8 888888888888 888888888888 888 8 888 888 8 88888888888 888 888 8 888888 888 8888888 888 888 888 888 888 888 888 888 888 888 888 888 888 88888888888 888 888 888 888 888888 888 888 888 88888 888 888 88888 888 888 8888888888 8 888888888888 888888888888 888 8 888 888 8 88888888888 888 8888888 888888 888 8888888 8888888 8888888 888 888 888 888 888 888 888 888 888 888 888 8 888 888 888 88888888888 888 888 888 888 88888888888 8888888 888888 888 888 888 888 888888 888 888 888 8 88 88888 888 888 888 88888 888 888 888 8888888 88 888888888888888 8888 8888 88888 8888 8888 88888 8888 8888 88888 8888888 88888 88888 88888 8888888 88888 8888 8888 88888 8888 8888 88888 8888 8888 88888 8888 8888 888888888888888 8888 8888 ****************************************************************************** Final Fantasy IX FAQ/Walkthrough Version FINAL Percentage of completion: 93% Started on January 19, 2002 Last updated on February 3, 2002 By José Felipe Vargas C. (GheddonLN) ****************************************************************************** ============================================================================== 0. TABLE OF CONTENTS ============================================================================== Chapter 1 - Introduction ------------------------- 1. Copyright Notice 2. Version history 3. Credits 5. Introduction Chapter 2 - Game overview ------------------------- 1. Controls 2. Basics 3. Basics of battling 4. Characters Chapter 3 - Game walkthrough ---------------------------- 1. Disk 1 2. Disk 2 3. Disk 3 4. Disk 4 Chapter 4 - Various lists -------------------------- 1. Weapons 2. Armor 3. Other 5. Bestiary 6. Eidolons 7. Abilities 8. Status effects 9. Spells 10. Items 11. Cards 12. Abilities(Description) Chapter 5 - Subadventures ------------------------- 1. Subadventures Chapter 6 - Misc. ----------------- 1. Misc. Chapter 7 - Outro ----------------- 1. Last words 2. Shameless self promotion---other FAQs by me =-=-=-=-=-=-=-=-=-=-= CHAPTER FIRST =-=-=-=-=-=-=-=-=-=-= ============================================================================== 1. COPYRIGHT NOTICE ============================================================================== The name "Final Fantasy", as well as character, items, weapons, etc. are a trademark of Squaresoft Inc. 2000. All rights reserved. This document is (c) José Felipe Vargas, alias GheddonLN. Therefore, you may not do anything regarding this FAQ unless the author gives you authorization. You are not allowed to change whole or part of it, or use it for satisfying monetary needing. You can print it and share it with your friends, as long as you give the author full credit. You may NOT post it on your webpage, so don't bother about asking. Anything not written here can be discussed via e-mail. Contact me at jotazo9@hotmail.com. WEBMASTERS!: I've changed my mind. This FAQ can only be found at neoseeker.com, gamefaqs.com and psxcodez.com. For the webmasters of this webpages: when this FAQ goes up, you may post it on your page without asking me. For other webmasters: don't bother about sending me posting proposals, because my answer will be no!. Sorry, I've had some bad experiences regardless my FAQs. ============================================================================== 2. VERSION HISTORY ============================================================================== Version 0.1 =========== Date: 1/19/2002 Information: Start of the FAQ File Size: 0 Bytes Version 0.40 ============ Date: 1/28/2002 Information: Er... Ahem. I sent the FAQ, and I got posted. I didn't knew it was going to get posted!. Anyway, I messed up with the versions, so I'll Mark this one as the version 0.40. Anyway, Updated the walkthrough. Version 0.49 ============ Date: 1/29/2002 Information: Updated the walkthrough. Version 0.52 ============ Date: 2/2/2002 Information: Updated the walkthrough and changed the ASCII Art at the top. File size: 385KB Version FINAL ============= Date: 2/3/2002 Information: Finished the walkthrough(yes, it is finished). I'll probably update the abilities list in the Future, but as for now, this guide is complete. File size: 404KB. ============================================================================== 3. CREDITS ============================================================================== To SQUARESOFT ---For making what's one of the best RPG in the market, and one of the best Playstation games. To the Brady Games guide ---For a helluva lot of information regarding the lists, misc, subadventures as well as basics sections. EmailEffects ---For the ASCII art at the bottom. ATadeo Guide ---I referred to it the first time I played through the game. PlayOnline ---For a lot of information. To me ---For typing up this guide(which took me a helluva lot of time). ============================================================================== 4. INTRODUCTION ============================================================================== Welcome to another FAQ by me, GheddonLN. I decided to do a FAQ for this game Because is a game I love a lot and played for several times, I decided to do A FAQ/Walkthrough for it, because the only GOOD guides are the ones by ATadeo Nemesis and a few others. So I wanted my guide to be one of the best, so here Ya go!. Final Fantasy IX is a great game. The Final Fantasy are now part of the video Gaming history, and that's easily explained. Final Fantasy is by far the best RPG game you'll come to see, and the ninth part comes to make sure the legacy Ain't lost. As always, epic history with epic characters who have own perso- -nalities as well as her/his own history are mixed with epic battles, spell effects and cinemas to make this one of the best games you'll see in the PSX. Final Fantasy IX(FFIX) impressive graphics will leave you astonished. From The field map, to the world map, to the FMV, you'll see how many work was put Onto the graphic department. Detailed backgrounds as well characters make This one of the best playstation games graphically talking. Not to mention Battle effects, and other. This a really great game you should buy when you Can. Don't forget about the epic history, gameplay, controls, music and sound Buy it as soon as you. You'll never regret it. -GheddonLN. =-=-=-=-=-=-=-=-=-=-= CHAPTER SECOND =-=-=-=-=-=-=-=-=-=-= ============================================================================== 1. CONTROLS ============================================================================== Basic controls -------------- [Dpad/Left stick] = Use this to move the main character. -->In depth information ----------------------- Use this to move Zidane. [X] Button = Confirm selection/Talk with people/pick up items/examine -->In depth information ----------------------- Used to confirm options and talk with people. Is there is anything you can pick, or if the field icon pops up, press this button to examine or pick the item. Is what you would call "action button". [Circle] button = Press this along the d-pad and run. Use it to cancel selections and to exit the menu, etc. -->In depth information ----------------------- Use this to cancel your selections. If you made a choice and it is wrong, press this to cancel it. You can also exit from the menu, and the menu sub-menus such as items, status etc. [Triangle] button = Use this to enter the menu. -->In depth information ----------------------- Use this to enter the menu. While there, use the d-pad or the analog stick to cycle through options, and the [X] button to select them. [Square] button = Talk with people(if they don't want to play a card game)/ Challenge to a card game/Examine/call for moogles( on the World map). -->In depth information ----------------------- Use this to challenge people to a card game. If they don't wanna play a card game, then you'll talk with them normally. Use it to pick up items/examine things when the field icon pop-ups and to call for the moogles while on the world map and save or use a Tent. [L1/R1] = Change the camera angle(during the world map). -->In depth information ----------------------- Use this to rotate the camera angle leftwards(L1 case) or rightwards(R1 case). This only applies on the world map. [L2] = Put camera behind main character(world map only) -->In depth information ----------------------- Use this to put the camera right behind Zidane during world map exploration ONLY. [R2] = Put camera angle top down or angle. -->In depth information ----------------------- Nothing special here, see above. [START] = Used to pause the game. -->In depth information ----------------------- No in depth information. [SELECT] = Toggle on or off the mini map during while on the world map. -->In depth information ----------------------- Press this while on the world map to toggle on the mini map and see where are you going. Press this button once again to see a bigger version of this map which also shows the locations you've visited and where you currently are. Battle controls --------------- [D-pad/Left stick] = Select command -->In depth information ----------------------- Use this to select a command or spell. Use the X button then to select it. [X] Button = Confirm selection. -->In depth information ----------------------- When you want to select a command or spell after marking it by using the d-pad or the left stick. Is really common sense you know. [Circle] button = Cancel selection. -->In depth information ----------------------- If you want to cancel a spell you selected(before you selected your target) or to exit the spells menu, use this button to do so. [Triangle] button = Change character(as long as the ATB bar is full). -->In depth information ----------------------- There are four ATB gauges. When one fills up(the one of the character you'll use to press this button) and other bars fill up, you can use this option. Use this to shift from X(somebody with the ATB bar full) character to Y character(as long as he or she has here/his ATB bar full). You'll be using this a lot. [Square] button = Hide battle information. -->In depth information ----------------------- Use this to hide the name, MP, HP, ATB bar and menus from the battle, and only show the background, field, enemies and characters. You'll only use this if you want to see an spell animation or something similar at full color. [L1/R1] = Change from multiple to single targets. -->In depth information ----------------------- Certain spells can target multiple targets. Use this to shift to that option(multiple targets) and vice versa. You'll be using this option a lot too. [L2] = Turn on or off the target window -->In depth information ----------------------- You can toggle on or off a little screen which shows the enemies on the battle names, so you can select which one attack. [START] = Pause game. -->In depth information ----------------------- No further information is required I believe... [SELECT] = Show or hide the help menu. --In depth information ---------------------- Show or hide the help menu(which shows helpful information, of course). ============================================================================== 2. BASICS ============================================================================== Saving your game ---------------- Now, you don't have to rely on weird, lifeless, signs to save your game. Instead, you'll have to talk with a moogle, a lively, pink, cute and fuzzy creature which are scattered around the world of Gaia. To save your game, talk with them by pressing the [X] button, and then press [X] on the option SAVE. You'll then taken to a menu where you can save your game as long as you have enough memory space(1 block). Also, when you talk with a moogle, you can use a tent to replenish your party's health. Using Tents ----------- Again, the tents can only be used on save points(by asking it to a moogle). The Tents, unlike in other Final Fantasy games, do not replenish ALL of your health. Instead, they replenish a big portion of your health, and remove a great amount of status effects from your whole party, but that excludes unconsciousness. If you're party is on a bad situation, you may have to use two tents to heal them completely. The field icon -------------- An improvement to the Final Fantasy series. Now items are not just in chests, or boxes or etc, they're now scattered around the place, and to pick them up. You'll need to use the fabled field icon. The field icon is the same as a ! icon inside a white box. This icon only pops-up when you can examine something or pick up something. While you walk, this may show up. Press X, and Zidane may pick up something or do something. Always search the area to see if this characteristic icon appears. Basic exploration ----------------- As the good RPG it is, Final Fantasy comes with tons of exploration and searching. Each area of this game has its owns secrets, hidden items, objects and other things you can interact with. If you're not in a hurry, you should take your time, and search around every nook and cranny of the area, an look for the field icon or an out-of-reach chest, or seemingly impossible thing to reach. Sometimes, by being curious, you may find something new or special, so, search often. Talking, talking, talking ------------------------- Talking... oh yes talking. Even though in this game talking with people is not as important as in Shenmue or In other games, you'll find yourself talking with a lot of people. Every time talk with people. Some people may give you an unusual tip on how to beat a local monsters, whereas other will tell where's that switch you've been looking for and that needs to be flipping. Or one of them saw your pretty face and wants to give you something special because of that. Never forget to talk with every people around because they normally give a lot of information, tips, or even prizes. Area map -------- You call area map the towns, dungeons and areas you'll visit, where the background are pre-rendered and there are people or enemies, and you can gather items, etc, etc. When in the area map, normal battles _normally_ don't ensure, unless is a dungeon or similar. Also, while on area maps, the field icon will show up, meaning that nearly every area map holds items and secrets. Area maps look a lot more detailed than the world map, because of the pre-rendered backgrounds and quality graphics. World Map --------- You'll spend a good portion of your game here. The world map is the area you'll walk one while outside towns and dungeons. In other words, where you're not on an area map. The world map, unlike the area maps, is in full 3-D, and random battles ensue on it. Sadly, the 3-D graphics aren't that good and look pretty blocky, and there is also a lot of pop-up. In the area map, as stated before, you'll find enemies after a few steps, and you'll be able to save your game and make use of a Tent. The help menu ------------- Ever wondered what kind of special stats does that or this weapon has?. Ever wondered what this item does?. Ever wondered what this spell does?. Stop wondering, because you now have this rather useful "help menu". The help menu is triggered by pressing the select button. When you do so, anything you had marked with the Disney-looking hand will show a little pink box with an explanation inside it. You can use this menu while on the menu, to get explanations regarding items and options, and while on battle. Here icon --------- There are some places where is impossible to see the character, or is very hard due to some background debris or the camera angle. If you find yourself in this kind of situation, press the select button to activate the here icon, which is a white, Disney-looking hand that positions itself above the main character, and is always above him(or her). With this option on, you won't be able to