa Lava Caves--King Airyglyph XIII and Duke Vox (the commander of the Dragon Brigade). Vanguard III (Planet) The third planet of the Vanguard System, which has an atmospheric composition and surface gravity that are very close to those of Earth. Vanguard III has an axial tilt of 35.0', is 1.2 AUs away from its parent star, and has a surface gravity of 0.72 G. It is registered in the Galactic Atlas as having a technological level equivalent to 16th century Earth, so it is considered to be an underdeveloped planet. Its soil is russet colored due to the high percentage of hematite in the soil, and almost all of the population has settled in the forested regions that dot coasts and other areas. The total population of sentient life forms is approximately 200 million. Vendeen (Planet) A single-planet nation located in the Vendeeni System. First contact was made in 710 SD. Although the Vendeeni possess little power, the sophistication of their science exceeds that of the Pangalactic Federation and Aldian Empire. This has allowed the Vendeen to maintain its neutrality despite the delicate balance of power in the region. The Vendeeni are not hostile to the Pangalactic Federation, but on the other hand, they are not particularly friendly either. Vendeen (Part 2) (Planet) For unknown reasons, the Vendeeni attacked Hyda IV with devastating force and kidnapped Professor Leingod--the most distinguished scientist of the Pangalactic Federation--and have now mobilized another attack force in order to secure the person of Fayt. Although they are powerful enough to field an attack force, it is very odd that the Vendeeni, who are vastly inferior in overall military power, would perpetrate such a rash act. Vendeen (Part 3) (Planet) The Vendeeni, masters of space-time theory, have become aware of the fact that their universe was created by the inhabitants of 4D space. Not only that, they have also come to understand that symbology possesses the ability to rewrite the language that describes the universe, thereby destroying the axioms the order of their world is based on. The Vendeeni feared not the Pangalactic Federation, nor the Aldian Empire, but rather the 4D beings who created them. If the 4D beings destroy civilizations that have gone too far, then the Vendeeni see no option than to stop the progress of civilization itself. Unfortunately, the ignorant Pangalactic Federation have already gone past the point of no return. Even worse, they have gone so far as to rebel against the 4D beings who created the universe. If the Creator is selective when deciding who to destroy, then the Vendeeni reason that all they need to do is hide from the Creator's gaze. The Vendeeni see this as difficult, but not impossible. However, if the Creator is angry at the entire universe, and if the destruction is to be indiscriminate, then this is a different story altogether. The Vendeeni, who see their own path to salvation, view the research of Dr. Leingod as unforgivable, since it may result in the destruction of the entire galaxy. Whipple (City) The village Fayt first arrived at after crash-landing on Vanguard III. Comprised of farmers and fieldworkers, this village possesses no particular industry. Zeta Sector (Sector) A neutral sector of the Milky Way galaxy, outside the control of the Pangalactic Federation. Klaus and Rezerb systems are located in this sector. *********************************************************************** III. People Fayt Leingod Fayt Leingod (Part 2) Sophia Esteed Sophia Esteed (Part 2) Maria Traydor Maria Traydor (Part 2) Cliff Fittir Cliff Fittir (Part 2) Nel Zelpher Nel Zelpher (Part 2) Roger S. Huxley Peppita Rossetti Adray Lasbard Albel Nox Mirage Koas Mirage Koas (Part 2) Albel the Wicked (Nickname) Admiral Hermes Aire Duxis Airyglyph I Airyglyph XIII Airyglyph XIII (Part 2) Ameena Leffeld Aqua Aquaria I Aquaria XXVII Arzei Bohnleid Astor Wolfricht Azazer Aznor S. T. Huxley Belzeber Berial Biwig Blair Lansfeld Blair Lansfeld (Part 2) Brigadier General Schilling Clair Lasbard Clive Esteed Commodore Wittcomb Cornelius Count Woltar Count Woltar (Part 2) Crestia Dyne Crosell (Dragon Name) Damda Mooda Demetrio Demetrio (Part 2) Dion Landers Dima Hamilton Dribe Duke Vox Dulcinea Rossetti Edyglyph Elayne Rossetti Elena Frahm Eliza Evia Farleen Flad Garrand Forte G. Huxley Glou Nox Gonnella (Stage Name) Grats Gregory von Dermein III Guild Master Gusto Jessie Traydor Julee Garrand Kyoko Esteed Lancar Leiria Zeit Lezard Lias Lieber Lucien Luther Lansfeld Mackwell Magistrate Lasselle Marietta Mayu Meena Melt Milenya Mishell Misty Lear Nevelle Zelpher Niklas Norton Norton (Part 2) Oddeye (Dragon Name) Oreas Rumac Piccolotto Rossetti Professor Trillas Bachtein Quantestorie (Stage Name) Richard Traydor Robert Leingod Romeria Zin Emurille Ronaldo Dyne Ruddle Crispin Rumina G. Dogin Ryoko Leingod Schweimer Sergeant Brooklund Shar Zeit Shelby Shelby the Heavy-Handed (Nickname) Sirvia I Solon Solute Stanice Steeg Tempest The Snake of Valeria Tynave Ursus Vanilla Vellion Welch Vineyard Fayt Leingod An ordinary human student born on Earth who is studying in the Symbological Sciences Department of Bachtein Science University. Fayt enjoys physical activity more than studying, and was given an award for his performance at the Universal Basketball competition. Both of his parents worked and were almost never home from the time he was an infant, but this did not leave any particular emotional scars, and he grew up normally. Undoubtedly, his childhood friend Sophia had a soothing effect on his personality. Fayt himself also seems aware of this fact. Fayt Leingod (Part 2) In order to save the universe from the descending hand of judgment of the 4D beings, Fayt's parents and their fellow researcher Dr. Clive Esteed gave Fayt the power of Destruction. Things have sure changed since that vacation on Hyda IV. Sophia Esteed A human girl born on Earth who is enrolled in the Spacetime Department of Bachtein High School. Unlike most young girls of the present age, she excels in various household tasks such as cleaning and sewing. There is a simple reason for this. Her parents are both busy with work, and she has had to take care of the chores around the house by herself from an early age. Incidentally, her father, Dr. Clive Esteed, works at the same research lab as Fayt's parents, and her house is close to Fayt's house, so the two families have had a close relationship for a long time. Sophia Esteed (Part 2) In order to save the universe from the descending hand of judgment of the 4D beings, just as Fayt and Maria were given a power, Sophia was as well--Connection. Surely it couldn't have been that much of a surprise to her! Maria Traydor A young and beautiful human girl born on Earth who is the leader of the anti-Federation organization Quark--a group most active in the Klaus system. She claims that she was modified with Symbological genetics into some sort of biological weapon by both Dr. Leingods, Robert and Ryoko. Furthermore, she says that Fayt is also such a weapon. It is true that both Fayt and Maria possess latent powers that are clearly more than just symbology or qigong, but at this moment, there is no way to prove that these mysterious powers are the result of the scientists' experiments, as she claims. Regardless, many people believe her earnest words, and although she is an Earthling, her impeccable integrity led the anti-Federation organization Quark to make her their leader. Maria Traydor (Part 2) In order to save the universe from the descending hand of judgment of the 4D beings, Maria was given the power of Alteration by the Leingods and their fellow researcher, Dr. Clive Esteed. Maria knows the reason why, about the struggle of Dr. Leingod and his team, and about her own mission as well, but all of this is little comfort for her. The fact remains that Maria's body was modified without her consent. Cliff Fittir A Klausian from Klaus III. A member of the anti-Federation organization Quark, which was founded by Klausians, Cliff rescued Fayt for an unknown reason. He still hasn't explained how he found Fayt, or even why he was looking for him in the first place. Cliff Fittir (Part 2) Although he relinquished the post to Maria, Cliff used to be the leader of the anti-Federation organization, Quark, and is also the organization's founder. Considering that he organized Quark, Cliff must be quite intelligent and charismatic, but at first glance, he only looks like a thug. Nel Zelpher A runologist working for the Sacred Kingdom of Aquaria who has infiltrated the Kingdom of Airyglyph in order to gather information as a spy. Having learned of the importance of the peculiar technology owned by Fayt, she felt that Fayt is the person prophesied in ancient Aquarian texts, and decided to make contact with him regardless of any danger this might entail. Nel Zelpher (Part 2) The leader of the Secret Legion detachment of the personal guard nit that reports directly to Aquaria XXVII. This group mainly conducts intelligence gathering activities. A master of the art of fighting with short swords that have runology instilled within their blades, she is said to be a top-class fighter within the kingdom, in spite of the fact that she has not yet finished her training. She is one of the citizens of the Sacred Kingdom of Aquaria who is most trusted by the Queen, and she travels the continent gathering information for the Queen, who never leaves the court. Roger S. Huxley A young Menodix boy who lives in the Lost City of Surferio. This major problem child travels around with two bad influences named Dribe and Melt, and plays life-threatening games with Lucien, Lezard, and Vellion, all as part of a so-called Real Man Contest. It would be a good idea to keep an eye on this one, as he is always buying trouble with his rude words. Peppita Rossetti A dancing girl of the nomadic race of Velbaysians who wander space, without any permanent home. Since her father is unknown, and her mother Elayne is already dead, she stays with the Rossetti Troupe, which is led by her uncle Piccolotto. She has the same genius for dancing that her mother possessed, and has already mastered many different dances at a young age, earning the admiration of the other members of the troupe. Adray Lasbard Although not as active as before, he used to be part of the Crimson Blade. Together with Nevelle Zelpher, he supported the growth and prosperity of the Sacred Kingdom of Aquaria. He conquered the colossal shark 'Nikson,' using on his bare hands. He soared into the sky, to fight intensely with the Dragon Brigade. Covered in glowing light, he would appear in the western sky only to disappear, zigzagging his way to