======================================================================= http://www.gamefaqs.com ---------------------------------- Version 1.31 ======================================================================= ______ ______ | ____| _ | ____| _ | |_(_) | | | |_ _| |_ | _|_ _ __ __ _| | | _|_ _ _ __|_ _|_ _ ____ _ | | | | '_ \ / _' | | | |/ _' | '_ \ | |/ _' |/ __/\ / / | | | | | | | (_| | | | | (_| | | | || | (_| |\__ \ \/ / |_| |_|_| |_|\__'_|_| |_|\__'_|_| |_||_|\__'_||____/\ / / / _ _ _ /_/ \ \ / /| | \ \ / / | | \ \ / / | | \ \ / / | | \ \/ / | | \__/ |_| ======================================================================= Final Fantasy VI (PSX) ======================================================================= Final Fantasy VI (PSX) FAQ/Walkthrough Version 1.31 By Steve McFadden 11/24/00 Last Updated: 6/15/02 http://www.angelfire.com/wrestling2/wrestlingthoughts psychopenguin24@aol.com Legal Disclaimer: You may reproduce this guide for NON PROFIT ONLY. I don't care who you are. If I am not making money with the guide, then you shouldn't either, especially since I worked so darn hard on it. If you decide you want to reproduce this guide for non profit uses, and I don't know about it, I will Rodney King your ass! All you have to do is email me at mcfaddendaman@aol.com and tell me exactly what you wanna do with my guide. You want to put it on your site, go for it, as long as you keep it EXACTLY the same. Otherwise, there will be a fight, and I know there's gonna be a fight, cuz I am gonna start it! You can turn this guide into HTML if you want, I don't care, just make sure none of this info is deleted or changed. If you want to print this guide out, go for it. I wrote this guide to help people with this incredible game! Just make sure to use this for your own use, and not go around putting it on eBay. As long as you keep this guide the way it is, I don't care if you post it on your site. Just KEEP IT THE WAY IT IS. Thank you. E-mail Rules: I am a very flexible guy when it comes to emailing me. You can email me at mcfaddendaman@aol.com if you want to chat with me, since I like talking with people. If you have a gameplay issue or question, email me at psychopenguin24@aol.com. One last note: Only email me about the game at psychopenguin24@aol.com , all emails about Final Fantasy VI sent to my other e-mail adresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! Check my email backlog. If it's filled up, you may have to wait a while before you get a response. I check my email once in a while. Please wait for a response, because I will respond to all emails. Please read my guide before asking questions, thats why I have a FAQ and Reader Tips section. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. Thanks. Instant Message Rules: Unlike a lot of authors I know, I love getting IM's from fans and for people with questions. My AIM name is HeShootsHeGores, and I go on it a lot. Just remember this. If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CREDITS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -CJayC (http://www.gamefaqs.com) For his hard work and dedication to one of the greatest sites out there, and for hopefully posting this guide! -Brady Games For some of the lists. -Dingo Jellybean (http://www.vfaqs.net) -I may have had my fair share of problems with him, but his FFVI guide is the best on the net right now. I really like it and it has helped me out, although I did not take anything from it. -Daniel Stefano (Positively Posterior) and Dyson Turner (Dy$e Murder) For being the two coolest guys at GameFAQs, they rock! -All my loyal readers From my Final Fantasy 6 guide, to my Wrestlemania 2000 character guides, I am glad to have such great readers! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Table of Contents ----------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.0 Introduction 1.1 Revision History 2.0 My Final Fantasy 6 Review 3.0 Character Guide 4.0 Walkthrough 4.1 World of Balance 4.2 World of Ruin 5.0 Secrets 6.0 Lists 6.1 Weapons List 6.2 Armor List 6.3 Relics List 6.4 Items List 6.5 Espers List 6.6 Magic List 6.7 Lores/Rages/Dances List 6.8 Enemies List 7.0 The Colosseum 8.0 Boss Guide 9.0 Other Information 10.0 Conclusion 10.1 Final Statement 10.2 Copyright Information +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Download: "Creep" by Radiohead while you read this. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.0 INTRODUCTION ------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Fantasy 6 is my all time favorite game, so of course there was going to be a time where I was going to do a guide for this game. Needless to say, I love this game, and had a great time writing this guide. If you have any questions, feel free to email me. Also, you can use this guide on your site just so long as nothing is altered, credit is given when due, and you do not make any monetary gain off of the guide. No you may not use the lists...I don't care who you are, NO means NO. If you violate any of the guidelines, I can take legal and civil action. There, now you know. Thanks, and enjoy the guide! -"Psycho Penguin" Steve Saunders mcfaddendaman@aol.