lose track of your character and won't have trouble controlling him throughout the area you are currently on. Equipment --------- The equipment is also very important in the world of Final Fantasy IX. Each character has several slots where certain kind of equipments can be put, such as armor, weapons and accessories. Each slot can only hold one piece of CERTAIN kind. This means that if the first slot is for weapons, you cannot put a piece of armor on it. When you get a new piece or armor/weapon/other, check these slots to see if it is beneficial for you to equip it, or use the "optimum" command, which fits your character with the best equipment around. Items ----- Items, which can be used whether you are in battle or during the area/world map(unless is some kind of special item) are a strong point of this game. Normally, items can be bought at stores in the various cities or the game, but you can also find them by doing a lot of exploration. There are healing items, curative items or damaging items. You should keep a generous amount of each one of them for "looking-bad" situations. Abilities --------- Now you don't learn abilities by equipping some weird Materia or by Drawing them from enemies and learning them from monsters. You know learn them from your equipments, FFVI style(even though back then you learned the abilities from the Espers...). When you equip a certain piece, you'll be able to use the ability which comes with it, but if you de-equip it, you'll then be unable to use it unless you master it(you fill the little bar below by gaining AP). There are all kind of abilities, such as defensive, offensive, or misc. ============================================================================== 3. BATTLE ============================================================================== Basics of battling ------------------ While walking on the world map or around certain areas such as the Gizamaluke's Grotto or the Ipsen Castle, random battles will ensue. When they do, you're transported to a 3-D looking battlefield, where your four characters appear at the bottom of this arena, and the enemies at the top. The ATB(Read below for more information regarding it) will also appear, and when it fills, you'll be able to use an ability or command. All characters have the "Attack" and "Item" command, but not all of them have white magic or black magic commands. ATB --- The ATB, which stands for "active time battle" is that bar that fills as time passes. It is located next to the magic point. Each character has an ATB bar, and when it fills, that character will be able to select a command. Keep in mind that regardless you select a "wait" ATB or "active" ATB, your progress on battle will change. Selecting a "wait" ATB will let you cycle through your spells without worrying by enemy's attack, but other ATB bars will also freeze. By selecting an "active" ATB, when you select your items or attacks, enemy's will attack you, but other people ATB will also fill. Attacking --------- Whenever you have at least one enemy(or one ally) you can attack. At first, your attacking options are severely limited because of your levels and lack of abilities. But as time passes and you grow up into a better warrior, you'll get new spells, weapons and abilities that'll let you wreak havoc on your enemies. When you're going to attack, you should think about the attack you're going to use. Don't start pressing the attack button for each character. Instead, use a SCAN spell on the enemy to see its weakness, and then strategize. Always bear that in mind. Rows ---- In battle, there are two row, the back row, and the front row. And each one of them has different effects on the character located on it. Front row grants you a lot more of physical strength, but you'll be also receiving a lot more of damage. The back row grants you less physical power, but you receive less damage. Therefore, place strong characters with high hit points on the front row, and mages or weaklings such as Vivi--who's also good in magic--in the back row, so they receive less damage. Keep in mind that if you receive a surprise attack(see below for more information on that), the rows shift. Back row characters will be now on the front row, and front row characters will be now on the back row. If this seriously damages your strategy, then you may want to use the "change" command, which can be accessed by pressing the left arrow on the d-pad while on the command menu. That way, you'll shift rows, and be able to continue with your plans. Damage ------ When you perform an attack, the total damage is deducted. I cannot give you information regarding "how" the game system deducts the damage, because that would require hours and hours of internet surfing and math-books-reading and I don't have time, but what I can tell you is the higher your level and the better the attack, the more the damage you deal. But also, there are times where the damage you deal can be increased or similar by a lucky shot. See below for more information about these "lucky shots". [MISS] = Character misses target. -->In depth information ----------------------- You'll be seeing this a lot more than you think, and is normally common on attack weapons. When you do a [MISS] the character will escape your attack, and receive no damage. This is really annoying, but the enemies _can_ miss attacks they launch onto you. [CRITICAL] = Character inflicts double damage. -->In depth information ----------------------- You won't be seeing this a lot, but I guess that's OK. When you score a critical hit, the damage you were going to deal is multiplied X 2. So, if you do an attack with the Ultima Weapon---which would cause about 4500 points of damage--- and get a critical hit, then you would deal about 9.000 or 8.500 points of damage. [GUARDS] = Character can inflict status attack -->In depth information ----------------------- There are certain spells and weapons(as long as the "status attack" ability is equipped) that cause status alterations. If the enemy has guard against it, you'll miss your attack. Keep in mind that you'll still cause damage with weapons, but spells will be lost. [DEATH] = Character kills enemy instantly -->In depth information ------------------------ Certain weapons and/or spells have the added effect of death, which means that when they hit, they may kill the targeted enemy instantly. This is very rare, though. Trance ------ During battle, you also receive damage. This damage makes the bar below the ATB bar to fill. When it fills up, you go into trance, where you become stronger and have access to certain abilities. This what you would call a Limit break in previous Final Fantasies. Trance only lasts for a battle, and each time you perform an attack, the bar depletes, and when it depletes, battle is over. Try not to waste Trances on random battles. Also, if you know a boss is near, battle a lot of enemies so when the boss comes, you're only a short way away from the Trance. Experience & AP --------------- After you win a battle, you'll get experience(unless is a boss battle) and ability points(AP). Each character receives experience point, which is accumulated on a counter. When that counter reaches certain number, you then level up. When you level up, your stats such as strength, agility etc. increases. The AP is spread throughout all of your learnable abilities and when these abilities reach certain amount of AP, you'll learn that ability permanently. ============================================================================== 4. CHARACTER OVERVIEW ============================================================================== ****************************************************************************** Zidane Tribal overview ********************** Zidane is the main character of the game. He is at first a thief who falls in love with the Alexandria princess. He then ends up traveling with her, and gets involved in a dark conspiracy. He's one of the best characters(he's the main character all right) with good hit points as well as attack. His magic score is not the best, but he doesn't uses it anyway. Special ability *************** Zidane's special ability is steal, which is used to steal items from your enemies. As time passes, you'll be able to equip certain abilities such as master thief, bandit and mug to steal from enemies with a bigger chance of success or to damage them(Mug). Trance ****** Zidane's trance is the "Dyne" skill. The Dyne skills special abilities which you learn as you equip different weapons(the Grand Lethal is first learned when you get the Angel Bless weapon). These skills are normally incredibly powerful, and get more powerful overtime as you increase your attack score. ****************************************************************************** Vivi Orunitia overview ********************** Vivi is a little fella who appears in Alexandria during the "I want to be your canary" theater presentation. He's a black mage who is looking for his roots and origins. As a black mage, he uses black magic which damages your enemies. He has high MP, but low HP and takes a lot of damage from attacks. Don't forget he also has a low physical rating. Special ability *************** Vivi's special ability is the black magic. Black magic are attack spells which are used to cause damage to your enemies and in some cases to alter their status. She can also use the FOCUS command, which increases black magic damage. Trance ****** Vivi's trance is the double black magic. These trance allows him to cast two consecutive black magic spells. Sadly, you'll also spend x 2 magic points. Damn. ****************************************************************************** Garnet Til Alexandros overview ****************************** Garnet is Alexandria princess, daughter of the queen Brahne. She's "kidnapped" by Zidane so he can visit Lindblum and talk with his uncle about Brahne's problem. She then falls in love with him. Garnet, as a white mage and summoner, can use the white magic, which is used to heal people and to cure them from status effects. She can also summon Eidolons which are beasts that cause a lot damage and consume a lot of mp. Special ability *************** Garnet has two special abilities: white magic and summon. White magic lets her cast white magic which, as stated before is used to heal people and cure status effects. The Summon commands let her call for beasts called Eidolons, which do... something. Trance ****** Her trance ability is the "master summon". Master summon increases chances of the eidolon to appear in the animation, so the total damage is bigger. ****************************************************************************** Adelbert Steiner overview ************************* Steiner is Garnet's loyal bodyguard, who gets involved in this party after Garnet escapes with Zidane and Vivi. He doesn't likes Zidane, because he thinks he's some kind of worthless punk. He's a monster you know. He has the highest hit points in the game(higher than Amarant's) and is able to learn HP+20% and HP+10% and is an extremely powerful physical attacker. Special ability *************** His two specials abilities are sword skill and the sword magic. Sword skill are special sword abilities which vary from offensive to defensive skills. These are very useful and powerful, so make sure you learn them. Trance ****** His trance skill is... nothing!. He has no trance skill whatsoever. When he gets into trance, his attack score increases, which makes him cause a lot more damage with the sword skill as well as his physical attack. ****************************************************************************** Freya Crescent overview *********************** Freya is one of the best dragoons the Burmecian kingdom has. She is a great warrior, master of the jumping abilities and lances. She is looking for her love, one of the best dragoons around. She's one of the best characters in the game due to her dragoon abilities and jumping abilities. She also has a decent amount of hit points, and can learn abilities such as HP+10% and HP+20%. Special ability *************** Here special abilities are: jump and her dragoon skill. When she uses Jump, she'll jump(duh!) and then fall onto the targeted enemy. Her Dragoon skills varie from healing skills to offensive skills, which are very powerful. Trance ****** When she trances, her physical attack as well as dragoon skills become more powerful, but more important, when she falls onto the ground after jumping, she hits all enemies and causes far more damage. ****************************************************************************** Eiko Carol overview ******************* Eiko, the last of the summoners from Madain Sari, now loves a criminal live along her moogles. She normally visits conde petie to steal a few goods, and then returns to her village where she feeds her moogles and herself. She, pretty much like Garnet, can use the white magic and summons, has high Magic Points but low hit points as well as strength and defense. But she's better than Garnet. Special ability *************** Eiko has two special abilities: white magic and summon. White magic lets her cast white magic which, as stated before is used to heal people and cure status effects. The Summon commands let her call for beasts called Eidolons, which do... something. Trance ****** Eiko's trance is basically the same as Vivi's: double white magic, which make here greater than Garnet. She can cast two white magic spells at once, making her THE white mage. Sadly, you'll also spend x 2 magic points. ****************************************************************************** Amarant Coral overview ********************** Amarant, a lone bounty hunter hired by Queen Brahne to kill and retrieve the falcon claw from Garnet, loses a battle against Zidane, and therefore, he owes him the life, and must follow him through this adventure. He's a very powerful character. He has HIGH hit points(not as high as Steiner's though) and attack score. Combine that with his throw command, and you have one hell of a character. Special ability *************** Amarant has two special abilities: throw and flair. Throw lets him throw weapons and rising suns/pinwheels/other to the enemy and cause EXTENSIVE damage. Flair lets him use some kind of weird magic and skills. Trance ****** When Amarant trances, his attack score greatly increases, making him a lot stronger. He will be also able to use double flair(that's not the exact name though) which lets him use two flairs at once. ****************************************************************************** Quina Quen ********** Quina is a Qu who has lived in the marshes for all of her life, and joins Zidane party's just to see more of the world and to eat more yummie yummies. She has average hits points, and her physical attack are random(the damage she deals is random). Her MPs are very average, too. I don't like her. Special ability *************** Quina can sue the Eat ability and the blue magic ability. With eat, she can eat her enemies and learn new blue magic spells. With the blue magic command, you can use the blue magic spells you've learned. Trance ****** When she trances, she can use the command cook, which increases the chance of eating an enemy. ****************************************************************************** =-=-=-=-=-=-=-=-=-=-= CHAPTER THIRD =-=-=-=-=-=-=-=-=-=-= ================================================================================ 1. DISK ONE ================================================================================ =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= PRISMA VISTA/ALEXANDRIA KINGDOM ITEMS: Potion(x7), Phoenix pinion, Ether, Eye drops, remedy, ticket, fang