the other end of the skies. It would take ages to tell all that is rumored about him. Although he has great knowledge and makes good use of symbology, he hates deskwork, as he has a hard time sitting still. Knowing this, people around him never make him do that kind of work. By the way… Although a lot of people find it hard to believe, he really IS the biological father of Clair Lasbard. Albel Nox The captain of the Black Brigade, one of the three military forces of the Kingdom of Airyglyph. His nickname is Albel the Wicked. He is an excellent combatant specializing in the katana, a special kind of sword, and in one-on-one combat, he is said to possess skills comparable to Duke Vox, the captain of the Dragon Brigade. Mirage Koas A Klausian woman born on Klaus IV, and Cliff's partner in Quark. She may be low-key, but she is dependable and gets the mission accomplished. Mirage trusts Cliff's skills, and will faithfully follow any command, no matter how crazy it may sound. Seeing Mirage and Cliff in action might give one the wrong impression. Klausians are not particularly chauvinistic. Mirage just happens to have an extremely unpretentious personality. Mirage Koas (Part 2) A Klausian woman who possesses all the excellent physical characteristics of her people, and through mastery of the arts of the Jinju school of Taijutsu, has achieved perfect control over "spirit", "technique", and "body". Cliff is also a student of the same school, and the two have been known to spar together. Incidentally, the results of their 1,036 matches is: 982 wins, 11 losses, and 43 ties. It might be best not to say to whom the wins and losses belong. Albel the Wicked (Nickname) See Albel Nox. Admiral Hermes A space fleet admiral of the Pangalactic Federation who attained his current position by continuously and reliably performing all missions assigned to him rather than by any standout natural ability. Hermes is an average admiral, and doesn't fair particularly well or poorly when compared to previous space fleet admirals. Nevertheless, Admiral Hermes is fated to be remembered by history for his role in the struggle against the Executioners--even if that role ends up being the last admiral of the Pangalactic Federation. Aire Duxis An employee of Sphere and member of the Eternal Sphere development team, Aire manages the Eternal Sphere's various parameters among other tasks. Airyglyph I He gambled his life by climbing the Dragon Road, and became the first person to ever succeed in completing the Accession of the Flame ceremony. After this success, Airyglyph I formed a covenant with the air dragons, drove out all of the monsters that lived in the area, and built the Kingdom of Airyglyph 289 years ago. Airyglyph XIII The young militaristic king who rules the Kingdom of Airyglyph. The Kingdom of Airyglyph was formerly poor, never possessing a powerful military in comparison to its three neighbors on the continent of Gaitt. But thanks to the uncompromising merit-based system of the current king, Airyglyph XIII, the knight brigades, which used to be nothing more than clubs for the nobles to fraternize in, have been rebuilt into formidable military units. The reformation spearheaded by Airyglyph XIII has led to the Kingdom of Airyglyph possessing enough force to overwhelm the other three kingdoms, all in a brief period of time. For this naturally ambitious king, the invasion of the Sacred Kingdom of Aquaria is merely the first step in the path to the complete unification of the continent of Gaitt through conquest, if you believe the rumors. Airyglyph XIII (Part 2) Airyglyph XIII was originally born to a relatively minor family within Airyglyph, and was as far away from the throne as twelfth in line. However, as the result of many plots and multiple accidents, as well as a number of coincidences, he eventually attained the crown. The biggest mistake of those who lifted Airyglyph XIII to the throne was that they underestimated his latent ambition and resourcefulness. The first royal decrees issued by Airyglyph XIII after his ascension to the throne called for the banishment of those nobles who had promoted his rise, and the appointment of those who had been languishing in obscure posts. Of course, those nobles who realized what was happening fought back with all their might, but Airyglyph XIII had already made meticulous preparations before the coronation, so it was already too late. When he was still young, and before he considered becoming king, Airyglyph XIII studied abroad in Aquios, where it is said he fell in love with a certain woman. When the possibility of attaining the crown arose, however, they say this led to the breakup of the relationship. Ameena Leffeld A somewhat sickly girl who lives in Peterny. Ameena resembles the missing Sophia very closely, and if her coloring were a little healthier, she would most likely be almost indistinguishable from Fayt's childhood friend. Having lost all of her relatives in the long war, she now supports herself from day to day by selling the flowers that she used to grow as a hobby. Ameena is one of the unfortunate victims of the war between Airyglyph and Aquaria. Aqua A beautiful girl with one of the most hopelessly doting fathers in the world, a man named Evia. Aqua may look as lovely as a doll, but her words pack a powerful bite. Of course, if you ask her father Evia, Aqua's questionable word choice is just one more aspect of her overwhelming cuteness. Aquaria I The first queen of the Ancient Kingdom of Aquor, now thought by many to be the precursor to the Sacred Kingdom of Aquaria. She was also the first Holy Mother. Aquaria I is said to have received six runes and one magic sword from the Emissary of Apris, messenger of the goddess Apris. Her eyes were also opened to the flows of runology. Aquaria XXVII The queen of the Sacred Kingdom of Aquaria, as well as the Holy Mother of the Church of Apris, the most widespread religion on the continent of Gaitt. Aquaria XXVII reigns over the entire populace of the Sacred Kingdom of Aquaria with her overwhelming charisma and powerful spiritual awareness. Although queens are central figures in the royal dynasty, only rarely do they possess a runological force as powerful as that of Aquaria XXVII. In the long history of Aquaria, only three queens have also simultaneously held the post of Holy Mother: Sirvia I, the Queen of Freedom, from ten generations ago, Aquaria XXIV, the Queen of Light, from four generations ago, and Aquaria XXVII. Arzei Bohnleid The name Airyglyph XIII went by before ascending the throne. See Airyglyph XIII. Astor Wolfricht An officer of the Secret Legion, the special unit led by Nel Zelpher of the Sacred Kingdom of Aquaria. Astor is fairly high in the ranks of the Secret Legion, and possesses above average skills in leadership, combat prowess, and politics, as well as considerable charisma. The combined antics of Tynave and Farleen have been a constant source of headaches for Astor, however, leaving him a bit glum. Azazer Head of security for Sphere, the de facto power in charge of the Lost City. Arrogant and drunk on his own power, Azazer is not very popular. Aznor S. T. Huxley The mayor of the group of humanoids who live above the Lost City of Surferio. Aznor is extremely bad at remembering faces, and can only match names to faces for those who are in his immediate circle. (How did this guy get to be the mayor, anyway?) Of course, he is blissfully unaware of this failing. Belzeber One of the top managers of Sphere, the real power in the Lost City. Belzeber is the son of the previous owner and founder of Sphere. He comes from a wealthy family, and doesn't even care about Sphere or the Eternal Sphere. His primary motivation is deep hatred of the current owner for having usurped what he saw as rightfully his, so he is plotting the owner's downfall. Berial One of the top managers of Sphere, the real power in the Lost City. Berial is also the general director of the Eternal Sphere project. Berial sometimes directly interferes in the Eternal Sphere in order to prevent stagnation of the game universe. According to reports, he has created characters with powerful parameters, switched the homelands of certain people, and removed bugs in a certain time control loop program. Biwig One of the commanders of the Vendeeni forces engaged in conflict with the Pangalactic Federation's military in Federation space. Led the battleship Dasvanu to many victorious battles. Biwig's string of victories came to an end, however, when he entered battle against Commodore Wittcomb, leader of the strongest military unit in the Pangalactic Federation. Blair Lansfeld A friend of the boy Flad and supposed expert on the Eternal Sphere. Blair Lansfeld (Part 2) An engineer employed by Sphere, the de facto authority in the Lost City. Blair is in charge of developing and maintaining the Milky Way part of the Eternal Sphere, as the current head of the "Apris" project team. She became team leader at a young age after the three previous project managers quit one after the other. Brigadier General Schilling A man who plotted the assassination of Cliff while he was still Quark's leader. He planned this in order to wipe out the organization, which he saw as a nuisance to the Federation. This extremely self-centered man considered his own actions to be absolutely correct and beyond reproach. Commanding the Battleship Invisible, Schilling almost succeeded in assassinating Cliff, but due to an extraordinary twist of fate, Maria, who was also onboard the Diplo at the time, used her powers to literally delete the Invisible from this universe. Of course, even if Schilling had succeeded in this assassination attempt, rather than a triumphant hero's welcome, a military tribunal and the death penalty were all that awaited his return. Clair Lasbard The captain of the runological corps that reports directly to Aquaria XXVII, and long-time friend of Nel. Clair also currently serves as commander of the Aquarian army position near Arias. Clair and Nel are together known as the double-edged Crimson Blade and are charged with doing the dirty work for Aquaria XXVII, also known as the Holy Mother. The two are famous in surrounding lands. Clive Esteed Sophia's father, a human born on Earth. The leader in space-time theory, Dr. Esteed specializes in research into the 4D wall that one encounters when using symbology to transport through space, as well as research into the space-time disturbances that occur when you attempt to pass through this 4D wall. Commodore Wittcomb Commander-in-Chief of the Federation forces near Vendeeni space. As a heroic veteran of countless victories against the Aldian Empire, Commodore