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.1 REVISION HISTORY -------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ v1.31 (June 15, 2002) -I need to finish this guide... -I need to reformat it... -At least I added the Espers List. -This guide is currently at 422.5K according to my word processor. v1.30 (September 4, 2001) -I have decided to finish this guide. -Guide has been reformatted and resubmitted. This guide combines my old look and new look, so it's really odd. -Enemies list re-added.. for now. -This guide is currently at 419.2K according to my word processor. v1.2 (January 7, 2001) -I have decided to split the bestiary apart from this guide, making this guide smaller and easier to download. The bestiary now has its own file. -This guide is currently at 346.8K according to my word processor. v1.1 (January 6, 2001) -I took yesterday off to work on some reviews and my girlfriend got out of the hospital. Yay! -I finished the bestiary. That is about it with this update. -This guide is currently at 486.5K according to my word processor. v1.0 (January 4, 2001) -Walkthrough updated through the Tower of Fanatics. -Added updated tags to Revision History and Author1s Information in Table of Contents. -I fixed some line break errors in the revision history section. -I updated my planned guides, lists of works, and author information. -Bestiary updated through letter U. Major update done there.. -This guide is currently at 475.1K according to my word processor. v0.9 (January 3, 2001) -Walkthrough updated through Colloseum. -Colloseum guide updated. -Bestiary updated through letter O. -This guide is currently at 419.4K according to my word processor. v0.81 (January 2, 2001) I wanted to get some work done on this today but I woke up later than normal, then I had to go to the hospital, then I started my Tiny Toons guide, which left me with time to do basically nothing for this update. Except fix the rest of the visible line break errors I saw last time I checked this guide just now. v0.8 (January 1, 2001) I am going to do a few updates today because I want to get the bestiary done ASAP, then submit the guide at the end of the day when all the updates are done. UPDATE 3: 5:40 PM ================= -I am now awake. -This version will be submitted to GameFAQs. -I updated the walkthrough and added the walkthrough for Doma Castle (Cyan's Dream) -I updated the bestiary through the letter L, basically I added all the monsters that started with the letter L. -Fixed the final line break errors that plagued the guide. -This guide is currently at 383.1K according to my word processor. UPDATE 2: 5:20 AM ================= -I will now head off to sleep. -But not before I got the bestiary done through the letter K. Lot of typing here, as every enemy between the letters G and K are now in the bestiary. -This guide is currently at 366.7K according to my word processor. UPDATE 1: 12:10 AM ================== -The ball just dropped 10 minutes ago, so I am going to consider this the first update of the new millennium! Happy new year, everyone! -I started the bestiary and got it done through the end of the enemies starting with F. That was a lot of typing, I can assure you! -I fixed the rest of the line break errors that I somehow missed last time. -This guide is currently at 344.0K according to my word processor. v0.7 (December 31, 2000) -I am going to finish this update for the day at 8:05 AM so I can work on my other guides. I have gotten a lot of work done on my guides in the last two days, it is so great. -I finally discovered how to fix the line break errors for good.. took me tour hours of hitting backspace but I fixed them (I hope) for good. -I updated the walkthrough through Thamasa. Yay! -This guide is currently at 302.4K according to my word processor. v0.6 (December 30, 2000) -Sorry it has taken me so long to update this guide, I was too busy worrying about my Smackdown 2 and Final Fantasy 9 guides, but I figured this is my second favorite game of all time, so I might as well finish what I started. -Considering this was only an hour long update at most, I got a lot done. -I remove unneeded filler information, like a list of web sites four times, etc. -I reformatted the weapons, armor, items, etc. lists by adding section dividers, I think they look better now. -I updated the author information. -I finally updated the walkthrough, started World of Ruin and got done through Kohlingen. Whew, that was a lot of work, but it was worth it. -I updated the boss guide by adding boss strategies for Phunbaba and Tentacle. I may decide to do a separate boss guide for the game, if I get enough boss information (like HP) found and added. -That's about it, this guide is currently at 283.1K according to my word processor. v0.51 (November 27, 2000) -I will get back to updating the guide for real soon. -I hopefully have solved the line break problem, hence the reason for this update. v0.5 (November 24, 2000) -Here we go, the version that will be submitted to GameFAQs! -I got the walkthrough done through the end of the world of balance. -I added