Card(x3), zombie, lizard man, sahagin, goblin(x3), flan, skeleton, Ironite, bomb =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= 1. In the Prisma Vista ---------------------- After the cool-looking intro cinema, you'll get to control Zidane, the main character of the game. He has a monkey tail, short blonde hair, blue trousers and some funny-looking "gauntlets". He is member of the Tantalus thief gang, and you're currently on their headquarters. Head forwards and ignore the candle. Enter open closet, which has a few goodies on it. On the right side and left side you'll get some nifty items, as well as some amounts of gil. You could also examine the purple lettering on the right of the closet opens door to get more information regarding the Prisma Vista. Once you're ready, light the candle. You'll see a real time cinema. The people on the other side of the door will ask who is. You'll be prompted to select a name. The default name is Zidane. Yes, the same one as the soccer player. When you select the name, a masked man(the mask is green and has a dragon shape) will enter the room abrubtly, and a battle will start. ________________________________________________________________________________ BOSS ENEMY: Baku HP: 160 ________________________________________________________________________________ This is a really, really easy boss. He'll attack occasionally, and sometimes he'l miss. Use the character named Quina to use the command "steal". Steal enough times so you get an item called the "Mage Masher", which is rather important. Have Marcus and Blank, as well as Zidane to use the attack command on Baku to cuase some nifty damage. Once you cause enough damage, the mask will break revealing a purple haired man. After the battle, Baku will call the crew for a meeting in the room adjacent to this one. There, Baku will explain you the plan. Apparenlty, we need to kidnap Alexandrias hottes babe, the heir to the throne, Princess Garnet. All of the crewmembers will tell you a bit of information. During the conversation, you'll have to make a choice. Once of them is worth a scream from Baku, and the other is the correct. The correct one is the one with the word Garnet on it. Once you make the correct choice, we are off Prisma Vista. ******************************************************************************** After you leave the Prisma Vista, we'll see another CG where we'll be introduced to Vivi, a black mage with blue clothes, yellow pointy hat and an eerie looking black face with yellow glowing eyes. He is pretty scared about visting Alexandria. He's here to see the play "I want to be your canary" like everybody else. Once you get to control him, head backwards(south) immediately, to get to a circular plaza with a statue on it. The statue has some interesting information you may want to learn. Check the corners and everywhere until the field icon pops up and you get your cards. Return to the main street again. This time around, head north, and a little mouse will then bump into you. Another little girl will help you out. Grab the Potion below the cartel on the bottom of the screen, near the entrance to the plaza. Enter the open house here, and check below the bed and at the top of the ladder to get another Potion as well as a generous amount of Gil. Return to the main street and go north once again. You'll then see three Treno Nobles. They're heading towards the same play you are going to see. When they leave, check the grass to get some cards and items. You could also check the lettering here. Enter the bar, and look for the Flan card which is by a barrel. Advance forwards then to the screen, which has as background a portal. There is a man named Doug here who owns the item shops, and you may enter it and buy items if your 500 gil stash(plus bonus gil you may have gotten by doing exploration). Then go through the big portal, to get to a circular plaza, which is way bigger than the other one. There are also several shops here, including the armory and the weapons shop, but you can't biy a thing in any one of them. You could also visit the Inn to get a cinema including the hippo family and their reservation problem. Visit the booth right down the middle, and press X once the field icon pops up. Vivi will then talk with the man there, and he'll examine your ticket. Lucky for you, it is fake, so you're stuck here. When the poor Vivi starts to cry, he'll give you some cards to stop you from crying. I guess that's better than nothing. You could also visit this guy again to get some information regardin the play that is currently playing(redundance?). You could talk with the girls on the far right corner of the area and play the jump rope. Head towards the alley by them then. There, you'll witness another real time cinema, and afterwards, Puck, the same mouse that bumped onto you at the very start of this city will appear. He'll give you a "slaving" proposal. Decline now, and head forwards. You'll come to a houses complex. Enter the houses, and examine them for some nifty items. If you ring the bell at the bellhouse, you'll get some extra cards. When you're done, return to the alleyway, and wait for Puck. This time around, accept. Once you do so, wait until a text box shows up. Say that nobody is coming, and move on. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* If you wait too long in the alley, alleyway jack will appear. If he gets too Near you, he'll steal a stash of gil from your pocket. If your timing is right And you press X before he mugs you, you'll then learn that is nothing but a Tetra master guru. He'll take you to the bar, where he'll give you a lesson on How to play this addicting game, the Testra Master. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Follow Puck to the bellhouse, and try to climb the ladder. A pink creature called Kupo(a moogle) will fall down from the sky, and talk with you. He'll then give you a tutorial on how to talk with Moogles and what they do. Once he finishes, another moogle, Siltzkin(something lile that) will appear and tell Kupo he's leaving soon. When the conversation ends, Puck will be waiting for you in the top of the tower. Talk with Kupo, and save your game. Then select the Mognet option and you'll get your first delivery. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= From now on, each time you find a Moogle, select the mognet option and they may Give you a letter for you to deliver. Delivering letters to the moogle is worth Nothing(unless you're playing the Mognet central sidequest). Normally, the Moogle tou need to deliver the card to is the next one you'll find, but some Times you may need to do a bit of backtracking =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= Climb the ladder, and you'll end up on the Alexandria rooftops. Follow Puck instructions, and follow him. Check the rooftops for some nifty Gil. After following Puck for a while, he'll ask for your name. Input it and head towards the end of the rooftop complex and the play will begin. Witness the play, and you'll end up on a battle in the middle of it. This is a really easy battle, rely on physical attacks, but do not use the SFX option because the SFX spells cause no damage. After this cinema, continue looking at the play, and once again, you'll have to do a bit of button pressing. Blank and Zidanw will do a choreography, and you msut press the buttons Blank screams. Press them correctly, and you'll impress the nobles and get gil. Press them incorrectly, and you won't impress the nobles, and therefore, you won't get gil. You can repeat this as many times as you want. Once th play is finished, Blank and Zidane will get into the castle. ******************************************************************************** =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= ALEXANDRIA CASTLE ENEMIES: Steiner ITEMS: Phoenix down(x2), Elixir, Phoenix pinion =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Go up the stairs, and don't try to go through the portals next to them, because the guards will stop you. When you go up the stairs, you find Garnet. You'll be given a choice. Either one of them will trigger a cutscene where you'll see Garnet escaping. Zidane and Blank follow her. Afterwards, Zon and Thorn will go towards the queen's place and inform her about the situation. Beatrix intervenes, and queen Brahne sends captain Adelbert Steiner to look for the Princess. After Steiner finishes with the kingths of Pluto, backtrack to the queens place and talk with here to get a silk shirt. Get back to the hallway and go down the stairs, and go through the door to Steiner's left. In the next room, go down the stairs, and head forwards towards the exit. Keep heading forwards to reach the lake. Talk with the knights of Pluto you find, and head throught the left passage. Talk with the knight of Pluto and go through the door to the prisons. Head forwards the hallway towards a big, big stair(which is by an old desk). Climb them(on your way there, talk with the knight of Pluto). When you reach the top, you'll see a FMV, and then take controls of Zidane again. When you do, go through the door the princess went. You'll see Ruby. Talk with her, and go through down the stairs. You'll see another real time cinema, and then go through the door. Cinna will open a passage for you then. You'll fall on the ship's engine room. Immediately behind you is a wheel. Turn it to the right and to the left then. This will make two chest to fall. Go left from the wheel, up, and down the stairs. Check behind the machine for the first chest and in front of it for the second one. Go through the door then, where we'll meet Steiner, and we'll also have to fight him. ________________________________________________________________________________ BOSS ENEMY: Steiner ________________________________________________________________________________ Use steal with Cinna to get the goodies he's holding, and use both Blank and Zidane to attack. This should be easy. After the battle, the action will shift to the play. Pay attention to it. Afterwards, Steiner, Garnet and Zidane will accidentally get into the play, and they'll had to improvise. Once the play is almost finished, Vivi will come and wreak some havoc. After this, Steiner will realize that he was pursuing you, and a battle will begin(Your party is conformed by Marcus, Vivi, Garnet & Zidane). Use Vivi to cast fire, both men to attack, and Garnet to heal. After the fight, the ship will try to take off, but Brahne attacks it, and sends a bomb. Now, another battle will begin. Attack Steiner until the bomb explodes, and you'll see a cinema. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= The other day, I gamesharked and gave Garnet 999 MP. Then, when I fought Steiner, I used Bahamut, which caused about 3.000 points of damage, and... Steiner was STILL alive!. This makes me think that Steiner has no HP in this Battle(the one with the bomb) =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= The ship manages to escape even though it was badly damaged, and with Garnet on it. You'll then see a real time cinema where Brahne curses the fact her daughter escaped. There is something fishy going on here... Brahne seems to be needing Garnet for something... =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= EVIL FOREST ENEMIES: Fang, Goblin, Prison Cage, Dendobrium, Plant brain, plant spider ITEMS: Phoenix down, Bronze gloves, Etherx3, leather hat, Rubber Helm Potion, Wrist, Blank's medicine, continental map =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Once you arirve, watch at the cinemas, and you'll be then able to control Zidane. You'll also be forced to watch your first ATE, which is a glimpse of what you'll confront next. Once you can move, talk with the moogle here and save, then go through the trunk. In the next screen, random battles will finally ensue. I suggest you to fight a few enemies to gain levels. Don't forget to steal; these guys normally give potions. Afterwards, head towards the right. You'll see a cinema. When it is finished, you'll have to fight. ________________________________________________________________________________ BOSS ENEMY: Prison Cage HP: About 200. ________________________________________________________________________________ Zidane trances at the start of this battle. If you equipped the mage masher, then this should be a cinch. Use normal attacks with Steiner(or the Minus strike if he loses a considerable amount of HP). With Zidane, select "Dyne" and then select "Fre energy". Don't use "Tidal Flame" because this WILL kill Garnet, finishing the game instanltly. Once you beat this guy, it'll catch Vivi once again. This time around, he'll help you by casting Fire, but Zidane won't be on trance. Use normal attacks and rely on Vivi's fire. Once the Prison Cage its finished, it'll launch some spores which will affect both Vivi and Steiner. Zidane, hopefully, evades them. The action then shifts to the Prisma Vista. You'll see Zidane and Baku having an argument regarding Garnet. Zidane then decides he'll have to look for Garnet alone, without any help. When you regain control of him, return to where you argued with Baku, and get the items in the chest. Return to the spiral staircase and go down. On your way down, you'll have to see several ATEs. Once in the bottom, head a bit left and snag the item on the chest, and then head right. Talk with Blank and enter the room. Inside, talk with Vivi. Once the chat has been finished, check the treasure chest here, climb to the bed's top(the one next to Vivi's) and snag the gil. Return to the room with the staircase. Zidane will suddenly have a flashback, and you'll be given a choice. Bow to save Garnet. Blank then suggests you to talk with Baku. Head left from Blank's position into the next screen. Snag the item on the chest, and go down the stairs. You'll be on the cargo room(where you started the game) once again. Go through the door across the stairs you used to get there. You'll find Baku inside. He'll chat with Zidane, and then leave the room. Snag the item here, and go outside, where Baku will be waiting. In order to leave Tantalus, you'll have to beat this son of a gun. ________________________________________________________________________________ BOSS ENEMY: Baku HP: About 160 ________________________________________________________________________________ I would recommend you to steal the items he's holding, since they're pretty good(an Iron Sword as well as a high potion). Otherwise, stick with the attack command until he gives up. Once the battle is finished, read Baku's messages, and head left once again. Go through the door directly across the stairs, when you'll find Steiner. After a lot of persuation, he'll decide to go with you, and suggest you should visit Master Vivi. Go down from the room Steiner was one, and then all the way right to Vivi's room. Talk to him, and then exit the room. Backtrack to the cargo room, and go through the door at the south. You'll find Blank, who'll gie you a medicine. Snag the item on the chest, and go outside. Cinna will be selling items here, but for a price. Buy what's necessary and save youe game. Enter the evil forest once again then. ******************************************************************************** Level up both Vivi and Steiner here. It's gonna be a lot tougher because you have two more party members, and the enemies will give you less exp. This makes this a lot tougher, as stated before. You should ba able to take them to level 3 though. Once you're finished, go to where you fought the prison cage, and go down the ramp. Then head all the way forwards(You may find Dendobriums who give you more exp.) to a spring, where you'll find a moogle. Heal yourself on the spring, and deliver the mognet card to the moogle here(save your game, too). Then go towards the road at the right portion of this area. Head forwards and go trhought the hole. Watch the cinemas, and then you'll have to fight the Plant Brain. ________________________________________________________________________________ BOSS ENEMY: Plant Brain HP: About 960. ________________________________________________________________________________ This is your first real boss fight, and as you can see(Hp, Hp...) is very, very tough. The plant brain likes to use the Pollen attack, which is terrible for Zidane(and for Steiner, but don't worry about him). But what's worse, is the Thunder attack, which hits everybody. I've seen Lv4 Vivis falling against this simple yet powerful attack, so watch out!. Rely on offense, and not stealing(fro now...). Use sword magic with Steiner(Fire), Fire magic with Vivi and attack with Zidane. After you caused enough damage to the Plant brain, Blank will come. Use him to steal, and finish the fight. After the fight, watch the cinemas, and fight enemies as they come. Watch the CG at the end, and you'll be out the forest. The party will then make a tent(I'm not sure if this Tent heals you) and a moogle will give you the moogle flute, which is used to call for the moogles on the world map by pressing SQUARE. That way, you can save. You'll be out in the world map once the cinemas are finished. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= You're now out in the huge world map of FFIX. Here, random battle will ensure. I would recommend to fight a little bit to gain new abilities and more levels (specially for Garnet). Your next destination, the Ice Cavern, is just south from where you are, but you could go east to a gate, where you can get some nifty items and you'll be also able to buy medicine(by knocking the door). Either way, enter the Ice caver when you're ready. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= ICE CAVERN ENEMIES: Fang, Wyerd, Cave Imp, Flan, Black Waltz(Boss), Sealion(Boss) ITEMS: Potion(x2), Tent, Ether, Elixit, Leather wirst, Phoenix down, Mage Masher. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After the little chitchat with your characters, you may move on. Go up, and then go down the ledges here and snag the item on the chest. Go down the ledge and up again until you arrive on the nexy screen. Here, you have two paths. Select the one on the right, and go up(be sure not to touch the wind or else...). You'll bump into an ice wall. Examine it, and Vivi will melt it. Grab the item, and backtrack to the start of this path. Then, go around the right path, and grab the potion. Backtrack again, and this time around, select the right path and head forwards towards the next screen. In the next area, head right, and you'll see a trunk. Use it to get to the ledge, and snag the item. Then, have Vivi cast Fire on the trunk, which will make it fall. Use it to go down and to get the Mage Masher, which is the same weapon you(hopefully) got from Baku the first time you fought him, so you wasted your time(unless you forgoted to steal this weapon from Baku). Afterwards, head all the way north, and grab the elixer on the chest. Head a little east from the chest to the next screen. Here, grab the items and melt the wall on the left to get an item, then go north. You'll arrive at a branch. If you're feeling unlucky today, go left first, and melt the moogle here to save your game. Afterwards, return to the branch and break on through the right path. In the next screen, a cinema will ensue. The cold mist makes everybody pass out. Zidane will awaken a while later. Equip him correctly, and head towards the "door" on the right. You'll find Black Waltz Number 1, who si the main problem 'round here, so we gotta do a bit of killing. Time to fight wise guy!. ________________________________________________________________________________ BOSS ENEMY: Black Waltz # 1, Sealion HP: 229/472 ________________________________________________________________________________ This is a very tough battle. I was on level 7-8 by this battle, and it was easy. Being on low levels will make it a lot tougher of course. Steal the items from the sealion(Mythril Dagger & Ether), and attack the Black Waltz then. With the Mage masher equipped, about four hits should be enough. Go for the sealion then. Heal by using potions, and if you get into trance, use Tidal Flame, which should be enough to kill the icy beast. Once the battle is finshed, Zidane will go check on his friends. Once you regain control of the party, go up by using the ramps and exit this place once for all. Outside, the party will spot a city near where you appear. Zidane then suggests Garnet to change her name. Surprisngly, Garnet agrees with the thief, and changes her name to Dagger. You'll be able to select another name though. After all real time cinemas are finshed, you'll be on the world map. Dali(the city you saw after you got out the ice cavern) is just north from you. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= You could go to the south gate, which is to the left of the ice cavern exit. There, you can buy items from Mary. On your way to Dali, you could visit the Observatory mountain and talk with Morrid in the house on it to start the Mr Morrid sidequest. =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= Immediately after you arrive, we're off the sleep. After Zidane wakes up, he'll notice that everybody else is gone. Is up to you to find them. Check the room that, although little, has some items and nifty information on out. Go out the inn then. Directly across the in is the item shop, where you can stock up on armor and weapons. Sadly, there is no medicine to stock up from. Go out the shop, and head north, where you'll find Vivi. After the cinema, head to the right and enter the medicine shop. Stock up, and head south. Read what Zidane has go to say, and enter the weapons shop once again. Watch the cinemas, and then return to the inn. Zidane talks about his adventures and mishaps with Garnet. Is not that Garnet ain't interested, but she's worried about Vivi. Go out the inn then(with Garnet in your party) and head north to where Vivi was, where you'll find he's underground. Watch the cinemas, and enter the windmill. There is a hatch door here, but ignore it for now. Go around the machines, and get the stellazio. Go up the stairs and grab the items on the windmills rooftop. Go down then, and go through the hatchdoor. You'll be under...ground(you thought I was going to say "cover"!? Mwhahahahahah. Ok, move on). Go forwards and use the little "lift" to go down. Snag the items on the chest here, and head north. Garnet stops you, and you'll hear two men talking about Vivi. Once the cinemas are finished, enter the little room they were holding Vivi on, and get the items there. Afterwards, head to the right of the room Vivi was on. In the next screen, you'll see a couple of boxes, a barrel, and a wheel. Use the boxes to get an ether, and kick the wheel to get a potion. Examine the barrel then to find a moogle, who'll gladly save your gane. Move on then. In the next area, use the boxes to get the items on the chest. Then go through the the door at the north. In the next screen, we'll finally find Vivi, who is hidden on a coffin(the men we saw a while ago put him in there). After the cinema, grab the items, and head to the right(use the walkway by the machine). Sdvance until you see a cinema. During that cinema, somebody discovers you, but Zidane does the proper thing and saves the whole party. The action will shift back to Steiner. See the cinemas, and then follow mister morrid down the observatory. On the bottom, search for items and grab them. Then enter the house. Mr Morrid will say the ship should have arrived. Go out the house and go south. Steiner will spot the ship, as well as two men taking some things out the ground. The two men spot a "crazy knight running towards them" and flee. Steiner spots a moving barrel and slashes it. The party coms out, and as usual, Steiner argues with Zidane. Suddenly, a blue figure comes flying and attacks your party. ________________________________________________________________________________ BOSS ENEMY: Black Waltz # 2 HP: 1030 ________________________________________________________________________________ This guy is really easy. Have both Vivi and Steiner use Blizzard and Blizzard sword(respectively) and rely on physical attacks with Zidane. Garnet should use Cure in order to maintain the party at good ship(casting Protect on your party is also a good idea). After the battle, you'll be given a choice. You'll be able to enter the ship immediately, or to go to the inn and rest and buy items. The second one is the most recommended, as you'll be able to spend a little gil on items, weapons and to regain your Hit points and magic points. When you're ready to go, head north(from the inn) and all the way right to the sip to get into it. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= CARGO SHIP ENEMIES: Black Waltz Number 3 ITEMS: None =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= The cargo ship is cinema full, and gameplay-less, so there are spoilers here. After Garnet gets mad at Zidane for touching her ass, you may control him. Go throught the door. In the next area, you'll find Vivi trying to speak with the black mages, but they don't answer. Vivi gets sad then. Afterwards, head north towards the end of the room, and go up the ladder. You'll be at the deck, where you'll find Steiner. Watch the cinemas, and you'll get to fight yet another Black Waltz. ________________________________________________________________________________ BOSS ENEMY: Black Waltz # 3 HP: 1128 ________________________________________________________________________________ Vivi will be on Trance on this battle. You'll have Steiner and Zidane as your backup. Have Vivi use two consecutive Thunder, and Steiner use Thunder Sword, and Zidane to steal. Once you stole all of the BW#3's items, have Zidane attack too. This battle should be really easy. After the battle, watch the cinemas, and you'll end up on Lindblum Grand Castle. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= LINDBLUM ITEMS: Kupo Nut, Mini Burmecia, Autograph, Moogle Suit, Glass armlet, ether Hi Potion, echo screen, Tent(x2), Leather plate, Silver Gloves, Ore Leather wrist, Bronze Vest, Mimic card, Wyerd Card ENEMIES: Fang, Mu, Zhagnol =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Immediately after you arrive, the party gets amazed by Lindblum's genial architecture. Garnet feels normal because she's been here before. Before the party can do a thing, a couple of guards will come, and demand for a proof that Garnet is Garnet. She'll show them the falcon claw, and they'll call for Artania. See the cinemas, and after them, you'll be on a place with a fountain, a stair to the right and a lift directly across the fountain. Take the stairs on the right. In the next area, head right and go up when you first can(do not take the staies down). You'll be on the guestroom. Head left and then up the short stairs, and then left again, where you'll find a moogle. You shoud save your game now. To the left of the moogle is a treasure chest. There is another one north of the moogle, too. Once you gotten all of the items, go out the guestroom and return to the area with fountain, and go to the lift across it. Artania will then explain you about the different levels the castle has: bottom, middle, and top. We are heading to the top one. There, we'll see a cinema where Cid is finally introducedto you(what a surprise, eh?). After the cinemas, you'll see Zidane entering a bar, where he'll order the stupid special. While there, he'll meet an old girl he knew before. After a while, he'll finally remember who she is. Freya is the name. They'll talk about the festival of the hunt. Afterwards, you'll see a cinema regarding Garnet and Cid, where you'll finally learn what happened to Cid. After this cinema, you'll see Zidane on the inn. Talk with Vivi, who leaves, and go out your room. Enter the room next to yours and save your game. Then go down the stairs. Check the tea-table for more gil, and go out the inn. Directly across it is the aircab, but don't take it just yet. Instead, head all the way north to the next screen. In here, you'll see two paths. The left one takes you to a church. Enter it, and go up the ladder behind the altar, and snag the item on the chest. Return to the path split again, but take the right path this time around. You'll reach an area with a big pillar in the middle, as well as shops. Here you'll find the armory(right) the medicine shop(north) and synth shop, which is northwest. I recommend snything some weapons, specially the Ogre. After you are done, head back to the inn and enter the aircab across it. Go to the theater district. After you arrive, go out the aircab. In the next area, go a bit south and enter the house to the right. This is the artist house. Grab the item on the chest here, and then exit the artist's place. Head towards the stairs ad go down. In the next area, you'll see a big construction site. Enter it. This is the tantalus hideout. Here, Zidane will start to sleep, and you'll see more ATEs. Afterwards, grab the gil on the chest, and grab the Mini Burmecia which is in the second level of beds. Go out the hideout, and south, then go down the stairs. In the next screen, you'll see a lot of Lowell fangirls, as well as a big moogle. After the spectacle, go back to the aircab, but don't enter it just yet. Instead, enter the artist house, talk with the artist, and go out his house, and go down the stairs. Go south and head towards you found the moogle. Talk with fangirls, and then Lowell will appear, as well as the moogle. The moogle will then leave. Follow it to the artist house, where you'll find Lowell. He'll give you his autograph. Check on the barrels for the moogle suit. So, Lowell was the moogle!. After you laugh your butt out, head towards the Aircab and head to Lindblum Grand Castle. After you arrive, head south to the next area. Then, head left, up the stairs and right. Head south then. You'll be on the fountain area once again. You'll hear Dagger's voice. Try to use the lift, but some punk ass guard won't let you pass. You can kiss my @$$!. Oh well, I cannot be helped, so go up the stairs on the east part of the room. Head right, but this time around, go down the stairs, and head left, where you'll find a guard snoozing. Talk with him, and Zidane takes him to the guestroom, where he puts the guard to snooze once again, and takes his clothes, Head towards the elevator once again, and select to go to the "upper level". In the upper level, Zidane takes his clothes out. Avoid being seen by the guards, and take the stairs on the left. Go around the big machine here, and go up the stairs. You'll arrive at a lookout. The guard here won't pay attention to you, so, head to the left and then north, where you'll find Dagger. Zidane will talk with her. After they are finished, Zidane will look through the telescope nearby. You must mark all the locations in the map before you can exit the telescope view. Ceebell River = By the south gate(below it) Marshland = Right in the middle of the map, around the forests. Aerbs Mountain = They surround Burmecia South Gate = To the north ???? Forest = Around where you see Chocobos Aerbs Mountain(right) = They surround Alexandria. Afterwards, watch the long cinemas. After all of this worthless information and cinemas, you'll see a lot of people preparing themselves for the festival of the hunt. People will give freedom to Mus and Fangs. You'll then see Zidane and Co. on the guestroom. A guard will then come and ask for what you want to receive if you win the festival. If Zidane wins, you'll get 5.000 Gil, if Freya wins you'll get a coral ring. If Vivi wins, you'll get a card(Prisma Vista). The best bet is obviously Zidane's(even though Vivi's is not so bad). Is really hard to me to give you an exact strategy, so all I can say is... Good Huntin'. Once the festival has been finished, you'll be taken to the upper level, where you'll get your prize. Regardless of who won, you may get a different item(the ones listed above). You'll also get the "Master Hunter" key item. After you receive your prizes, a wounded Burmecian guard will come. He'll say that Burmecia is being attacked, and ask for your help. He then passes out. As a good knight, Freya will offer her help. Zidane then adds himself to the mix. Same goes for Vivi. Garnet wants to go, but Zidane won't let her. Watch the following cinemas until you can control Zidane once again. You must go to the bottom level and take the trolly to the dragons gate. Level up and buy items first(heal yourself at the inn, too) and save, because you won't be able to return Lindblum for quite a long time. When you are ready, take the trolley to the dragon's gate. Save your game, and go out the world map. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= WORLD MAP/QU'S MARSH ENEMIES: Serpion, LadyBug, Ironite, Vice, Hedheog Pie, Axolotl, Gigan Toad ITEMS: Moccha Coffee =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Go north from the dragon's gate and you should find a marsh. Enter it then. This is the Qu Marsh. Head north, and you'll find Mogster. You can talk with him for information about the game. You should also notice several paths by him. Take one, and head north. You'll arrive at a pond. There is a Qu named Quina here who is catching frogs. Catch one by yourself, and offer it to he/she(Quina). After you do so, you'll be taken to a house in the marsh. You'll find Quina's professor, who'll tell Quina that there are so many yummy-things in this world he has to see. In other words, Quina joins your party. Leave the marsh and head north until you find the Gizamaluke's grotto. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= GIZAMALUKE GROTTO ENEMIES: Black Mage, Hornet, Skeleton, Lamia, Gizmaluke ITEMS: Gizamaluke Bell, Holy bell, Bronze Vest, Mythril Gloves, Magus hat =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After you see the cinema, you'll be on the grotto itself. Head north and try to open the door. Zidane will say the door won't budge. Head right from this locked door, and talk with the guard lying on the floor. After you talk with him, you'll get a bell, and the guard will pass out. Use the bell on the locked door, and go through it. You'll see Zorn and Thorn, the same you saw back at the beginning of the game. They'll throw at you 2 black mages. When you beat them, Zorn and Thorn will escape. Take a right and go down. You'll have to beat a black mage. When you beat him, you'll get another bell. Now, go north. There are two doors atop a set of stairs, and one to the right. Open the one on the right. You'll come to a big staircase. Advance through it, and pick up the items along the way(by making use of the field icon). Once you reach the center of the room, you'll see a female Moogle. She'll say that her husband is trapped below the big bell here, and she can't do a thing about it. She'll then notice Vivi has a Kupo Nut on his possession, and will ask for it. Vivi will hand it over. The moogle will then offer the nut to her husband, who comes storming out the bell, just to get the kupo nut. Both moogles then enter a door to the left. Follow them. There are two moogles here. The female one will save the game for you, and let you use a Tent as well as mognet. By the male one is a rope. If you use it, you'll appear on a plateau above the grotto. Here, you'll find certain enemies... what enemies?. Oh, you're going to be surprised... you'll find Grand Dragons and Garudas. This enemies are very strong and WILL make mincemeat of you. So, avoid this rope from now. Try to exit the room the moogles are on, and they'll give you another bell. Use this bell on the door to the left, and go through it. Watch the cinemas. ________________________________________________________________________________ BOSS ENEMY: Gi§amaluke HP: 3175 ________________________________________________________________________________ This guy is really, really tough. His two main attacks, tail attack and Water are extremely powerful. Both of them cause around 300 points of damage. Have Quina use Potions to heal, and have Vivi cast Thunder. Freya should jump(it causes more damage than her normal attack) and Zidane should steal(you can get an Ice Staff from this guy) and attack. This is a really tough battle, but you should be able to win. After the fight, the action will shift back to Garnet. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= SOUTH GATE ENEMIES: None ITEMS: Gate Pass, Multina Racket, Potion =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= You'll arrive at the entrance. With a lot of persuasion, Steier will be able to get inside the gate. In the next area, you need to get people far away from a nearby alleyway. Talk with the Part time Worker May, and she'll just move when you console her. Talk with the Earnest Young Man, and tell him you are here to work. Then, go and talk with the worker on the left, who is actually slacking off. Go and talk with Earnest Young Man once again, and he'll move. Then, enter the alleyway, and Steiner will vigilante then entrance. You'll be given a choice. If you select to watch to the "other direction", Steiner will see Garnet naked(he'll turn around rapidly). After Garnet puts her clothes on, you'll be on the are where the cable car is. Buy items and save your game, and equip both Steiner and Garnet with the best items. Once you're ready, get into the cable car. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= BURMECIA ENEMIES: Magic Vice, Black Mage, Ironite, Mimic, Basilisk, Beatrix ITEMS: Potion, Soft, Germinas Boots, Ether, Tent, Phoenix down, Mythril spear Lighting staff, cancer stellazio, protection bell, kupo nut. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Go north after you are out the world map to enter the city. As soon as you enter, your party will have a little chitchat, and then enter the city properly. Inside, check behind a brown, flipped box for another Stelazzio, and then head all the way north. You'll see Zorn and Thorn on a balcony once again. They'll throw at you two black mages, who'll attack you. Beat them, and enter the door to the right. There are two chests here, grab them(you can't get past the second floor, sadly) and get out. This time around, head to the right and go up the stairs. Enter the door at the top. Grab the item behind the stairs(which is on a chest and is a soft) and go up the stairs(ignore the chest because it is ab ebemy) and then head left. You'll come across a big door, like the one you saw the grotto. It also requires a bell to be opened. Head left once again. You'll be on the third level of this place. There is a chest to the other side. WALK across the the bridge, and get the Germinas Boots. Then return to the place where Zorn and Thorn threw at you black mages, and enter trough the door to the left. Go up the second floor, and head towards the door here(the path above fell and formed a bridge). In the next area, go to the lower right portion of the room, and select to go out to the balcony. Outside, Zidane will jump to the other balcony and enter a room. There, talk with the wounded soldier, and he'll tell you that there is something hidden below the bed. Go around the bed, and search until the ! sign pops up. Press X then and Zidane will retrieve the bell then. Return back to the balconies, and head all the way back to where Zorn and Thorn threw at you the black mages, and go through the door to the right. Then, head towards the big bell door you saw before, and use the bell you just got to open it. You'll be on a big staircase. A couple of burmecians will appear, and when they see Vivi, they'll think you're part of the enemies. But they spot Freya, and everything will be all right. Go up the stairs then. In this area, enter the door right down the middle(ah... brings back memories 'bout "Parent Trap"). You'll see two Burmecians. The female one wants to take his wife/bf out, but he's seriously wounded. The statuse behind them will suddenly fall, But Zidane will save them before it does so. They'll thank you and then leave. Afterwards, head to the right and go up the stairs. There are two doors here. The right one is blocked, so ignore it out. Instead, go through the left one. Grab the items and head north and go through the door. You'll see two "warehouses". Enter the one to the left, where you'll see a short cutscene. During it, you'll get the Mythril Spear, which can be used by Freya. After the cinema is finished, go out the warehouse, and enter the one to the right. There is a moogle inside. Save(you can also buy items from him) and get the item behind the moogle. There is a lighting staff. It lets you learn the spell Thundara. If you already go the ice staff(from Gizamaluke), you should already have the Thundara and Blizzara spells. Afterwards, sae your game, and head north by using the path on the middle. You'll be at the outskirts of the castle. Freya will jump in, as well as Zidane. Vivi can't, so he'll have to find another way in. Inside, the party will hide behind some statues, and heard what the fat-ass, ugly-butt Brahne has to say about. You'll also spot general beatrix next to her, and a "man" with white clothes and wuss-looking clothes(he looks like a woman you know). During the conversation, a Burmecian soldier will sneak in, and try to challenge Beatrix. The guard is no challenge against her, so the party intervenes. You'll then have to fight the toughest woman in the world, the femal version of General Leo(Final Fantasy Six). ________________________________________________________________________________ BOSS ENEMY: Beatrix HP: 3630 ________________________________________________________________________________ Beatrix is definitely not pushover. Her attacks(specially Shock) do a lot of damage and normally kill characters in one hit. Immediately set up Rei's Wind with Freya to regain HP gradually. Use as much as magic as you can with Vivi(Ra spells such as Thundara and Blizzara[which are the only ones you have] ;) and have Zidane attack(you could also Steal if you're feeling like a stupid today). Quina should use physical attacks/potions/blue magic(if you have Mighty Guard, USE IT GODDAMIT!!!!!!!!). Once you caused Beatrix enough damage, the battle will end, and the first disk will end. ================================================================================ 2. DISK TWO ================================================================================ =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= SUMMIT STATION ENEMIES: Black Waltz # 3 ITEMS: Phoenix down =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Finally, rest after those lengthy battles and everything. You'll be on the Summit Station, and Garnet will finally spot her beloved Alexandria. To get there, they must wait for the next cable car. Therefore, we should go to rest. Use on of the walkways and head right to the rest room. There is a lot of people here, as well as a moogle, who'll be more than happy to save your game. Next to the moogle is a man who sells medicine and weapons. Buy he necessary, and talk to the attendant to continue with game. Garnet will then hear two voices outside she apparently recognizes. Fast as a thunder, she goes out and finds two of the infamous Tantalus thief, Marcus and Cinna, who are going to Lindblum in order to save their bro(Blank). Marcus is headed to where you are heading(Treno). When the cable car arrives, Marcus leaves his pal stranded, and enters the cable car leading to Treno with the Garnet and Steiner. Inside the car, select a seat, and then you'll see a couple of cutscenes, and you'll learn that Marcus is going to Treno to get a rare item called the supersoft, which can be used to de-petrify Blank. Suddenly, some ruckus is heard outside, and your party must discover what it is---and eliminate it. ________________________________________________________________________________ BOSS ENEMY: Black Waltz # 3 HP: 1292 ________________________________________________________________________________ Black Waltz 3 is a pushover this time around. He can use attacks such as Thundara and Blizzara, as well as Freeze, which is a new spell to you that freezes(duh) characters instantly. After they're freezed, if they receive an attack, they die. Use both Steiner and Marcus to attack, and Garnet to heal and cast protect on the party. Keep the pressure up, and you should win. After the battle, you'll arrive on the South Gate. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= SOUTH GATE ENEMIES: None ITEMS: Elixir =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= In the first screen, a certain somebody will tell you that in the next scree, the path branches, and the one to the left takes to Dali and the one to the right to Treno. You can also buy items here. Afterwards, go north into the next screen, to the branch. Head to the right. Now, keep moving forwards until you reach a wrecked bridge. Garnet will jump across the gap instantly, so don't worry. At the other side of the bridge, go down towards the bottom of the screen, and grab the gil on the chest. Then, go up and then right towards the gate. Show your gate pass to the guards, and you're off the world map. ============================================================================= WORLD MAP ENEMIES: Ghost, Mandragora, Carve spider, trick sparrow ITEMS: None! ============================================================================= Treno is very near from where you appear. Go north, and then take a right and you should see a city which looks like an Italian colosseum from the Cesars era. But don't go there just yet. Instead, head all the way north and walk across the forest. On the forests, you'll find an enemy called Mandragora, which are very tough, but they also give you a lot of experience. Don't fight them just yet, though. Keep heading north until you reach a "dead end". Then, look to your left and you'll see a hole. Enter it. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= QUAN'S DWELLING ENEMIES: None ITEMS: Scorpio Stellazio, Phoenix down =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= From tne entrance go all the way north and search for a rope. Go down it, an dhead towards the pond. This pond replenishes all of your MP and HP, and should be used if you're serious about training your characters by fighting Mandragoras outside. Direclty south of the pond, at the bottom of the screen, is another steallazio for your collection. Once you get it, take the rope back to the main level and head to the next area. In here, use the ladder to get an Ether, as well as a note about Vivi. From the ladder, go right, and you'll arrive at a lookout(the "peak"; that's how I call it in this guide). There is nothing there by now, so, leave. WORLD MAP ========= Head south towards Treno. Enter it. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= TRENO ENEMIES: Griffin(disk2), Catoblepas(disk3;first 1/2), Amdusias(disk3;second 1/2) Behemoth(disk4) ITEMS: Mythril Dagger, Power Belt, Tonberry card(defeat Griffin), 15.000 Gil (defeat Catoblepas), Runing shoes(defeat catoblepas or Amdusias) Circlet(defeat Behemoth) =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Treno, like Lindblum, is one hell of a city. There are lot of items and secrets here, so you should follow this guide. Because a lot of people will using this portion of the guide, I'll exclude the spoilers. Ok, after both party members leave Steiner(you:) alone, watch the ATEs and head a bit left to a pond. Throw Gil at it, and the 11th time you'll get yet another Stellazio. Afterwards, use the path to the left. In this area, head left, and take the ladder down. If you continue heading left, you'll get to a locked tower, so ignore it. Watch the ATE that comes out, and then head up, and take a left. Enter the big mansion which is just above the Café. Inside, go left, and then south. You'll find the four armed man that pickpocketed Garnet a while ago. When he notices you're her bodyguard, he immediately hands down the Power Belt, the item he spend the money on. Once he leaves, keep heading south to the next screen, which is the synth shop. Synth necessary items, and then go out the building. Outside, head all the way north to the next screen. You'll find a circular house with lots of pigeons around it. This is the house of Queen Stella, who is looking for the famous Stellazio. Enter the house, and talk with the woman on the throne to deliver all of the stellazios you've found. When you deliver one, Queen's Stella assistant will give you a certain prize. It is very important to get the Blood sword, specially if you're serious about leveling up Steiner. Once you have gotten your prizes, go out Queen's Stella house and head south to the next screen. In here, head all the way south once again. In the next screen, head right to find the card stadium. There, you can buy cards from, and challenge the people outside to card games. You should avoid this since you're pretty weak at this moment. The Usher can also tell you about the basics of card gaming. Once you're ready, continue to the right past the card statidium. In the next screen, you'll see a moogle who is trying to escape from a dog. Wait her for land, and talk with her to save your game or to deliver some mognet cards. Directly to the right pf the area the moogle is one is a big door, which is the entrance to the weapons shop. There, you can challenge the griffin below. If you have the blood sword and you're feeling confident, then do it. You could also buy new equipment and weapons here. Once you are ready, go out the store and head south. Ignore the flight of stairs. In the next area, enter the big door, where you'll find Garnet. You'll now control her. Once you control Garnet, go out the auction house(you could bid if you have enough money...), search to the left of the door for gil, and then head to the right to the next screen. In here, head north(forwards), and take the first right you can. Go up the stairs(ignore the drunken man :) and head south towards the screen to the next area. In here, you'll be on Treno's poorer portion. Go down the ladder across the inn. Grab the items on the chest, and buy items if you need to. Go around the stand, and get the Treno stellazio. Once you've gotten these, go up the ladder again and enter the inn. In the inn, you could rest if you want to, or go down the stairs, where you'll find Marcus. You can tell him that you're ready whenever you want, so you can continue with the history. Prepare yourself, and tell him you are reayd. He'll take you to Baku, and both of them will take you to the docks. Head to the right and then down the ladders until you arrive where baku is. Afterwards, you'll see a short cutscene involving Kuja and the man at the action house. Once it is finished, you'll se a cutscene, with Garnet and Steiner. When it is finished, you'll be on a house. The party will start looking for the supersoft, and suddenly, somebody will appear. It turns out to be doctor Tot, which was Garnet's tutor. Watch the cutscenes. After the party returns to the inn, go out it, and head all the way south, to the town's entrance. Head to the left, to the next screen. In here, head all the way to the left, to reach the now unlocked tower. Talk with the little guys here, and then go up the short stairs, and go through the big brown door. You'll be on the bottom part of a big, big ladder. Go up this ladder, to reach the summit, where Doctor Tot is. Marcus immediately takes the supersoft. After the cutscenes, talk with Tot, and you'll see a flashback. After it, Tot will tell you he knows a way to take you to Alexandria. You have to go down the stairs here. Before doing so, go back to town and save your game, and buy items. Then go down the stairs to enter the Gargan Roo. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= GARGAN ROO ENEMIES: Dragonfly, Crawler, Ralvurahva ITEMS: Chain Plate, Phoenix down =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= You appear on a circular room, with two paths. Tot tells you that in order to use the "ancient transportation device" you must some levers 'round here in order to call for the Gargan. First off, use the moogle here and save your game. Then, take the left passage, and look for a lever. Pull it, and return to the circular room with the moogle. Take the right path then. Go to the right, and Tot will come immediately, and give you in depth information regarding the gargans and the gargans roo. Once he's finished, pull the lever, and a massive insect will come. We must make it stop. Run to the left side of this area, and pull down the level with the "feed" lettering. Once you do, the gargan stops for a while, and the party gets in. As you travel to the exit, a massive snake attacks. ________________________________________________________________________________ BOSS ENEMY: Ralvurahva HP: 2296 ________________________________________________________________________________ This battle will be really easy. Use Garnet to heal, and both Marcus and Steiner to smackdown the snake. You could also use Minus Strike with Steiner, specially if he has a lot of HP to share. Garnet should also cast spells such as Protect and Shell. This is a really easy battle anyway. Watch the cutscenes, and then the action shifts back to Zidane. After the party exits Burmecia to the world map, head to the west until you find a furious sandstorm which is the representation of Cleyra. Before entering, you may want to do a bit of level-up. In the outskirts of Cleyra, sand scorpions normally attack. These guys give a lot of exp. Sadly, they're rather infrequent. Once you are ready, enter the vertex... er, the sandstorm. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= CLEYRA'S TRUNK ENEMIES: Dragonfly, Sand Golem, Carrion Worm, Zuu ITEMS: Phoenix down, ice staff, Flame staff, magician shoes, ether, tent, Needle Fork, Kupo Nut, Desert Boots, Remedy, Mythril Vest, Mythril Gloves, Potion, Elixir, Hi Potion, Gyshal Greens =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After the short cutscene at the start of the trunk, go north until you reach the next screen. Here, look for a switch at the top of a short set of stairs, and flip it off. Now, go north, and grab the phoenix down along the way. Keep heading north until you reach the next screen. Look at the bottom of the screen south of the tree and get the partially hidden Magician Shoes. Hidden by the tree is also an Ice Staff, which will come useful later. Then, head to the right to the next screen. In here, just make your way to the north to the next screen, and grab the ether. Go down from the chest, and examine the hole. This will make the room below to flood. Go out then. Now, head south, but stop about half of the way. Use the rope, and go through the hole(the rest of the path if flooded with sand, making it a blocked path). In the next area, walk across the sand to the left and go through the hole in the "wall". In here, you'll see a ramp leading up, but instead of taking it, go around it and get the needle fork. Then, take the slope north until you find a split. The left is a short path which leads to a moogle. Deliver a mognet card for him(if you have it) and you should receive a Kupo Nut. Afterwards, go a bit right and take the ramp and head north. You'll come to another branch. Take the path directly to the north, and snag the flame staff. You now have all of the Ra spells in your possession. Backtrack to the branch, and take the other path into the next screen. In here, you'll spot a bridge. Cross it and go through the hole. You'll get in a place with three different paths. In the center one, check behind the pillar to the north, and the behind the wall to the left of the pillar to get two items. Then, head forwards to the "darkness". In the next screen, flip the switch to make a chest available in other place. Go back to the area with the three paths, and take the one to the right. You'll see yet another branch. There is one leading to the north(forwards) and the other leading to the east(right). Take the east path. Head forwards towards the chest you just unlocked before, and get the item inside it. Double back to the branch, and take the north(forwards) path. You'll arrive at a room with whirpools, and two chests. To get the chest, get into the first whirpool, and mash the X button. Point the left stick BACKWARDS, and when you come out the hole, you should land on the hole next to a chest. Do the same thing, and grab the item on the chest. Get into the whirpool once again, and press X a la lata. When you're about to come out, point the stick to the right. Grab the item, and head through the hole on the wall. You'll reach a ladder which leads to Cleyra settlement. Grab the gyshal greens to the left of this ladder, and take It up. Go right, and then north into the city of sand. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= CLEYRA SETTLEMENT ENEMIES: Antlion, Type B, Alexandrian Soldier, Beatrix ITEMS: Phoenix pinion(x3), Remedy(x2), Ether(x2), Ore, Thunder Gloves, Mythril Gloves, Mythril Vest, Gyshal Greens, Echo screen, Yellow scarf, elixir Phoenix down, emerald =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= As you arrive in the city, Freya rushes towards the cathedral where the Burmecian King should be. One of the oracles will then offer you a tour. Go ahead and take it. The oracle will take you to a lake, whose waters are clear as a day. Thinking about it makes me thirst, you now. Anyway, on to the tour. After showing you the water's splendor, the oracle will take you to marketplace. Next, you'll be taken to the windmill, which maintains the sandstorm alive. You'll be taken to the observatory then, where Cleryans look at the sandstorm's beauty. Lastly, you'll be taken to the cathedral. Ultimately, you'll be taken to the entrance. Go up the stairs to the next area, which is the one with the lake on it. In here, take the stairs leading up, and keep taking ladders and slope until you find a group of rat people(burmecians). These are Dan and Co., and even though seeing Vivi with you doesn't make them happy, they'll still sell you armor as well as weapons(items?). Directly behind them is the inn, which you should enter. Inside, there is a very sad Vivi who you can't help. Search on the in for items, and talk with the moogle on the second level, who has a letter from Ruby. Once you've done your thing, go out the inn and take a right. Go up the stairs, and head north until your reach the cathedral. Enter it. Inside, head forwards and talk with the oracles, who'll tell you Freya's messages. According to Freya, you should wait her at the inn. Go to the inn, and somebody enters the inn, and tell you the Antlion is attacking a little kid. The oracles ain't any help, so, save your game, and go out the inn. Then go south all the way to the bottom(the entrance). There, take a right. You'll find the Antlion, who's holding Puck, the same guy you found at Alex. He is a prince!. A battle will then start. ________________________________________________________________________________ BOSS ENEMY: Antlion HP: 2938 ________________________________________________________________________________ This guy is extremely easy. I've read various guides, and all of them say this guy is hard, but is actually easy. All you need is a level 20 Vivi with Blizzara and the Ice Staff equipped and Rei's Wind. First off, set up Rei's Wind to maintain a good level of health. With Vivi, launch Blizzara like a madman. It causes like 1.000 points of damage. Have Zidane rely on stealing, and Quina do nothing. This guy counters physical attacks, so be sure you're in good shape. It should be really easy though. After the fight, You'll see more cutscenes. Freya will be taken to the cathedral, were the burmecian king will tell her to participate on the ceremony to strengthen the sandstorm. Freya will accept ipso facto, and she and the other Cleyrans will start to do some weird dance. Suddenly, the harp strings will snap out, and you'll see a cinema in where the sandstorm finally disappears. The Burmecian king is scared. After this scenes, the action will shift back to Alexandria. You'll see a couple of cinemas, and you'll also have to make a choice on them. Once the cutscenes are finished, you'll return to Cleyra. You'll be on the lookout. The party wants to go to the bottom of the trunk to learn what's going on here. Zidane will say he'll go and search for Vivi. You'll then control Freya for a short time. Head towards the inn, and enter it. There, you'll find Siltzkin as well as another moogle. Siltzkin is selling one of his popular combos, which is a Hi Potion, Phoenix down and an Ether for 444. Afterwards, go out the inn and head to the entrance, where the party will regroup. Now, head towards the trunk. NOTE: As you advance through the trunk, Alexandria soldiers will attack. In the trunk, go down the ladder you used to enter Cleyra settlement, and head to the right. You'll come to the whirpool room, but the whirpools are down. Head to the right to the next room. You'll come to a branch. Head all the way south, and you'll be on the on the room with the three paths. Head a bit to the right, and then south towards the TV screen. When you reach the next area, Prince Puck will come and tell you that Cleyra is being attack!. The plan was to take you out Cleyra so they could attack full-force. You'll be taken back to Cleyra. As you arrive, two black mages will appear. You'll need to kill them in order to advance. Once they are finished, take a right. There, you'll find Siltzkin as well as a save moogle. Save your game because things are going to get tricky soon. Head to the entrance again, and go north up the stairs. You'll find two oracles. You'll know must select the correct way to take them through. Select to the right. In the next screen, go north onto the next screen. In here, you'll see the Burmecian family again, and you must guide them. Select to go to the left. You'll come to a Black Mage. You'll have to beat it. Once you do, Zidane will go through the left path. In the next area, you'll have to guide the Burmecians once again. Take the right path, and go through the bridge. You'll then have to fight two Alexandrian Soldiers. Once you beat them, you'll follow the Oracles and the Burmecian. When prompted, tell the burmecians is still not safe. Then, you'll spot two Cleyra in the lookout. Zidane suggest to go to the Cathedral so everybody can be safe. You'll then head to the north. When you arrive at the cathedral, a couple of Black Mages will surround you. It looks like everything is lost, but then a Burmecian, Sir Fratley will come and liberate you. You'll the enter the cathedral. Inside the cathedral, the party will talk with Fratley(Freya specifically). But there is something just odd here. Fratley can't remember Freya. Zidane then comes as well as the Burmecian King. Fratley won't be able to recognize the king either. Puck will then come and clarify the situation. During his journey through the world, he found Frately, who couldn't remember him. He's been suffering amnesia. He'll then leave. The high priest will then give the party the freshest news. Beatrix, the toughest woman in the world has stolen the emerald used to maintain the sandstorm. Watch the cutscenes, and you'll be then able to control Zidane. Talk with the people you saved to get some nifty items, and save your game. Then go outside the cathedral. ________________________________________________________________________________ BOSS ENEMY: Beatrix HP: 4736 ________________________________________________________________________________ Beatrix is a tough as ever. First off, set up Rei's wind to maintain your health up. Have Vivi cast Slow on Beatrix to prevent her constant shock attacks. Then, start attacking. Use Fira with Vivi, and Lance with Freya. Zidane should perform normal attacks, and use Potion on the party. Remember, her Shock attack does a lot of damage('round 900) and is normally enough to kill a character. Once the battle is finished, Beatrix will use the black mages to escape Cleyra. Zidane and the rest of the party will do the same. If you have Quina in your party, she WON'T follow you. After you arrive at the Red Rose, you'll see Brahne, who wants to test out her new Eidolon, Odin. You'll then a cinema win where Brahne calls for Odin, who throws his Lance at Cleyra and tears it up. Brahne is astonished. Once in the Red Rose, both Freya and Vivi will be very sad because of the incident. Then, Zidane will spot somebody is coming, and he'll hide. Is Beatrix. Read what she's got to say. When you can control Zidane, go up north up the stairs, and then head to the left. You'll come to a door, and the party will eavesdrop at Brahne. Beatrix hands over the jewel, and Brahne tells her plans. Once Zidane hear this, he'll decide he's to go to Alexandria ASAP!. We must now search for a way to get there. Once you can finally control Zidane again, go north(right)to the next screen, and then go south(left) to find a moogle. Use it to save your game, and then go north(right) and go down the stairs. In here, move south and talk with Vivi. He'll tell you he knows of a way to go to Alexandria easily. There are tele- transporters here, and they'll take you to Alexandria. The party will then use them. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= ALEXANDRIA ENEMIES: Alexandrian Soldier, Bandersnatch, Zorn and Thorn, Beatrix, black Mage, Ralvuimago =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= You'll start on a cage, where both Marcus and Steiner are being held. Now, you must go out your prison. What you should do is to press right after the cutscene is over. Once you see the cage is stopping, press left, and do this successively. In other words, if the cage reaches the extreme right, press left, and if it reaches the extreme left, press right. Once you are free, equip the blood sword. Head to the left, and wait an Alexandrian Soldier catch you. Once she does, kill Marcus, and kill the soldiers. Because you have the blood sword, you'll be healed. If you equip the level up ability, you'll get a lot more exp. This way, you'll be able to level up Steiner very fast. Once you are ready, climb the ladder at the end. In the next screen, Marcus leaves Steiner so he can go and look for Blank The party will suddenly appear. Zidane will inform Steiner about the situation, and as always, Steiner doesn't believes you. Vivi will intervene, and Steiner will finally understand. You'll advance to the next screen then. In the next screen, you'll be taken to the south, and Marcus will lock the door. He'll finally leave. Once you can control Zidane, go south to the next screen. In here, go through the two Alexandrian Soldiers and take a right. In the next screen, go a bit to the right, and then head north. In the next screen, head to the north to enter the castle. Head north and go up the stairs, then either go left or right, and then south. Take a left/right and go through the door. In the next screen, go up the stairs to the left(you could enter the room to the right; there is a save moogle there, I believe. Go up the stairs then. In the next screen, head north and through the door. In this area, head north and advance through the door. You'll arrive at Brahne's room. Garnet ain't here. Examine the candle to the right of the chimney to open a secret passage. Go through it. In the next area, you'll see a moving platform. Advance a bit forwards so you're in the edge. Wait the platform to come by, and press X. You could grab the items on the chest, or just ignore them and go towards the stairs to the right. Go down the stairs until you reach a circular platform with missing piece. You can head north, or south. Go north. You'll reach the place where Garnet is being held. Go north towards Garnet, and watch the cutscenes. ________________________________________________________________________________ BOSS ENEMY: Zorn and Thorn HP: 4896/2984 ________________________________________________________________________________ These guys are pretty easy. Have Freya set up Rei's wind, and then use Lancer. Steiner and Vivi should Blizzard type attacks, and Zidane should steal. Keep in mind that the twins will every now and then charge the "Meteor" spell. If they do, hit the one who's charging the spell to nullify it. Once you finish one of them, the other goes down with him. Once the cutscenes are over, you'll have Garnet in your hands. She's been badly wounded, and you must take her to Brahne's room. Go south out the room Garnet was on, and head right. Go up the stairs towards the spinning platform. Cross it, and enter Brahne's room. In there, Zorn and Thorn come, as well as Beatrix(you know that this means...). Watch the cutscenes, and the toughest woman in the world will challenge you to a final, decisive battle. ________________________________________________________________________________ BOSS ENEMY: Beatrix HP: 5709 ________________________________________________________________________________ She's as tough as always. She'll use Shock, which causes around 1.000 points of damage. My first time through Freya, Zidane and Setiner were able to resist this attack, because they had around 1.200 Hit points. Problem is, that this takes a helluva lot of time. Anyway, she'll also use Climhazzard, which hits everybody quite hard, and Thunder slash, which is a thunder element attack. Set up Rei's wind, and start bombarding Beatrix with Lancer, Blizzara attacks(sword magic/normal magic) and stealing. Once you've caused her enough damage, she'll use Stock Break once again. Zidane finally makes Beatrix change sides. A bandersnatch attacks them. A party conformed by Freya and... wait for it... Beatrix will have to fight it!. This battle is a definite pushover, because of 'Trix tremendous strength. Once you've finished off this monster, you'll have to control Zidane. Use the spinning platform and cross to the other side. Go down, and beat the black mages. Near the bottom, a bandersnatch catches on you. Beat it, and continue down, until you get to fight more bandersnatches with 'trix, 'teiner and 'eya. Once you've beaten them, you'll switch back to Zidane. Go down to the bottom, and then south(you could go north and you'll find a moogle. Save if you want/use a Tent). You'll be apparently trapped, but then, Marcus and Blank will save you. Watch the cutscenes, and board the Gargan. This ain't going to be a pleasure ride though. ________________________________________________________________________________ BOSS ENEMY:RAVUILMAGO HP: 3352 ________________________________________________________________________________ This boss is also easy. Have Vivi cast Blizzara, and Garnet act as a medic. Zidane should use physical attacks and steal items. If the snake coils up, avoid physical attacks. You can still use magic even if it is coiled up. Once you've beaten the monster, watch the FMV, and you'll be then at Pinnacle rocks. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= PINNACLE ROCKS ENEMIES: Sand scorpion, Zaghnol, Seeker Bat ITEMS: The Ogre, Mythril Vest, Mythril armlet, Peridot =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After you arrive, you'll see a short conversation between your characters. During the conversation, an old man will appear. This old man will talk about how Eidolons follow their masters, and only their masters. Odin followed a greedy master, therefore, he destroyed Cleyra. The old man will then give you his name, Ramuh. Garnet immediately recognizes him as an Eidolon, and asks for his help. He says that if you assemble the hero story, he'll let you summon him. After the talk, you'll appear on the next screen. Go right, and examine the ledge to find Ramuh. He'll recite the Hero's piece. Go left to the next screen. In here, head left, and talk with Ramuh, who'll tell you the beginning part of the history. Afterwards, head a bit right, and then go south. Talk with the moogle if you want to save your game. Then, go down and to the right. Grab the item on the chest. Go right past the slope, and then go north, and then right. You'll find Ramuh below the save moogle. He'll tell you the human part of this story. Go left into the next screen. In here, you'll se two chests and a slope. Try to get the chest to the left, and Ramuh will appear again. He'll tell you the cooperation part of the story. Afterwads, go up the slope, and head north, and then take the first right you can. Go south a bit, and then to the left. Head left until the field icon pops up. Pres X then. Grab the chest, and then jump down. Here is the last part of the story!. Is the Silence portion. After Ramuh tells you this part, go south, and then go up the slope. Head all the way back to where you jumped, but this time around, continue to the left. You'll find Ramuh. You'll know have to assemble the story correctly. I'm not sure about the combination, so I'll have to rely on A Tadeo's. He used the Beginning, cooperation, silence & ending. For the ending, you can make any choice you want. Once you assemble the story, Ramuh will talk a bit with Dagger, and then give her the Peridot, as promised. Afterwards, watch the cinemas, and when prompted, select to go down the cliff. You'll then see how Atomos, another Eidolon summoned by Brahne, destroys Lidnblum. You'll end up on this city afterwards. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= LINDBLUM IN RUINS ENEMIES: None ITEMS: Ether, Phoenix pinion, Ore, Bandana, World Map, Lindblum Card =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Both Garnet and Zidane will get into town, and Vivi will decide to do a bit of exploration. After you can control Zidane, head to the inn, and heal your wounds, and save your game too. Go out the inn, and head to the north to the next screen. In the next screen, head to the north to the debris, and examine it, and you'll get the Lindblum card. Head to the right then. You'll find Minister Artania, and you'll be taken to the castle. In there, Zidane will be glad Cid surrendered, or else Lindblum would have turned into a memory. Vivi will then appear, and soldiers will imprison him, but then let him go. Cid will then talk about Kuja, the man who's been providing Brahne with weapons. Cid will say that this guy traveled to the far north above a silver dragon. The party will then decide to go to the north and find Kuja. Unofrtunately, airships and boats have been seized, so we gotta find another way. This way is called the fossil roo. You'll be given 3.000 and you'll be then taken to the town itself. In there, a man will wait for you until you talk with him. Go to the right where he is, and enter the shop. The man inside will tell you that he ain't selling things to the Alexandrian soldier, but that he'll make discounts for you. Buy items, and go out the shop, then head north. Talk with the woman by the destroyed house, and she'll sell you item. Then, head all the way to the left into the synth shop. In here, I suggest you to get the Exploda. Then, go out the shop, and head south. In the next screen, head south into the next screen, and head south again. Enter the inn, heal and save your game. Then go and talk with the man. You'll be taken to the base level, where Cid will give you the world map. You'll be taken to the dragon's gate then. Buy items from the man, and save your game. Then go through the north door to the world map. WORLD MAP ========= Head north to the Qu marshes =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= QU MARSHES ENEMIES: Gigan Toad, Axolotl. ITEMS: None =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= In here, you have two ways to go, regardless if you got Quina early in the game. This first explanation is for those who go Quina early in the game. Head to the north where Mogster is, and go through the path right behind them. In the next screen, head all the way to the north until you arrive at the next screen. In here, talk with Quina, and she'll rejoin your party. Then, head to the south to the screen Mogster is on, and head to the far right, until you reach the limit. Then, head north. You'll see a cutscene, and Quina will take you to the Fossil Roo entrance. * * * For those who didn't got Quina early in the game... head to the north where Mogster is, and then head to the far north, until you arrive the pond Quina is on. Ignore her, and head to the north into the next screen. Enter the house, and talk with the man inside, who directs you to Quina. Head to the pond again, and catch a frog for Quina. Present it to her, and you'll be then taken to Quale's house. IN here, Quale will tell Quina he has so many things to know. Quina will join your party then. Afterwards, head to the south to the screen Mogster is on, and head to the far right, until you reach the limit. Then, head north. You'll see a cutscene, and Quina will take you to the Fossil Roo entrance. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= FOSSIL ROO ENEMIES: Armodullahan, Lani, Abomination, Griffin, Seeker Bat, Feather circle ITEMS: Elixir, Fairy earrings, Ether, Lamia's tiara, Survival Vest =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= Move on until a monster comes out a prison. Now, you'll have to run away from it. Run and evade the swinging blades(or else you'll have to fight it). After a quite long chase, the monster will fall into a hole. If you get to fight this guy, you'll have to inflict it about 1.000 points of damage in order to make the fight finish, and you'll be then able to run away. This guy is pretty much a X- ATM# from FF8. Once you finish this chase, you'll come into Lani. She'll try to get the falcon claw from Garnet, but she'll refuse. Lani will then have to get this item by using other tactics... ________________________________________________________________________________ BOSS ENEMY: Lani HP: 5708 ________________________________________________________________________________ This battle is very tough. Lani uses strong physical attacks which cause a lot of damage. She also uses the Water spell, which hits everyone, and also causes a lot of damage. Have Dagger cast Ramuh and use Cure spells occasionally. Zidane should steal his items, and use his Exploda to attack. Quina should use her best blue magic, and Vivi use Ra spells. After the fight, go down the stairs(to the north) into the next area. In the next screen, go a bit south and then head to the left until you find a couple of flowers, and use them by the hole(make use of the field icon). A gargan will come and pick you up, and take you to the next screen. Go north to a place where you'll find a man. Zidane will ask for directions, and the man will explain you the roo system. Afterwards, go a bit south, and you'll find a moogle, as well as Siltzkin. Save, buy Siltzkin combo, and then head north and up the stairs. In the next screen, grab another flower, and call for the Gargant. Then, when it drops you off, head to the right into the next screen. There, you'll find a switch. Flip it off, and the Gargan direction will then change. Head back to the previous screen, and call for the Gargan. After you arrive, go up the short flight of stairs, and then head to the north to the next screen. Grab the item, and return to the previous screen. Go down the short stairs, and head north. In this area, move around the path to next screen, and flip the switch. Then, return back to the Gargan and call for it. After the Gargan drops you off, head back tot switch number 1, and flip it off. Now, call for the gargan. After the ride, head towards the room with the man who gave you directions, and head south, and then to the right(if you've been fighting a lot of enemies, heal by using a Tent with the moogle here). Grab the Gargan. After it drops you off, talk to the man to the left, who'll offer you items... for a price. Then go up the stairs. In the next screen, flip the switch off, and head to the right onto the next screen, and call for the Gargan. This take you to an area with a Lamia's Tiara on it. Ride the gargan back. When you arrive, head to the left and flip the switch off(the same one you flipped off a while later). Afterwards, go and call for the Gargan once again. After you arrive, go through the hole to the right. In this screen, you'll see a wall with vines. Climb it up, and put yourself below a "face". It'll shoot a burst of water, and you'll fall into the water. Press X to get out. You'll appear in the left side of the screen. Go up the slopes, and head to the right. Go towards the bottom right portion of the screen, and grab the item here. The man here will also let you dig for items if you give him a potion. Go ahead and give him a potion. Now, head to the end of the circular path, and dig on the wall. After various hits, a moogle will come out. You can buy items from it, and you can also save/rest. Once you're finished, talk with the man again and tell him you're off diggin'. Then, return to the room with the Vines. In here, climb up the vines, and head to the left. Flip the switch off, and let a burst of water drop you to the water. After you fall, press X. Now, it took me a long of time to figure this out. Head south(not up the ramps). You'll arrive at the end of this maze. Call for the Gargan. We are finally free!. WORLD MAP ========= You're far away your home. Call for the moogle(press SQUARE) and use a tent. Save your game, too. Then, go north, until you see an structure which looks like a bridge. Go around the cliffs around it, and head towards it. Welcome, properly, to Conde Petie. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= CONDE PETIE ENEMIES: None ITEMS : Phoenix down, Diamond =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After you enter, the dwarves will greet you with a warm Rally-Ho!. If you don't return the greet, you won't be able to enter. After the cutscene, head north and go through the hole on the left part of the wall. You'll be at the inn. In here, you can pay 100 Gil in order to heal your wounds. Afterwards, go out the inn and head to the north into the next screen. You'll arrive at a holy area, where the dwarves are united by marriage. To the north(top-right) is a dwarf blocking the way, so you won't be able to go any further. Instead, go south from the dwarf blocking the way, and head to the left. You'll see Vivi, and he'll run off. Follow him to the item shop, where you'll see a black mage!. Follow it to the exit, and the man there will give you information regarding these strange fellas. Before leaving the town, buy items, as well as weapons, and save your game(there is a moogle on the items shop). Then, go out Conde Petie. WORLD MAP ========= Go south from Conde Petie until you reach a ledge. From there, you can see a dome shaped forest, which is your next destination. Head to the left down the slope, and enter the forest-filled path. Follow it until you reach the dome shaped forest. Press X to enter. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= BLACK MAGE VILLAGE ENEMIES: Zemzelett, Myconoid ITEMS: Virgo Stellazio, Elixir, Gyshal Greens, Ether, Black Belt =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After you see the black mage escaping, examine the lettering, and go to the path marked as "where there are no owls". Keep doing this until you reach an area where the black mage opens a secret path. Your party will follow this strange creature automatically. After you enter, the party splits and you'll control Zidane. Go to the left of the entrance. This is the weapons shop. To the right of this house entrance is a bucket with an elixir on it. Enter the shop and buy items if necessary. Leave afterwards. Now, go to the far right part of the screen. In here, you'll see a moogle, and a little noodle house. Enter the house, and you'll see two black mages raising a baby chocobo. Quina will try to eat it!. Go out the house afterwards, and talk with the moogle. Then, go south. Now, in the next screen, go up the short flight of stairs, and head to the left. You'll come to two houses. The one to the far right is the inn, but you can't do a thing there by now. The one to the left is the items shop, where you can finally buy Hi Potions. Buy at least 99(14.000). It is a lot of gil, but it is worth it, specially if you're serious about using the Auto Potion ability. Now, go out the store, and enter the house to the left. It is the snyth shop. Garnet is here. After she rejoins you, tank with the black mage here, and you'll be able to snyth items. Go out the shop then, and head to the left. You'll see Vivi running. Follow him to the inn. When you finally catch on him, Garnet will suggest the party to take a rest. Accept her proposal. In the middle of the night, Vivi will go out the inn. Dagger shows herself a little worried, but Zidane tells her not to worry. Vivi may had found a place to call home. Zidane will then tell Garnet a story. There was a man, with no family, no past. He tried to get answer, but he got nothing. Then, an old man raised him. The man tried to escape in order to find his past, his family, but he found nothing, and when he returned his house, his adoptive father beat him up. But the man was happy. He, at least, had a place to call home. The next day, Garnet finds out that Kuja is on the northwestern part of this continent, and to reach that portion of this continent, we must convince the dwarves at Conde Petie to let us pass. After the chat, go and save your game, buy new items and get some weapons remodeled. Leave the town afterwards. WORLD MAP ========= From the dome shaped forest, go north, and then go up the slopes. Then, go north until you reach Conde Petie. - * - * - * - * - * - * - * CONDE PETIE REVISITED - * - * - * - * - * - * - * After you arrive, go north into the next screen, and go up the stairs by the inn. Then, in the next screen, go north and talk with the dwarf. The party will tell the dwarf that they need to get past him. The dwarf will then tell you that you need to get past the "ceremony", and if you want to do so, you should talk with the hooliness(that's what they say:). Go south afterwards and down the stairs. You'll see his hooliness wandering around. Talk with him, and he'll say Zidane gotta get married with someone in order to past the blockade. Zidane asks Garnet, and Garnet accepts Ipso Facto. You'll then see the ceremony. After it, Vivi and Quina will ask you if it is OK to marry. Say yes, and they'll marry!. After that, go into the items shop and go through the door to the right. Talk with the dwarves here, and advance into the next screen. In here, head all the way to the north to arrive at... =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= MOUNTAIN PATH ENEMIES: Gnoll, Troll, Ochu, Hilgigars ITEMS: Blue stone, Red stone, yellow stone, green stone, remedy, Tent, Ether =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= As you enter, the party will find Eiko trapped. They'll free her, and she'll join your party(and Quina will leave... again!). Afterwards, go up the vines here, get the item on the chest and go to the right. Go up then, and get the stone from the alter. Then, return to where you found Eiko, and head to the far right. In this screen, go up the vines, and get the item from the chest, and remove the stone from the altar. Then, go down the vines again, and head to the right into the next screen. In here, go all the way to the right, and go north up the slopes. In this screen, you'll see Siltzkin, who's, as always, selling you a combo. There is a normal moogle in here too, so you may want to save and rest. Now, there are three paths(two if you don't count the one you used to reach this area). To the right is a place where you can put the stones you just got, and to the left, your next destination. Now, just move on until you see a pretty FMV. Afterwards, keep moving to the left, and the earth will rumble. Is Hilgigars!. ________________________________________________________________________________ BOSS ENEMY: Hilgigars HP:8106 ________________________________________________________________________________ this battle is really easy. First off, cast Float on your entire party. Hilgigars uses a lot of earth type attacks, so you'll be able to evade them. Now, you may want to set up a character to heal, but that's not necessary. Instead, go nuts, and unleash arse-kicking attacks such as Ramuh, Fenrir, Ra spells(or Bio). Zidane should steal and attack physically. After the battle, get the Yellow stone, and then go right into the next screen. In here, you'll see two paths. Take the right path first, and get the Green stone. Afterwards, go back to the previous screen, and take the other path. Then, go through the other path. Head to the north until you exit this place. WORLD MAP ========= After you go out, head to the north into the Madain Sairi =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= MADAIN SAIRI ENEMIES: (Outskirts) Blazer Battle, Goblin Mage, Troll, Yeti. ITEMS: Libra stellazio, Kirman coffee, Tent, Ore, Phoenix Pinion =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= After you enter, the party will talk a bit, and then moogle will come. You'll then move on the fountain, where Eiko will ask Zidane all kind of things. Afterwards, you'll be finally able to move. Check behind the fountain and get the Libra Stellazio. Then, go through the path to the bottom left. Go a bit forwards, and talk with the moogle here, who'll tell you that Eiko is preparing the meal, and that you should wander around for a while. You'll then see an ATE, where you'll have to control Eiko throughout the meal preparing process. Select any moogle you want and send them to dig for potatoes, fishing, and help in the kitchen. Afterwards, you'll be on control of Zidane once again. Head north into the fountain area, and head to the north. In here, you'll see a moogle who'll tell you that you won't be able to continue. Quina will then appear, and launc itself into the water. Afterwards, go south into the fountain area, and then to the left. Talk with the moogle again, and he'll offer you a tour. Now, head to the restricted area(where Quina threw himself into the water). You'll see another ATE, involving Eiko. You'll have to select for how many people you are going to prepare money for. Select 11-12-14-14... Just more than 10 people. Then, select NOT to put an Oglop in the meal. Afterwards, select to lend a hand to the guy fishing. Afterwards, go to the restricted area. You'll then have to look for Garnet. Return to the fountain area, and go trough the right path. You'll see Garnet then. Now, take her to the restricted area, and you'll be taken to the Eidolon Wall. Garnet will recognize the drawings on the walls. She'll then want to be alone. Go out the Eidolon wall. You'll see an ATE then. This time around, ask for Quina's advice. She'll call for Vivi to increase the heat. After the ATE, you'll be on control of Zidane again. Now, head back to Eiko's house, and enter it. In here, the party will have their meal. During the meal, the party will ask Eiko about her summoning capabilities and so on. After the dinner is finished, you'll have to take the dishes to the kitchen. First off, open up the chests in the dinner area, and then grab the kitchen, and take them to the kitchen, which is to the left. In there, put the dishes on the table. Now, search behind the table for the Kirman Coffee, and then talk with Eiko. Talk with her about 4 times, and then return back to the dinner room. A moogle will ask you if you want to heal. Tell the moogle that you DO want to rest. During the night, Zidane will see Vivi thinking. Zidane will talk with him. The next day, Eiko will come and join your party, and tell you that she'll help you to enter the Lifa Tree. Now, we're off the lifa tree!. - * - * - * - * - * - * - * WE'RE OFF THE LIFA TREE! - * - * - * - * - * - * - * You'll be in the world map. Head back to the Mountain path, and follow the path until you appear outside the mountain path again. Now, head to the north until you find the Lifa Tree. Save outside/heal, and enter it. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= LIFA TREE ENEMIES: Stroper, Myconoid, Zombie, Dracozombie, Nymph ITEMS: Ruby, Phoenix down, Hi Potion, Ether, Lamia's Flute, Remedy, Brigandine =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-= At the start, the party will try to enter the Lifa Tree normally, but a barrier will stop them. Now, you'll be able to poke it, or to do a body slam onto it, but neither one of them will work. Eiko will then use her powers and break the seal. In the process, you'll get the Ruby Gem, which lets you to cast the Carbuncle eidolon. Afterwards, go inside the tree. In this screen, just follow the path. This path is pretty straightforward, so you should have no problem. Keep moving until you reach an area with a moogle on it. At this points, you should be exhausted thanks to the battles. Heal, and save your game. Then, keep moving until you arrive at a circular platform. Have Zidane stand on it, and then the rest of the party. The next area is also very straightforward. After it, you'll reach another weird place. Step on the leaf, and you'll go down. On your way, you'll have to fight several monster. You'll be able to heal between battles. You'll arrive at the bottom of the Lifa Tree after three battles. After you regain control of Zidane, go down the stairs here, and search behind them for an Elixir. There is also a Brigandine around here. Afterwards, talk with Eiko, and look at the pretty green light with her. Then, go check the wall to the right. Zidane will notice it is moving, and something will fall from above. You'll then have to check on Garnet. Check on her, and return to where the thing fall. You'll see Soulcage, who presents itself as the one who creates the mist. He'll tell that he is the one that's providing Kuja with the power of mist so he can create the black mages. Vivi(and the rest of the gang) will get mad at him, and you'll have to fight. ________________________________________________________________________________ BOSS ENEMY: Soulcage HP: 9.200 ________________________________________________________________________________ This guy is really hard or extremely easy. For the hard way, you should Heal with Garnet, and use Fenrir with Eiko. Zidane should attack physically(or use Solution 9 if he trances). Vivi should use the Bio magic. And if you're feeling cheap, use a Phoenix down on soulcage. Problem solved pal!. After the fights, watch the cinemas. You'll then have to return t