Wittcomb is well-respected by officers and soldiers alike, and has the reputation for possessing the best analytical skills and judgment in the Federation. Commodore Wittcomb's flagship is the Battleship Aquaelie. Cornelius A mysterious individual who, although he appears to be human at first glance, most definitely is not. Although his speech, actions, and other characteristics mark him as a humanoid, Cornelius resembles no race living anywhere else in the continent of Gaitt. One must wonder what use Cornelius might find for his trademark dilapidated bat umbrella. One thing is certain--he can't be using it to keep the rain off his head. Count Woltar The captain of the Storm Brigade and the lord of Kirlsa, Woltar is a loyal man who has served Airyglyph XIII longer than anyone else. He supported Airyglyph XIII's reformation along with Albel's father, Glou Nox. Count Woltar (Part 2) The man who took the life of Nevelle Zelpher, the father of Nel, and the previous leader of the Crimson Blade. Woltar knew that Nevelle's true objective was to buy time for his own people to escape, and that he was already prepared to die to meet this objective. When one considers Woltar's skill with a blade, it is evident that Woltar could have captured the exhausted man without taking his life. However, even if Nevelle was to be captured, there is no doubt that all that awaited him was torture most cruel. This man, as a spy, would not be allowed to simply die. Woltar paid his deepest respect to this man, who faced his own death with a steady and unflinching gaze. Crestia Dyne The real name of Sirvia I, Queen of Freedom. See Sirvia I. Crosell (Dragon Name) A seven hundred year old air dragon who lives in the Urssa Lava Caves, and who is sometimes referred to as the Lord of Air Dragons. Actually, several members of the Dragon Brigade have attempted to perform the Accession of the Flame with Crosell, but in every case, the challenger has been found lacking. Damda Mooda A sybarite who is more than meets the eye. While chopping wood in the mountains with his buddies, Damda learned a method of cooking that he decided to make his own, referring to it by the absurd name of Damda Casserole. He then started his own restaurant in an attempt to sell this cuisine, failed miserably, and went bankrupt in the blink of an eye. Perhaps the tragic end to Damda's story should come as no surprise. Anyone can bang together a casserole out of vegetables, mushrooms, and whatever flavorings are at hand. Demetrio A soldier in the Dragon Brigade, serving under Vox. Although Demetrio comes from a respectable house and possesses a reasonable level of military prowess and knowledge, eh excels in no particular area. He earned his position as second-in-command of the Dragon Brigade through an unswerving loyalty to Vox, rather than due to any suitability for the job. Demetrio managed to attain his current post through a calculating veneer of tractability, more than anything else. Demetrio (Part 2) Most of Demetrio's missions involved doing dirty work for Vox, including killing non-combatants and eliminating prisoners who know too much. He probably did these things to further his own career, or to save his own neck, but unfortunately for him, fate decreed that he would be nothing more than a lapdog for Vox until the very end. Dion Landers The young assistant of Elena Frahm, head of the Runological Weapon Research Facility of the Sacred Kingdom of Aquaria. Unlike his boss Elena, Dion is a dependable and hard-working person, and is highly skilled at applying existing technology in order to build things. On the other hand, Dion lacks creativity, and suffers from an inability to do more than build according to preexisting models. Dima Hamilton An assistant programmer working on the Eternal Sphere development team at Sphere, responsible for effect processing in battles and other situations. Has a rocky love relationship with Solon, who also works at Sphere. Dribe A humanoid living in Surferio, Dribe has no particularly notable skills, but has a highly simplistic and predictable directness when it comes to his likes and dislikes. He is somewhat of a coward, and is afraid of the dark. Duke Vox The uncle of Airyglyph XIII, the current King of Airyglyph, as well as the captain of the Dragon Brigade, Airyglyph's aerial assault unit. Having survived Airyglyph XIII's major reformation, Vox certainly possesses considerable skills, but since he disdains the pride and honor of knights, and will do absolutely anything to win, he does not get along very well with people who put the pride of a warrior first, such as the captain of the Storm Brigade. Incidentally, Vox does not get along with Albel (the captain of the Black Brigade) either, but this seems to be simply a case of two strong personalities butting heads. Dulcinea Rossetti Wife of Piccolotto, the Rossetti Troupe's chief, and troupe diva (ex- diva?). Dulcinea was a close childhood friend of Elayne, the mother of Peppita. When Elayne met an untimely death, Dulcinea took the orphaned Peppita in without giving the matter a second though, and raised her as her own daughter. One could say she showered Peppita with more affection than she would have had the girl been her real daughter. She may have a nasty way with words, but Dulcinea is actually a kind, open-minded woman with an all-encompassing personality. Edyglyph The last queen of the Ancient Kingdom of Aquor, this woman was also the mother of Airyglyph I, who founded the Kingdom of Airyglyph. Elayne Rossetti A beautiful Velbaysian dancing woman who supported the Rossetti Troupe when it was first formed. After founding the Rossetti Troupe with Piccolotto and Dulcinea, Elayne contributed immensely to the Troupe's growth. Elayne later fell in love with a certain person and gave birth to Peppita, but unfortunately the child's father left her out of the fear of being caught up in a scandal involving the traveling circus. Afterwards, Elayne raised Peppita alone, but lost her life in an accident one month before her daughter's fifth birthday. Elena Frahm The woman in charge of the Runological Weapon Research Facility of the Sacred Kingdom of Aquaria. Elena is carefree and careless, and people say that without her assistant Dion, she wouldn't even be able to handle her own day-to-day tasks, let alone manage the entire facility. On the other hand, she is also without doubt an ingenious runologist with many novel, inspired ideas. Elena's knowledge may be strangely uneven, but in the areas where she is proficient, she exhibits genius that is second to none. As a larger-than-life woman with no interest whatsoever in the positions and titles people hold, Elena has been known to refer to Airyglyph XIII, the king of the Kingdom of Airyglyph himself, as "Arzy", in spite of his lofty position on the continent of Gaitt. Eliza A young girl living in the town of Aquios who is quite fond of her studies. Eliza had dreamt of someday studying runology at Castle Aquaria, until the loss of both her parents in the war forced her to give it up. Her brother was too young to live on his own, and she couldn't bear to leave him. However, even though Eliza gave up on studying under a mentor, she still continues to study runology on her own. Evia A long-haired man of refined tastes who used to work in Castle Aquaria several years back. Worried about leaving his daughter Aqua at home by herself all day, Evia repeatedly skipped work or went home early. The problem grew so severe that he was eventually fired, in spite of his high status within the castle. But rather than regretting this turn of events, Evia was actually pleased to have more time to spend with his daughter. Farleen An enlisted member of the Secret Legion unit of the Sacred Kingdom of Aquaria. Farleen is always under a great deal of strain, as she works directly for Nel, the leader of the Secret Legion. Her easy-going personality belies superb political judgment and unsurpassed leadership skills. This is not to say that those around her believe and act upon what she says. Flad Garrand A boy living in the town of Arkives in 4D space. This devoted game fanatic is completely addicted to the multiplayer game Eternal Sphere, which was developed by Sphere. Incidentally, Flad's character Major Alex is a noted flying ace who shot down a total of 574 combat ships in the third Tetragenesis War. The time he must have spent to achieve this may explain why his mother is constantly telling him to stop playing games and study. Forte G. Huxley A Menodix woman living in Surferio. One of many who fit the mold of a strong-willed woman who loves to cook. Forte may be one of the people with the fewest worries of anyone in this universe. Glou Nox The father of Albel Nox, captain of the Black Brigade, and the previous captain of the Dragon Brigade. Wielding the Sword of the Crimson Scourge, a royal treasure, this man supported the reformation of Airyglyph XIII. Tragically, Glou Nox sacrificed his life to spare his son during Albel's failed Accession of the Flame ceremony, burning to death in the dragons' fiery breath. Gonnella (Stage Name) A Velbaysian harlequin and member of the Rossetti Troupe, Gonnella is the most dexterous member of the troupe, as well as the member who knows the most tricks. However, due to his frivolous and irresponsible nature, he never seems interested in any responsibility greater than a warm-up act, despite his knowledge and natural ability. Grats A master swordsman who wielded his sword on battlefields long before Fayt was born. Having been forced to retire from the regular army, this lifelong warrior fought on as a mercenary until requests for his services dried up, he then continued fighting anyway as a volunteer soldier. Unfortunately, by the time the latest war began, Grats exceeded the age restrictions of every unit, and was finally forced to retire completely. Regardless, Grats still wants to fight, and wanders aimlessly around the outskirts of the town of Kirlsa, looking for any trouble he can find. Gregory von Dermein III An honorable man that has earned numerous military honors on the battlefield, Gregory is unskilled in social interactions. He got along particularly poorly with Duke Vox, the captain of the Dragon Brigade, and was soon demoted to the rank of common solider and sent packing to the remote Kirlsa Caverns. However, the unsympathetic response of those around him would seem to indicate that many other people had trouble dealing with him as well. Guild Master Respected elder of the Craftsman's Guild located in Peterny. At first glance, he looks like some kind of strange humanoid, but the Guild Master is a bona fide human. No one knows the shocking