a boss guide section and did some reshuffling of section numbers. -I decided to do a list of enemies later on, but maybe not any statistics for enemies. -I added all the non-game play info, finally. -This guide is currently at 237.6K according to my word processor. v0.4 (November 22, 2000) -This was another pretty major update. -I still have plans to submit the first version of the guide when it hits 0.5, which should happen in a week or so (it could be 225K by then, too!) -I updated the walkthrough through the Cave to the Sealed Gate, got to the part where the airship crashes thanks to the Espers. -I added all of the secrets I have to the guide, I may add some more later. -I might not do an enemies list now, as it might be too much work for me. -I decided to add a Dance List to the Lores/Rages List section, as there are a lot of Dances for Mog to learn in this game. -I added the armor list, it was a lot of typing but I got it done =). -After a hard day's work, this guide is currently at 198.3K according to my word processor. v0.3 (November 21, 2000) -This was a pretty major update. -I still have plans to submit the first version of the guide when it hits 0.5, which should happen in a week or so (it could be 225K by then, too!) -I updated the walkthrough through Zozo. That was a lot of work =). -I added some information about Espers and Magicite in the Espers list. -I added the character information for Locke, Gau, and Setzer. -I updated some formatting of the character information section. Character name headings now get a row of lines, while skill information and lists headings get equal signs. -I updated the formatting of the rest of the guide, no longer is there equal signs to separate headings in individual sections, now there are lines to do that. It makes the guide look a lot neater, in my opinion. -After doing the character information for Gau, I decided to add a Lores/Rage List section, to the Lists category. -Finally, I added some basic information about magic to the magic section. -After a hard day's work, this guide is currently at 139.2K according to my word processor. v0.25 (November 20, 2000) -I updated the walkthrough through Locke's quest. -I added a copyright information section to the very bottom of the guide. -I updated the disclaimer information. -Added my email address to the top of the guide. -I also figured how to fix those annoying character conversion errors, so when I submit this guide to GameFAQs (v0.5!!), it will not have any of these errors. (Yay!) -Finally, I decided to update some formatting of the walkthrough, quest name headings and "boss fight" heading now use a row of --'s instead of 10 or so equal signs. I think this makes the walkthrough look a lot better. -This guide is currently at 97.3K according to my word processor. v0.21 (November 20, 2000) -I decided to add new sections to the walkthrough. Before each new event starts, in addition to the "Checklist" part, I now have a "Statistics" part, which gives a list of the enemies and items you will find in this event. -I updated the walkthrough to the Returners Hideout. -This guide is currently at 82.0K according to my word processor. v0.2 (November 19, 2000) -When this guide gets to v0.5 I will submit it. -I added "finished" to the finished sections in the table of contents. -I completed the weapons list and magic list. -This guide is currently at 76.0K according to my word processor. v0.15 (November 18, 2000) -I completed the item list and relics list. -I also completed section 7.0, The Colosseum. -Lots of work completed on the list section. -I got the character rundown for Cyan done. -Walkthrough updated through South Figaro. -This guide is currently at 59.8K according to my word processor. v0.1 (November 17, 2000) -Started this guide officially. -The review has been specially formatted for this guide, and is here now. -I got the format and table of contents completely done. -I got the character information done for the first five characters. -I got the walkthrough done to South Figaro. -This guide is currently at 41.2K according to my word processor. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.0 MY FINAL FANTASY VI REVIEW ---------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ http://www.gamefaqs.com/console/psx/review/R17497.html The greatest review ever. Have fun... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.0 CHARACTER GUIDE --------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here in this section, I will give you a complete list of the characters in the game, as well as descriptions of each of them, and the special abilities that they possess.