secret of his real name. Thing is, nobody has ever bothered to ask. Gusto A gifted blacksmith who used to live in the town of Kirlsa, and who specializes in forging swords. After the output of Bequerel Mine and other mines around Kirlsa trailed off dramatically, Gusto set off on an adventure to find better mines to excavate on his own. Gusto is the only person who actually competes with dragons for the control of mineral resources in all of Elicoor. Jessie Traydor A human woman born on Expel who raised Maria as her own daughter. Jessie worked as a lab worker in the field of Symbological genetics on Federation Station #17 along with her husband, who was a Federation officer. Before getting married, while on Moonbase, Jessie used to work on the staff of the Leingod Research Lab, where she met Fayt. (Of course Fayt has no memory of this time.) Julee Garrand A completely ordinary person who lives in the town of Arkives, in 4D space. As a mother overly obsessed with education, Julee is so concerned with insuring that her son leads a happy life, she tries to force many things on him that he has no interest in whatsoever. Julee is attempting to find meaning and somehow redeem the many disappointments of her own life by pouring all of her energy into her son. Kyoko Esteed Sophia's mother, born on Earth's satellite, Luna. Kyoko has been friends with Fayt's mother Ryoko since the two were in school. Incidentally, Kyoko herself is not an academician, but rather an excellent but otherwise quite ordinary surgeon. Lancar A longstanding member of the anti-Federation group Quark, currently acting as a security guard on the Diplo. He has the bad habit of boring people with old yams whenever he drinks. Lieber tends to be the victim of this unfortunate character trait more often than anyone else. (Steeg is usually smart enough to make his getaway before it's too late.) Leiria Zeit A programmer on the Eternal Sphere development team at Sphere, responsible for developing and maintaining flag progress management components for use during critical events, and ordinary system components for use during non-critical periods. Unlike her older sister Shar, Leiria is rather unassertive, and is always getting pushed around at work. Lezard A young humanoid living in the town of Surferio. Lezard is smart, but he is a bit contrary and his thoughts are always taking him in unconstructive directions. He'd actually be pretty handsome if he'd take off those glasses. Lias A human refugee on the continent of Gaitt, who hails from an island nation located to the far north. Lias is a man of many talents, excelling at horsemanship, swordsmanship, and archer. This leads many to believe he must have been a man of high standing in his own country. When questioned about his past, however, Lias always responds with little more than a sad smile, revealing nothing. Lieber A member of the anti-Federation group Quark, and brother of another Quark member by the name of Steeg. Also known as "Lieber the Quick-Draw" and "Steeg the Sharpshooter", the two brothers like to refer to themselves collectively as "the Binary Star Lazeria", but unfortunately, neither the Pangalactic Federation nor the fellow members of Quark refer to them by this nickname. Incidentally, "Lazeria" is the name of a city on Klaus IV, and the home town of Lieber, Steeg, and Marietta. Lucien A humanoid boy living in the town of Surferio, along with his younger brother Lezard, who bears little resemblance to him. Lucien is going through a rebellious stage. Luther Lansfeld The software engineering genius who developed the core simulation routines for universe construction based on multiple time axes, which allowed the Eternal Sphere to grow into the tremendous hit it is today. Luther is also the owner of Sphere, the company that acts as the de facto ruling body of the Lost City. He deserves most of the credit for turning Sphere into the juggernaut that it is today. Mackwell An ingenious alchemist who graduated second in his class from the runological school located inside Aquaria, which he attended as a foreign exchange student. Mackwell is extremely fussy about his time's value, and always carries a schedule with each day's tasks listed down to the second. Acting alone, this gifted alchemist and scholar derived a unification theory that ties channeled force and magnetism, while working with Dion in Dr. Elena's research lab. This theory is what finally allowed the development of the Thunder Arrow to proceed. Unfortunately, after this breakthrough, Mackwell grew fed up with Dr. Elena's unstructured and carefree working style, and quit the research lab. In lieu of a retirement package, Mackwell made off with one of Elena's books, and still travels with it to this day. Magistrate Lasselle A functionary who assists the Queen of the Sacred Kingdom of Aquaria in both political and military matters. Of all the many clergy members in Aquaria, Lasselle is the most knowledgeable when it comes to the obligations and responsibilities of those in authority. His habit of trying to shape the complicated reality into his idealistic worldview gives him fits at times. Marietta A member of the anti-Federation group Quark. Marietta happened to see Quark in action as a student, and was so impressed with the work of the woman Mirage that she decided to quit school and join the organization. She currently operates the controls of the Diplo, and is the type of person that never gives much thought to the future. Mayu A girl living in the Kirlsa Training Facility who, along with her mother, takes care of the soldiers of the Black Brigade. Mayu wears her heart on her sleeve, and tires of things easily, perhaps because her live involves day after day of nothing but repetitive chores around the training facility. Even though she often dreams of blowing up and venting her anger at her tiresome existence, she's basically a harmless girl. Meena A young Vanguardian girl living in the village of Whipple. This kindhearted child found Fayt collapsed on the ground outside the town, and nursed him back to health. Melt A humanoid living in the town of Surferio descended from an ancient and honored clan with the power to read the stars. He sometimes speaks in a formal, stilted manner that belies the fact that he is still just a child. Perhaps this is because he has read so many texts written in ancient tongues. Milenya A trueborn noble and head of one of the top two houses of the Kingdom of Airyglyph. Recently, however, Milenya has expressed objections to the war with the Kingdom of Aquaria, and this earned her the wrath of the powerful warmonger Duke Vox. Vox had her branded as a rebel and subjected to house arrest. Unsurprisingly, not even Vox dared to execute the head of a noble house with such a long and distinguished heritage. But even a punishment as light as house arrest must be difficult to endure for a woman who has known nothing but luxury since birth. Mishell A cheeky young boy living in the city of Aquios, Mishell seems to think of himself as an adult. He loves to read books, and carries around tomes that are difficult enough to make an adult's head spin. Perhaps his tendency to memorize entire chapters without really understanding the ideas expressed within is evidence that, gifted as he may be, Mishell is after all, still a child. Misty Lear A beautiful young woman with a mysteriously timeless presence. Misty Lear is a superb alchemist, and since her appearance has not changed in decades, it is rumored that perhaps she has perfected an elixir or eternal youth. The truth of the matter, however, is simply that the most talented alchemist of her clan always takes the name Misty.- Nevelle Zelpher The former Crimson Blade, Nel's father, and wielder of the Blades of Ryusen, a royal treasure of the Sacred Kingdom of Aquaria. He has been missing-in-action for several years since a mission to infiltrate the Kingdom of Airyglyph. All of the responsibilities that used to belong to Nevelle are currently being carried out by his daughter, Nel. Niklas A Vanguardian boy living in the village of Whipple. Niklas lost both his parents when they were disintegrated by a man named Norton, a stranger who suddenly appeared in the village. He ekes out a living in the village with his younger sister Meena. Norton A mysterious, oddly dressed individual who suddenly appeared in the village of Whipple. Some people say Norton possesses a strange power he uses to cause his enemies to vanish, one after another. Norton has taken up with some young bullies from Whipple and is currently living in the Ruins of Coffir. Norton (Part 2) A Rezerbian felon sentenced by a court on Rezerb to 687 years on a prison planet in the Beta Sector. He attempted to escape en route by sabotaging the engine of the escort ship that was taking him to the prison planet, and was eventually forced to live on Vanguard III after the ship proved impossible to repair. Oddeye (Dragon Name) A baron class air dragon and partner to Airyglyph XIII, Oddeye's name refers to the fact that his eyes are of two different colors. Since, as the king, Airyglyph XIII himself rarely stands on the field of battle, this pitiable creature has almost no role to play. Incidentally, air dragons of the class achieved by Oddeye and Crosell boast an intellect that surpasses even that of humans, are masters of multiple languages, and wield a magic that is based on their language. Oreas Rumac A graphic artist working on the Eternal Sphere development team for Sphere, designs and plans dungeon layouts among other tasks. Piccolotto Rossetti The chief of the Rossetti Troupe, a circus group that roams the galaxy. While single-handedly managing the troupe, this hard-working man also puts on an animal trainer act. Piccolotto has adopted and lovingly raised Peppita, the daughter of his kid sister who died at a tragically young age. Professor Trillas Bachtein The man who first succeeded in creating a subspace warp near Earth in 2087 AD. Practical application of this technology enabled humanity to take its first steps out of the Sol System. The universe has never been the same since. Quantestorie (Stage Name) An Alphalian troubadour in the Rossetti Troupe. From the Island of Flowers, which is located in Earth's Aegean Sea. Although he grew up on Earth, he never lost his people's characteristic speech mannerisms. Quantestorie possesses the scary ability to soberly recite line after line of poems and other turgid material. Richard Traydor A military serviceman working on Federation Station #17, and the man who raised Maria as his own daughter. He perished when the base's creation engine malfunctioned during an attack by the forces of the Aldian Empire. Robert Leingod A human born on Earth, and the father of Fayt. Dr. Leingod is the Pangalactic Federation's authority on symbology, is an excellent genomorphist, and has published many groundbreaking papers since he was a student. Although he is still young, he is already thought to possess the most brilliant mind of the century. Romeria Zin Emurille The personal name of Aquaria XXVII. See Aquaria XXVII. Ronaldo Dyne The older brother of Sirvia I, the Queen of Freedom, and a leading figure in the Aquarian Freedom War. Ronaldo is said to have received the Sacred Tablet of the Ten Precepts from Elena, Goddess of Light, after the Kingdom of Aquaria was founded. Ruddle Crispin A young traveler (and sometimes a traveling salesman trainee) who has traveled extensively but is actually incredibly poor with directions. Ruddle makes his latest appearance with his friend Rumina, a girl he met during his wanderings. It's anyone's guess whether he simply likes adventure or whether he is traveling in search of a particular goal. Whatever the case may be, his natural ability to get lost has gotten him into more than one hundred scrapes throughout his life. Incidentally, he claims to have never had a girlfriend. Rumina G. Dogin The daughter, heir, and right-hand of Chairman Goldburn, the legendary Casino King who went from rags-to-riches by taking the money he won in a gambling parlor and using it to start in immensely lucrative casino. Rumina is in the middle of setting up her own business on this unobserved world, completely ignoring Federation laws in the process. Although she may look cute on the outside, underneath her clothes she is brimming with self-defense weaponry, and has even been referred to as a "walking armory" (Commentary provided by her friend "R"). However, Rumina is a proponent of peaceful solution to conflict and seeks to avoid using her weaponry, if only because ammunition is expensive. Sometimes she breaks the law, and sometimes she ignores it altogether. Ryoko Leingod Born on Earth's satellite Luna, Ryoko is the beloved wife of Dr. Robert Leingod and Fayt's mother. Robert was not the only member of the Leingod household who was an active researcher, Ryoko also published many papers as a student, and showed great promise as a genomorphist. However, after marrying Dr. Leingod, Ryoko disappeared from academia and devoted herself to supporting her husband's research. It is said that the majority of Dr. Leingod's research would not have been completed as quickly without her. Many members of academia regret the loss of this beautiful muse. Schweimer A knight who served Duke Vox, former captain of Dragon Brigade, since childhood. Schweimer is a fine soldier who is trusted by his men, but as a result of idolizing Duke Vox, he tends to be blind to what is going on around him. In order to respect the unfulfilled wishes of the fallen Duke Vox, Schweimer attempted to derail the peace process by assassinating Aquaria XXVII, but thanks to Fayt and his companions, this assassination attempt ended in failure. Sergeant Brooklund The current military leader of Rezerb. A master of guerrilla tactics and terrorism, Brooklund overthrew his corrupt superiors in a revolution ten years ago, and thereby attained his current position. Shar Zeit A member of the Eternal Sphere development team who works at Sphere, Shar is in charge of scenario settings and progress management, and happens to be the sister of Leiria, a programmer at Sphere. Shelby Second-in-command of the Black Brigade's heavy cavalry, pride of the Kingdom of Airyglyph. The men of the brigade like Shelby better than the captain, Albel, because of his honest, hearty personality. Shelby's nickname is "Shelby the Heavy-Handed." Unfortunately, Shelby does have the bad habit of attempting to solve every problem through military force. Shelby the Heavy-Handed (Nickname) See Shelby. Sirvia I A heroine who stood against the oppression of Greeton when that technological superpower attacked and destroyed the Kingdom of Aquor. It is a matter of historical record that Sirvia I annihilated the forces of the Kingdom of Greeton by releasing the power of the Sacred Orb, which she'd received from the Emissary of Apris, upon the land of Surferio. Solon Solute A member of the Eternal Sphere development team who works at Sphere, this graphic artist designs people, monsters, and various other elements. Solon is also an amazing gamer and programmer, and is often put in charge of discovering and fixing bugs. In other words, Solon is very useful to all of the company's departments. Solon and the programmer Dima are an on again, off again couple. Stanice A woman of the Featherfolk, a race that boasts large wings extending from their backs. Perhaps because she is extremely light, even for a Featherfolk, Stanice enjoys taking long "walks" in the clouds, flying from place to place. Nightfall often catches up to Stanice during her outings, and she is forced to wait for daybreak all alone, up in the treetops. Steeg A member of the anti-Federation organization Quark and brother of another Quark member by the name of Lieber. Also known as "Lieber the Quick-Draw" and "Steeg the Sharpshooter", the two brothers like to refer to themselves collectively as "the Binary Star Lazeria". Steeg hasn't entirely forgiven Lieber, who he suspects of cheating when the brothers used rock-paper-scissors to decide whose group name idea would be used. Steeg had wanted the brothers' group name to be "the Two-Headed Dragon". Tempest (Dragon Name) The air dragon ridden by Duke Vox, commander of the Dragon Brigade. The Snake of Valeria A wicked Mechateer who led the unmatched Mechanized Corps in an invasion of what would later become Aquarian territory, destroying the Ancient Kingdom of Aquor. This person possessed extremely advanced technology for manipulating mechs, and was also referred to as the Mech master. It is said that Sirvia I used the power of the Sacred Orb received from the Emissary of Apris to destroy the Snake of Valeria. Tynave An enlisted member of the Secret Legion, a special unit working for the Sacred Kingdom of Aquaria, and led by Nel Zelpher. Tynave is a top-rate hand-to-hand fighter, even compared to other members of the Secret Legion, and can even double for the legion's leader Nel in a pinch. Although Tynave has never been formally trained, she is one of those rare individuals who have succeeded in training themselves to be extremely proficient in the military arts. Ursus (Stage Name) A huge Rondo Lukian strongman and member of the Rossetti Troupe. Ursus is from a rare Rondo Lukian bloodline of giants who are even larger than the average Rondo Lukian, and shows off his prodigious strength by easily ripping iron chains, bars, and other items apart. Although he rarely speaks of his own accord, Ursus is actually pretty talkative for a member of his clan. Vanilla A young Retail Rabbit living in the Urssa Lava Caves for an unknown reason. This eccentric character is interested in manufacturing as well as sales, unlike most Retail Rabbits. One characteristic he does share with the others is an obnoxious fixation on money. It is possible that Vanilla may be making a living by selling to the dragons. But when you think about it, what would a dragon want, anyway? Vellion A young, strong, and kind humanoid living in the town of Surferio. Vellion is not the best around when it comes to studies, but he is always ready with a smile. One would think he would be popular with such a positive personality, but unfortunately, he surrounds himself with negative influences. Welch Vineyard A young woman who runs the Craftsman's Guild in Peterny. This working woman is smart, good-looking, has a good personality, and even the Guild Master who leads the Craftsman's Guild is no match for her. *********************************************************************** IV. Races 4D Being (Race) Air Dragon (Dragon Species) Aldian (Race) Aldian (Part 2) (Race) Alphalian (Race) Blue Dolphin (Race) Bunnymen (??? Type) Convictor (Computational Type) Dragon (Race Category) Drowglynn (Faerie Race) Earthling (Race) Edifian (Race) Elicoorian (Race) Enforcer (Computational Type) Executioners (??? Type) Executioners (Part 2) (Race Category) Expelian (Race) Featherfolk (Race) Felinefolk (Race) Flau (Faerie Race) Fourth-Dimensional Being (Race) Fourth-Dimensional Being (Part 2) (Race) Foxtail (Race) Greem (Race) Hauler (Turtle Species) Hauler Beast (Turtle Species) Highlander (Race) Human (Race) Humanoid (Race Category) Klausian (Race) Lezonian (Race) Louyd (Race) Lum (Horse Type) Lycanthrope (Race) Menodix (Race) Molefolk (Race) Proclaimer (Computational Type) Retail Rabbit (Race) Rezerbian (Race) Rockfolk (Race) Rondo Lukian (Race) Tetrageniot (Race) Ur-Felinefolk (Race) Vanguardian (Race) Velbaysian (Race) Vendeeni (Race) Winged Dragon (Dragon Species) 4D Being (Race) See Fourth-Dimensional Being. Air Dragon (Dragon Species) A type of dragon that has extremely large wings and a body size more compact than that of other dragons. This allows them to soar through the skies faster than any other dragon on Elicoor II. Air Dragons have a relatively short lifespan for a dragon race, and mostly live only two to three centuries, although some rare individuals have been known to live for almost 1000 years. Aldian (Race) A sentient race living in the Aldian Empire, the primary rival of the Pangalactic Federation. Not only have the Pangalactic Federation and the Aldian Empire been in a constant state of war ever since first contact, since Aldian battleships self-destruct without fail after losing a battle, absolutely no information is available about this civilization. Aldian (Part 2) (Race) The Aldians were actually part of a single organism that was entirely dependent upon its home planet from birth. The organism had multiple bodies, all of which could act independently, but which were controlled by a single mind located on the Aldian home world. This explains why the Aldian placed such a small value on individual life forms. The idea of individual bodies, each imbued with a separate spirit, was completely incomprehensible to this entity. Alphalian (Race) A race of Humans living on the planet Elda III, which is blessed with natural beauty and an abundance of water. Alphalians are friendly to everyone they come into contact with, and it takes a great deal to anger one enough to do harm to anyone. Of course this assumes one can stand their more irritating traits. Those who cannot feel as if every move they make is a gigantic hammer, pounding away at their skull. The reason people get away with repeating the old adage, "Striking an Alphalian isn't a crime, it's a