---- ------------------------------------------------------------------------------ TERRA BRANFORD ------------------------------------------------------------------------------ "A mysterious young woman, controlled by the Empire, and born with the gift of magic." Terra is one of the two characters at the beginning of the game who can use magic. Her knowledge of magic is limited at first but is still very useful. As Terra's skill level grows, she will slowly learn some new spells. Her skill will eventually be supplemented or rather enhanced with the use of Espers, but she can still learn spells until the very end of the game, including the powerful Ultima spell. ============================== SPECIAL SKILL: MORPH ============================== Terra has the power to morph, which changes her physical appearance to that of an Esper. Doing so doubles the power of her magic. This skill is not available to her at the beginning of the game. Morphing puts quite a strain on Terra, so she cannot morph as often as you want. When morphing, a green bar that represents Terra's stamina replaces her ATP bar. When the green bar is depleted, Terra automatically reverts to her normal human form. If this occurs, it may take several battles before Terra is rested enough to use her Morph ability again. Also, the rate at which the stamina bar is depleted is determined by how long since Terra last morphed. It is essential not to overuse her Morph skill, or she will only be able to hold Esper form in boss battles for a single turn or less. ------------------------------------------------------------------------------ LOCKE COLE ------------------------------------------------------------------------------ "Treasure Hunter and trail-worn traveler, searching the world over for relics of the past..." Locke is a treasure hunter (a.k.a. Thief). He possesses greater dexterity and speed than other characters but never really learns to pack much of a punch. However, his skills as a Treasure Hunter make him a valuable asset throughout the game. ============================== LOCKE'S SKILL: STEAL/CAPTURE ============================== As a Master Treasure Hunter, Locke has learned to use the Steal skill. Using the Steal command in a battle makes Locke attempt to steal an item from an enemy. At first, Locke's success rate will be pretty low even against weak creatures. Eventually, you can get the Sneak Ring Relic that increases his chances of successfully stealing items. You can also find the Thief Glove Relic, which changes the Steal command into the Capture command. Capture is different from Steal in that Locke also attacks the enemy while attempting to steal an item. The same Capture action can randomly be performed by equipping Locke with a Thief Knife and attacking enemies during battle normally. Stealing items from enemies is an easy way to increase your inventory of common items. Rarer items like weapons and armor can also be stolen and then sold or equipped. Check the enemies list for specific information on what can be stolen from each monster. ------------------------------------------------------------------------------ EDGAR RONI FIGARO ------------------------------------------------------------------------------ "The young king of Figaro Castle, ally to the Empire, and a master designer of machinery..." Edgar and his brother, Sabin, are the heirs to Figaro Castle. He is a fair ruler and loved dearly by his subjects. Due to his prowess with machinery, Edgar finds useful tools that can be used in battle, and he has given Figaro Castle the amazing ability to travel underground. As the King of Figaro Castle, Edgar is allowed a 50-percent discount at the Castle's shops. ============================== EDGAR'S SKILL: TOOLS ============================== As the game begins, Edgar has a limited amount of Tools that he can use in battle. The effect of these tools varies greatly, but all of them are useful. Some Tools found in the early stages of the game may become obsolete as time passes, but you can count on finding new Tools to take their place. Some Tools must be found, but most others can eventually be purchased at Figaro Castle, so be sure to check back there often. ============================== LIST OF TOOLS ============================== Auto Crossbow: Shoots a flurry of arrows at all enemies in battle. Noise Blaster: Blasts an entire group of enemies with a loud sound that leaves them temporarily confused. Bio Blaster: Engulfs a group of enemies in a cloud of poisonous gas that can sometimes leave them poisoned. Debilitator: This tool does not attack, but it does create an elemental weakness in an enemy, which makes an enemy easier to defeat. Flash: Blinds and damages a group of enemies with a brilliant blast of white light. Drill: Drills through an enemy's defenses to cause a painful wound. Chain Saw: This Tool is randomly used in one of two ways. The most common is a strong spinning attack that causes damage to one enemy. The rare second is a brutal attack that attempts to destroy the enemy in a single shot. Air Anchor: This rare Tool can only be found in the Tower of Fanatics. An enemy hit by its bolts will self destruct upon moving. ------------------------------------------------------------------------------ SABIN RENE FIGARO ------------------------------------------------------------------------------ "Edgar's twin brother, who traded the throne for his own freedom.." Sabin and his twin brother, Edgar, are the rightful heirs to Figaro Castle. Unlike his brother, who remained behind to rule, Sabin set out to find his own path and to avenge his parents' deaths. He met up with a master of martial arts named Duncan, who taught him the secret of the Blitz techniques. ============================== SABIN'S SKILL: BLITZ ============================== Early in the game, Sabin is the strongest fighter. His Blitz techniques give him a wide variety of special attacks that enable him to rely more on his bare fists than weapons. Blitz techniques are slowly learned throughout the game as Sabin gains experience. He begins the game with three: Pummel, Aura Bolt, and Suplex. To use a Blitz technique, select the Blitz command in battle, enter the proper command using the directional pad and buttons on your controller, and then confirm the move with the X button. If done properly, Sabin will perform the Blitz you have chosen. If you mis-enter the command, however, Sabin will fumble the move and miss his opportunity to attack. ============================== LIST OF BLITZES ============================== Note: If you have been playing fighting games for years, using Sabin's Blitz techniques will be straight-forward. Unlike a fighting game, it does not matter which way Sabin is facing. The commands are always entered the same no matter which side of the screen Sabin is on. Pummel (Command: Left, Right, Left): Sabin attacks the enemy with a flurry of powerful punches. Aura Bolt (Command: Down, Down-Left, Left): Focusing his power, Sabin blasts the enemy with a beam of Holy light. This attack best against undead enemies. Suplex (Command: Triangle, Square, Down, Up): Sabin's mighty muscles give him the strength to pick up an enemy and slam it into the ground. Fire Dance (Command: Left, Down-Left, Down, Down-Right, Right): A quick chant creates several fiery clones of Sabin that burns a group of enemies to a crisp. This attack works best against enemies with a weakness against Fire magic. Mantra (Command: R1, L1, R1, L1, Triangle, Square): Sabin's purity of spirit allows him to heal his party's wounds. Air Blade (Command: Up, Up-Right, Right, Down-Right, Down, Down-Left, Left): Sabin's quick movements create sharp gusts of air that are hurled into a group of enemies. This attack works best against enemies with a weakness against Wind magic. Spiraler (Command: R1, L1, Triangle, Square, Right, Left): Sabin sacrifices his life to heal the rest of the party. Bum Rush (Command: Left, Up-Left, Up, Up-Right, Right, Down-Right, Down, Down- Left, Left): This technique can only be learned from Duncan in the World of Ruin. Although this is a tough technique to perform, the damage caused is well worth the effort. ------------------------------------------------------------------------------ SHADOW ------------------------------------------------------------------------------ "He owes allegiance to no one, and will do anything for money. He comes and goes like the wind..." While he may not be the friendliest guy, Shadow is valuable to have around. His ninja skills and faithful companion, Interceptor, make him a well-balanced character. Unlike most characters, you do not have much control over Shadow. He comes and goes at his own will and will not join your party again until he is compelled by money or revenge. ============================== SHADOW'S SKILL: THROW ============================== Like any good ninja master, Shadow has mastered the art of throwing weapons. He can toss weapons and special magical scrolls at enemies. His most common throwing weapon is a Shuriken, which can be purchased at a reasonable price from the various shops scattered throughout the world. Shadow can also throw weapons from your inventory at enemies, but any weapon thrown for lost is good. That is why it is usually best to throw the easily replaced Shuriken. For an extra kick, Shadow can throw magic scrolls at enemies. They are a bit more expensive than a Shuriken, but are also more powerful. ============================== SHADOW'S DOG: INTERCEPTOR ============================== Although you do not have the ability to summon Interceptor into battle, there is a random chance Shadow's dog may show up on his own. Anytime Shadow blocks an enemy's attack, there is a small random chance that Interceptor may charge into battle and counterattack the offending enemy. The dog's attack are very powerful and a great help at any time. ------------------------------------------------------------------------------ CELES CHERE ------------------------------------------------------------------------------ "Product of genetic engineering, battle-hardened MagiTek Knight, with a spirit as pure as snow..." Celes is the second person to join your party with the ability to use magic without the aid of Espers. She begins the game with a limited amount of spells at her disposal, but with time and experience, she will slowly learn new spells. Eventually, the use of Espers makes this ability somewhat obsolete. ============================== CELES'S SKILL: RUNIC ============================== By equipping certain swords, Celes is able to use the Runic skill. When selected, she will absorb the next spell cast during battle whether friend or foe casts it. By absorbing the spell, its effect is neutralized