natural reaction" is that the Alphalians have such an unusually contentious conversational style, coupled with a narcissistic need to be the center of attention. Blue Dolphin (Race) A marine race that lives in the city of Orba, which lies underneath an ocean on the planet Expel. As it is readily apparent, Blue Dolphins are descended from dolphins, but the race actually evolved the ability to live on land due to planetary pollution caused by the Energy Stone in 366 SD. However, the Blue Dolphins have a rough time living on land because their skin dries easily, and they can never stray too far from water. Bunnymen (??? Type) A race of mammals that resemble rotund rabbits and have somehow spread throughout the galaxy. Bunnymen are extremely friendly, and possess the odd ability to appear anywhere, at any time, when called with a special sound. Extremely swift-footed and reasonably strong, they are prized as beasts of burden on some planets. Convictor (Computational Type) An upgraded, more powerful Executioner based on an improved Enforcer design. Convictors are not very large, but since Luther himself reprogrammed the Executioners, they possess greatly improved capabilities in every respect. However, these Executioners require a tremendous amount of data to exist, and releasing too many of them into the Eternal Sphere at the same time might cause serious problems in the structure of the universe itself. This is why the use of these Executioners has been restricted. Dragon (Race Category) Many organisms have been referred to as "dragons" since days of old, but in general, this term is used to describe huge reptiles with collarbones or shoulder blades that have evolved into wings. Most "dragons" are little more than gigantic lizards, but some boast a high level of intelligence, as well as the ability to use a unique type of magic known as "dragon lore magic". These highly intelligent dragons are extremely fond of precious metals such as gold and silver, and enjoy resting on heaping piles of the same. Note, however, that this does not reflect any particular greed on their part. The dragons use the high heat conductivity of the metal to lower their body temperature. Many dragons use a unique internal organ commonly referred to as the "breath sack" to generate methane and other combustible gases from materials such as the rotting corpses of other animals. The combustive gas created in this fashion is concentrated within the mouth, and gradually accumulates in a hollow at the bottom of the nostril. Dragons utilize their famous "fire breath" weapon by expelling this gas at high pressure, while rubbing their sharp teeth together to generate sparks and thereby ignite the gas. Drowglynn (Faerie Race) A mischief-loving race that lives in the Sanmite Republic. Drowglynns enjoy stealing things and causing injuries, so they are not liked by other races. On the other hand, nobody despises them because few Drowglynn companions die due to accident or disease. It is theorized that by creating their own misfortune, the Drowglynn deplete the bad luck around them, thereby protecting themselves from more serious calamities. The power of the Drowglynn is truly mystifying. Earthling (Race) The type of human originating on Earth, the third planet of the Sol System. Edifian (Race) An unusual marine race that lives on the underdeveloped planet Edifice. Edifians live in a number of cities built on the ocean bed, and are strongly suspicious of those races that live on dry land. Edifians are not very enthusiastic about contact with outsiders, so very little is known about them. Elicoorian (Race) Humans living on Elicoor II, primarily found in the Sacred Kingdom of Aquaria and the military superpower of Airyglyph. Although Elicoorians look exactly like Earthlings at first glance, they are a completely different race. The most distinguishing characteristic of Elicoorians is a special ability of their eyes--they are able to visually recognize fluctuations in Symbological force. The precision with which an individual can discern Symbological fluctuations depends on their genetic makeup. Holy Mothers, who have the greatest concentration of this power, are able to see the workings of symbols in every living or non-living bodies or activity within their field of vision. This is why the Elicoorians possess symbological technology that greatly exceeds their general level of civilization. Enforcer (Computational Type) A type of Executioner that specializes in destruction. Apparently, an Enforcer isn't a single, specific type of Executioner, but rather one of a group of Executioners that has been given a specific mission to perform. Enforcers come in an incredible range of sizes, with lengths ranging from several meters to several thousand kilometers. Executioners (??? Type) A mysterious life form that refers to itself as an "instrument of the Creator's condemnation". Executioners represent an unknown power that has suddenly declared war upon Earth, broadcasting the message that Terran civilization has trespassed upon the realm of the Creator Himself. At present, little is known about the Executioners, but there is no doubt that they do possess a high enough level of technology to back up their claim to godhood. Executioners (Part 2) (Race Category) The Executioners are a type of anti-bug destruction program sent into the Eternal Sphere by the 4D beings in order to fix major problems that have occurred in the ordered structure of the Milky Way data. Many of the 4D beings who created the Executioners refer to them by nicknames such as "patches" or "worms". Expelian (Race) A hybrid species resulting from the combination of humans living on the planet Expel with the native Felinefolk. The Expelian race's difference from most other sentient races is in its development as a result of a hybridization process involving a number of different sentient life forms over a long period of time. Due to their origins, members of the race have an extremely wide variety of distinguishing characteristics. Only some have tails, and there are many types of ear shapes, eye, and coloration patterns. Incidentally, the children of two Expelian parents with the same recessive gene in the 12th chromosome are known to revert to the ancestral Felinefolk form, so on the planet Expel, a DNA analysis is legally required before marriage. Another noteworthy characteristic of the Expelians is that in extremely rare cases, individuals are born with a powerful natural Symbological ability. These types of Expelians possess an advanced Symbological structure inside their very DNA, and this enables them to use symbology without resorting to inscribing symbols on their bodies. These special Expelians often have a distinguishing characteristic-- long ears. Featherfolk (Race) A race of people with large wings on their backs, descended from birds. The process of evolution has split the humerus bone of the Featherfolk in two, allowing this remarkable race to possess both wings and arms. Featherfolk are extremely light, and can use the wings on their backs to fly for a short period of time. Felinefolk (Race) A race descended from feline animals, particularly cats and lions. Felinefolk have tails that extend from their posteriors, and are extremely curious. They have exceptionally strong senses of smell and hearing, as well as powerful night vision. Flau (Faerie Race) An adorable, 30 centimeter tall race that has large wings growing from their backs. The Flau generally have cheerful personalities, and spend their lives flitting around flower gardens and licking the nectar off flowers. For whatever reason, this race is known to have an unusually high percentage of women, and beautiful women at that. The Flau are also known as "fairies" and area mischievous race. Fourth-Dimensional Being (Race) A mysterious race that lives in a different universe, known as 4D Space. All information concerning this race is enshrouded in mystery, including its characteristics and the sophistication of its civilization. Fourth-Dimensional Being (Part 2) (Race) A sentient race living in 4D Space that created the Eternal Sphere--the universe where Fayt and his companions live. The Fourth-Dimensional Beings' civilization is extremely sophisticated, and they believe that any labor which combines productivity and consumption must be restricted and held to a bare minimum in order to maintain their world. In fact, labor itself is prohibited to all but members of a privileged class. Foxtail (Race) A sentient race descended from foxes with multiple large tails extending from their posteriors that have the strange characteristic of growing one new tail each century. Foxtails are born with powerful Symbological ability that allows them to take any form at will. Strangely enough, they cannot change their tails, which remain as a dead giveaway to an alert observer. Greem (Race) A frog-like race that has taken up residence in Surferio. Greems can breathe through either lungs or gills, so they can live on land as well as underwater. To be more precise, they need to live both on land as well as underwater and cannot survive with access to only one of the other environment. Greem skin dries in the air, and Greem bodies are too fragile to withstand a high level of water pressure for long. Therefore, Greems must live near clear and shallow bodies of water. Hauler (Turtle Species) See Hauler Beast. Hauler Beast (Turtle Species) Resembling gigantic land turtles, Haulers are domesticated in the Kingdom of Airyglyph for their ability to transport goods. Hauler beasts are very curious, and do not fear fire, which makes them ideal animals to use for bearing goods. Hauler beasts are cowardly and relatively well-mannered creatures, but they are large and powerful, so they must be handled with care. Highlander (Race) A type of Felinefolk descended from tigers, known for extreme belligerence and a love of solitude. Human (Race) Bipedal organisms that have evolved from monkeys and other anthropoid primates. Earthlings, who originally founded the Pangalactic Federation, are one example of this race. Humanoid (Race Category) Refers to sentient races other than humans, the race that comprises the vast majority of sentient beings. Note that races that resemble humans very closely in appearance, but which are separate from the human race itself, are not always referred to as humanoid races. Klausian (Race) A sentient race that lives on Klaus III and IV. This race possesses excellent motor reflexes and hand-eye coordination, and it is said that the average Klausian can easily surpass a top Earthling in every aspect of physical capability. Klausians respect self-reliance, and regardless of the fact that more than a century has passed since first contact was made with this race, they still do not belong to the Pangalactic Federation, or to any other multi-planetary government for that matter. Klausians are also known for having an external appearance that very closely resembles that of Earthlings. If they didn't have three distinguishing green lines around their necks, they would resemble Earthlings with extremely good physiques. Lezonian (Race) A sentient race of humanoids living on the planet Lezonia. The Lezonians boasted a gigantic sphere of influence in the middle of the 4th century SD, and waged a number of major space wars with the Pangalactic Federation (then known as the Terran Alliance). Of all the known races still living today, Lezonians are one of the first to have succeeded in developing faster-than-light travel. Lousyd (Race) A sentient race of half-human, half-fish people living in the Sanmite Republic. The Lousyds are the unfortunate (?) result of plankton in waters infused with a powerful runological force evolving at a highly accelerated rate. For whatever reason, Lousyds hate Orichalcums, and when one is brought too near, they emit a strange noise and try to run away. Perhaps Orichalcums react in some way to the runological force stored inside the Lousyd's body, or cause a resonance effect. This phenomenon remains a mystery--mainly because no one has ever attempted to find the reason for it. Lum (Horse Type) An equine mammal that inhabits many regions of Elicoor II. Lums are used in the Kingdom of Airyglyph as mounts due to their innate speed and power, but due to their volatile nature, they only see wide use in battle and security functions. Since Lum horns were once prized for their effectiveness as a virility enhancer, the wild Lum was nearly over-hunted to extinction. Lycanthrope (Race) An extremely rare race of individuals in which ordinary human cells and Beastfolk cells that have been transformed by a special virus coexist in the same body. The human and Beastfolk cells in a Lycanthrope's body will expand or contract when the heart rate exceeds a certain threshold. As a result, the Lycanthrope's external appearance will appear to undergo a transformation. Although there are some exceptions, a Lycanthrope's body will become more solid and powerful when the Beastfolk cells are in the expanded state. There are many different Lycanthrope bloodlines, including those related to wolves, bears, tigers, dogs, rats, boars, and other animals. It should be noted that the legends about Lycanthropes transforming after viewing the full moon, or about the Lycanthrope's invulnerability to all weapons save those made of silver, are nothing more than superstitions. The legend of the full moon probably stems from an incident where a Lycanthrope saw the moon and became excited for whatever reason, triggering the expansion of the Lycanthrope's Beastfolk cells and accompanying physical transformation. Menodix (Race) A cheerful race living in the Sanmite Republic which is descended from raccoons. They may not be very tall, but they boast dexterous fingers and a high level of adaptability to new circumstances. Compared to other races, Menodixes have an excellent sense of smell. Their downfall is that they are very curious and easily excitable, characteristics which more often than not will act together to offset the Menodixes' positive characteristics. Strangely enough, Menodixes have an excellent ear for music, and there are many eminent Menodix troubadours. Unfortunately, thanks to the innate Menodix personality, almost no one is aware of this fact. Molefolk (Race) A race descended from moles, and which lives in places such as the Mosel Dunes, Molefolk have extremely large palms with sharp claws that resemble shovels. They are almost completely blind, but boast powerful senses of smell and hearing. Since they primarily live underground their eyes are sensitive to light and they must always wear special darkened contact lenses when they venture out onto the surface (these contact lenses are made out of materials such as colored crystal or crystal glass). Proclaimer (Computational Type) A type of Executioner that proclaims destruction. Proclaimers are shaped like human females and unlike the Enforcers, which exist only to destroy, these Executioners are also capable of intelligent action. These Executioners were sent directly to Moonbase, the "source of all evil", in order to board and annihilate the facility. Retail Rabbit (Race) A rabbit-like race from the Sanmite Republic. As the name of this race suggests, Retail Rabbits will sell absolutely anything they can get their hands on. "Anything" has been known to include a Retail Rabbit's very life. Retail Rabbits immediately invest any money earned by purchasing new items to sell. To a Retail Rabbit, business is like a game that ties society together. Rezerbian (Race) A sentient race living on the planet Rezerb, in the Zeta Sector. Rezerbians resemble leeches in that they live by sucking fluids from other organisms. Rezerbians are highly susceptible to damage by short wavelengths of light such as ultraviolet, and without the special suits that they always wear, their skin would burn to a crisp after several hours of exposure to sunlight. On the other hand, Rezerbians possess excellent regenerative abilities, and it has been said that they can fully recover from the loss of all four limbs after six months. Rockfolk (Race) Stone-based organisms that evolved based on a special mineral called barchite. Even though they are composed of rocks, Rockfolk are independent and highly intelligent creatures. They can be primarily found in the Greeton region, but since the Kingdom of Greeton has shut itself off from the rest of the world, they are a rare sight. Certain Rockfolk, known as Mechateers, posses the special ability to manipulate metallic, humanoid fighting machines. Mechateers are highly respected members of Rockfolk society. Rondo Lukian (Race) A sentient race living on the snowbound planet of Rondo Lukia. Rondo Lukians worship a god of destruction, and believe that the universe can only be saved by begging this god for mercy. The Rondo Lukians attempted to conquer the galaxy at one point, and went to war with their neighbors, but they were thwarted in this ambition by an alliance between three planets. The Rondo Lukians were occupied by their conquerors for some time after the war, but thanks to the support of negotiators from the planet Fwee, they eventually regained their independence and joined the Pangalactic Federation. Tetrageniot (Race) A race that lives in a group of four artificial satellites that orbit the planet Tetragenesis, in the Eta Sector. The Tetrageniots have a strict social structure, and the society is run by four noble houses, one in each satellite. Decisions for all Tetrageniots are made at councils that are convened from court nobles of all four houses. The most distinguishing characteristic of the Tetrageniots is without doubt the third eye in the middle of their forehead. Tetrageniots make some the best gunners around. Since they are able to see things with a total of three eyes, their spatial perception is superior to most other races. Ur-Felinefolk (Race) Those Felinefolk who retain most of the external features of the animals from which they descended. Vanguardian (Race) A race living on the underdeveloped third planet of the Vanguard system. Due to their planet's low gravity, Vanguardians only possess 70% of the physical strength of Earthlings. Since Vanguard III is an underdeveloped planet a detailed survey has not been conducted, but the race living on the planet is thought to fall into the human category. Other than their pointy ears, Vanguardians appear to have no particularly interesting or unique characteristics. Velbaysian (Race) A nomadic race without a single specific home, that wanders throughout the universe in clan-based groups. Velbaysians possess a highly acute nervous system that makes them extremely talented in feats that require precise movements, such as acrobatics and magic tricks. They are also well known for their extraordinary explosive muscle power, which regularly amazes members of other races. However, Velbaysians are not very good at eliminating lactic acid from their muscle fibers, so they cannot use their superior abilities for long. Vendeeni (Race) A sentient race living on the planet Vendeen. First contact with the Vendeeni occurred in the year 710 SD. The Vendeeni are descended from a shark-like cartilaginous fish, and their skin is very pale from the back down to the waist. Although the Vendeeni are one of the few races with technology rivaling that of the Pangalactic Federation and the Aldian Empire, they rarely interact with outsiders and much of Vendeeni technology is still shrouded in mystery. Winged Dragon (Dragon Species) Winged dragon is a general term that refers to any type of dragon with wings that can fly. On Elicoor II, this term is mainly used to refer to the planet's brass dragons. Usually, all flying dragons are referred to as winged dragons, but in the Kingdom of Airyglyph, a distinction is made between the vitally important air dragons and other flying dragons. Therefore air dragons are not referred to as winged dragons in this kingdom. *********************************************************************** V. Miscellaneous Absolute Visual Magnitude (Scientific Term) Accession of the Flame (Other) Aire (Myth/Tradition) Alterable Space (Scientific Term) Alteration (Technology Name) Alteration (Part 2) (Technology Name) Antimatter Torpedo (Weapon) Apris (Myth/Tradition) Arrow of Apris (Myth/Tradition) Astronomical Unit (AU) (Scientific Term) Atmospheric Composition (Scientific Term) Battle Simulator (Technology Name) Battle-Class Ship (Ship) Battleship (Ship) Battleship Aquaelie (Ship) Black Brigade (Organization) Blades of Ryusen (Weapon) Calnus (Ship) Celestial Ship (Other) Channeled Force (Scientific Term) Church of Apris (Organization) Combat Explorer (Ship) Communicator (Technology Name) Connection (Technology Name) Copper (Other) Copper Ore (Other) Copper Pyrite (Other) Craftsman's Guild (Organization) Creation Cannon (Weapon) Creation Energy (Scientific Term) Creation Engine (Scientific Term) Crimson Blade (Organization) Crimson Scourge (Weapon) Cutter (Ship) Dasvanu (Ship) Destruction (Technology Name) Destruction (Part 2) (Technology Name) Diplo (Ship) Diplomatic Flagship (Technology Name) Dima (Myth/Tradition) Disrupter Cannon (Weapon) Disrupter Gun (Weapon) Disrupter Rifle (Weapon) DNA (Scientific Term) Dragon Brigade (Organization) Dragon Runes (Language) Eagle (Ship) Electric Current (Scientific Term) Electromagnetic Shield (EMS) (Technology Name) Elena (Myth/Tradition) Emissary of Apris (Myth/Tradition) Energy Magnitude (Scientific Term) Energy Stone (Other) Erinia (Myth/Tradition) Escape Pod (Other) Eternal Sphere (Technology Name) Folstar (Myth/Tradition) Force Field (Technology Name) Genomorphist (Other) Genomorphy (Scientific Term) Gravitic Communication (Scientific Term) Gravitic Communicator (Technology Name) Gravitic Warp (Scientific Term) Gravitic Warp Core (Technology Name) Gravitic Warp Engine (Technology Name) Gravitic Warp Field (Technology Name) Graviton (Scientific Term) Heisenberg's Uncertainty Principle (Scientific Term) Helre (Ship) Holy Mother (Myth/Tradition) ID (Technology Name) Ikelos' Book of Prophecies (Myth/Tradition) Incapacitator (Weapon) Independence (Ship) Intervention Device (ID) (Technology Name) Invisible (Ship) Irisa (Myth/Tradition) Iron (Other) Leiria (Myth/Tradition) Magnitude (Scientific Term) Maiden of Irisa (Myth/Tradition) Mech Master (Other) Mechanized Corps (Organization) Mechateer (Organization) Moonshadow Clan (Organization) Neuyman Purifier (Technology Name) OPA (Other) Orb (Myth/Tradition) Oreas (Myth/Tradition) Palmira (Myth/Tradition) Palmira's Flower (Other) Palmira's Wishing Charm (Myth/Tradition) Phase Cannon (Weapon) Phase Gun (Weapon) Planet Class (Scientific Term) Pod (Other) Qigong (Scientific Term) Quad Scanner (Technology Name) Quadratic Key (Technology Name) Quadrium Sphere (Technology Name) Quantum Torpedo (Weapon) Quark (Organization) Quark (Part 2) (Organization) Quicksilver (Ship) Radiant (Ship) Radish (Ship) Reduction (Scientific Term) Replicator (Technology Name) Research Explorer (Ship) Rossetti Troupe (Organization) Rune (Scientific Term) Runological Force (Scientific Term) Runological Weapon (Weapon) Runologist (Other) Runology (Scientific Term) Sacred Orb (Myth/Tradition) Sacred Orb (Part 2) (Myth/Tradition) Sacred Tablet of the Ten Precepts (Myth/Tradition) Scanner (Technology Name) SD (Other) Secret Legion (Organization) Sector (Other) Security Service (Organization) Shar (Myth/Tradition) Shield (Weapon) Shield Legion (Organization) Solon (Myth/Tradition) Space Station (Technology Name) Space-Time Discontinuity Effect (Scientific Term) Space-Time Displacement Shield (Technology Name) Sphere (Organization) Station (Technology Name) Sterling (Ship) Storm Brigade (Organization) Subspace Warp (Scientific Term) Superconducting Aluminum (Other) Sword of the Crimson Scourge (Weapon) Symbol (Scientific Term) Symbological Force (Scientific Term) Symbological Genetics (Scientific Term) Symbologist (Other) Symbology (Scientific Term) The Darkest Night (Other) Thermostat (Technology Name) Thunder Arrow (Weapon) Time Gate (Weapon) Time Paradox (Scientific Term) Transport Jammer (Technology Name) Transport Ship (Ship) Transporter (Technology Name) Underdeveloped Planet (Other) Underdeveloped Planet Preservation Pact (UP3) (Other) Uninstaller (Technology Name) Vile Wind (Other) Volume Resistivity (Scientific Term) Warp Engine Core (Technology Name) Warp Speed (Scientific Term) Wishing Charm (Myth/Tradition) Wreath of Erinia (Myth/Tradition) Absolute Visual Magnitude (Scientific Term) Unlike the usual visual magnitude system, which compares the apparent brightness of stars as viewed from a specific planet, this unit was created to compare the actual brightness of stars. This unit gives the brightness of a star when viewed from a specific distance of ten parsecs (32.6 light years). Accession of the Flame (Other) A ceremony in the military superpower of Airyglyph that marks a covenant with the air dragons that are such a vitally important part of the Glyphian military. The ceremony is essentially a proposal from knight to dragon to join forces and fight together. Attempting a covenant with a powerful air dragon is an extremely dangerous act, and the success rate of such ceremonies is said to be less than 30%. Of course, the more powerful the partner, the more dangerous the fight needed to complete this ceremony. It is not uncommon for knights with the hubris of exaggerating their own prowess to pay with their lives. Aire (Myth/Tradition) One of the major gods of the Church of Apris, and the god of the land. Aire is said to be a giant--the largest of the gods--who wields a gigantic battle axe. Alterable Space (Scientific Term) When matter exists in three-dimensional space, space warps in direct proportion to the amount of energy in that matter, and that matter begins moving in a direction described by a curved, or geodesic line. This phenomenon appears to observers as gravity, and acts as if a force were being exerted in the surrounding area. "Alterable space" (or "altspace" for short) is a term referring to this type of three- dimensional universe. People tend to think that the mass in matter warps space and creates gravity, but in reality, it is the energy in the matter that actually warps space, thereby giving the appearance of what we refer to as "mass". The theory of alterable space was a historical scientific breakthrough, and led to a major revolution that resulted in the recent gravity-based technologies such as Gravitic warp, all of which depend upon total control over altspace. Alteration (Technology Name) A mysterious power given to Maria by the research team of Dr. Leingod, Fayt's father. Alteration (Part 2) (Technology Name) A power given to Maria for use in the battle against the 4D beings. The power of alteration can be used to convert any material data in the Eternal Sphere, thereby stabilizing it in 4D space. On the other hand, this power can also potentially be used to change the existential values of material in the Eternal Sphere, rendering its very existence unstable. Antimatter Torpedo (Weapon) A weapon used before the quantum torpedo was perfected, consisting of a gigantic railgun that shoots a torpedo filled with both matter and antimatter deuterium through subspace. The torpedo returns to ordinary space a set period of time after launch, and creates an explosive force directed against its target when the antimatter and matter come together. Apris (Myth/Tradition) The central god of the Church of Apris, the most widely followed religion on the continent of Gaitt. The star Elicoor is said to be the physical manifestation of Apris. The teachings say now that Apris has set his own body on fire and became Elicoor, he can no longer return to the ground, but by sending the Emissary of Apris, he is still able to lead the people. Arrow of Apris (Myth/Tradition) According to Ikelos' Book of Prophecies, handed down from ancient times in the Sacred Kingdom of Aquaria, when chaos strikes the holy land, an arrow will shoot down from the heavens. Astronomical Unit (AU) (Scientific Term) A distance unit defined on Earth during the pre-SD era as the average distance from Earth to its star, Sol. When converted to metric measurements, this works out to around 149.6 million kilometers. Since many of the life forms encountered in the galaxy have lived on planets at approximately the same distance from their own stars, this unit still enjoys widespread use, even in the SD era. Atmospheric Composition (Scientific Term) A description of what kinds of molecules are present in a planet's atmosphere, as well as their ratios. Planets with an atmospheric composition that supports humanoid life, in particular those with an oxygen density that is neither too high nor too low, are referred to as E-class planets (the "E" stands for "Earth"). Battle Simulator (Technology Name) A battle simulation system with the latest holographic technology, allowing the user to enjoy a wide variety of different fights with simulated opponents in virtual space. The system provides deep sensory feedback, not only of the traditional visual and auditory type, but olfactory and tactile as well, resulting in a fighting experience that is essentially indistinguishable from the real thing. Battle-Class Ship (Ship) The latest model of battle spaceship, used as the backbone of the Pangalactic Federation military. Since battleships are built out of carbonic neotide, which as extremely high light beam absorption characteristics, they boast stealth characteristics that are dramatically superior to those of other ship classes. Battleships are approximately 300 meters long, sport a variety of armaments such as creation cannons, phase cannons, and quantum torpedoes, and are extremely versatile. Also, battleships are designed with the capability to simultaneously fire out of multiple gun ports, for overwhelming firepower that goes beyond what one would ordinarily believe possible. Battleships are also fully equipped from a defense standpoint, and are able to block up to 2.94 x 10-8% units of energy by using a sympathetic vibration effect between two onboard space-time displacement shields. These high-quality shields are manufactured by Ostin Manufacturing, which as the best reputation of any manufacturer in the Pangalactic Federation. Battleship (Ship) See Battle-Class Ship. Battleship Aquaelie (Ship) Commodore Wittcomb's beloved flagship, from which he has successfully engaged in battle for the more than ten years since he was assigned control of Remote Station #6. Although the Aquaelie is an old model, it has been retrofitted a number of times, and performs as well as any newer ship. With the ingenious Commodore Wittcomb at its helm, the Aquaelie has become known as one of the Federation's most powerful battleships. Black Brigade (Organization) One of the three military branches of the Kingdom of Airyglyph, comprised of heavily armored knights that move across the battlefield wielding huge swords much taller than themselves, encased in sturdy black armor. The Black Brigade is said to be the most destructive force on the continent of Gaitt, inspiring awe in allies and terror in foes. Albel Nox, otherwise known as Albel the Wicked, master of the katana and general commander of the forces invading Aquaria, is the current captain of this brigade. Blades of Ryusen (Weapon) A pair of twin swords forged from concentrated runological essences during the reign of Aquaria XXIV, the Queen of Light. These twin swords were lost when Nevelle Zelpher, who was the previous Crimson Blade, died on a mission. Calnus (Ship) A small ship based on the Aquaelie, used to transport small numbers of passengers down to planets. Although the Calnus possesses neither especially strong weaponry nor powerful shields, it does have the offensive capability to take on an enemy as powerful as a combat ship. Celestial Ship (Other) The name Elicoorians gave to the Vendeeni ships after seeing them for the first time. To the in