and Celes gains the amount of MP used to cast the spell. This is a great way to gain a little extra MP early on in the game. It also comes in extremely handy in battles against enemies that attack solely with magic. ------------------------------------------------------------------------------ CYAN GARAMONDE ------------------------------------------------------------------------------ "Faithful retainer to his family's liege, with the courage and strength of a hundred men..." As the master swordsman of Doma Castle, it is no surprise that Cyan is a force to be reckoned with. His power is equal to that of Sabin, but his attacks take time to prepare and can sometimes delay the actions of his allies. Yet even with this shortcoming, Cyan proves to be one of the best characters available to you. ============================== CYAN'S SKILL: SWORDTECH ============================== When equipped with the proper weapon, Cyan can use his Sword Tech ability in battle. He begins the game with three of the eight Sword Tech skills: Dispatch, Retort, and Slash. Over time, he gains additional skills as he gathers experience in battle. When the Sword Tech command is selected, a gauge will appear at the bottom of the screen. You must wait as the gauge slowly fills to the number of the Sword Tech skill you wish Cyan to use, and then press the X button. If the gauge fills completely, it resets and you must wait again for it to fill to the level you desire. Dispatch (1): A quick and powerful attack that is best used early in the game, when Cyan's attack power is still low. Retort (2): Cyan waits to perform a single, powerful counterattack against the first enemy that attacks him that turn. Slash (3): This attack attempts to cut the enemy's HP in half and causes HP draining seizures. Unfortunately, the attack has a low success rate. Quadra Slam (4): With four quick attacks, Cyan flies around the battlefield, striking down his enemies. Empowerer (5): When Cyan is running low on HP and MP, the Empowerer can be a lifesaver. The attack drains HP and MP from the enemy to restore Cyan's vital stats. Stunner (6): Not only does this attack cause damage to an entire group of enemies, those it does not destroy, it casts stop on. Quadra Slice (7): The Quadra Slice is nearly the same as the Quadra Slam, but twice as powerful. Cleave (8): With blinding speed, Cyan flies across the battlefield. Those that taste his blade will be split into two pieces. ------------------------------------------------------------------------------ GAU ------------------------------------------------------------------------------ "Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds..." Gau is the wild child of the Veldt. After being kicked out into the wild by his father, he learned to live with the animals and began taking on their actions. This gave way to his Rage skill, which imitates creatures that Gau has followed on the Veldt. Although his attacks are powerful, his uncontrollable behavior while using the Rage ability can make him a detriment in some battles. ============================== GAU'S SKILL: LEAP/RAGE ============================== Gau's Rage ability allows him to take on the abilities, strengths, and weaknesses of enemies that he has had the chance to run with in the Veldt. This gives him a wide variety of attacks but also limits his usefulness in battle. When a Rage skill is selected, Gau goes into a berserk mode where he randomly uses the selected enemy's attacks against whatever enemy he chooses. Once he enters Rage mode, you cannot change his attacks unless he is K.O.'ed and revived. Gau can learn the abilities of nearly any enemy in the game. However, he must first encounter the enemy on the Veldt and use the Leap command, which only appears there. When you select the Leap command in a battle, Gau will jump into the enemy pack, and the battle will end automatically. Continue to roam the area with your party, and Gau will eventually return to your party after a battle. In the time he was gone, he will have learned how to mimic the creatures he went away with and the creatures he returns with. As mentioned earlier, Gau can learn can learn to mimic nearly any creature in the game. However, you will only encounter creatures in the Veldt that you have already encountered elsewhere. To maximize Gau's abilities, you must return to the Veldt often. Gau has a skill that enables him to learn the attacks of creatures found in the Veldt. This is the only area in the world where Gau can learn these attacks, and once he learns them, they can be used at any time during battle anywhere in the world. Teaching Gau a new attack is simple, but time confusing. Wander the Veldt until you get into a battle. Have Gau "Leap" into an enemy(ies) you want to learn from. The battle will end, and Gau will no longer be in your party. Continue fighting on the Veldt, and Gau will eventually reappear with a new "Rage" skill. Gau learns skills from the enemies he disappears with, and from any enemies in the battle in which he reappears. You can use a skill by selecting Gau's Rage skill in battle, and then choose one of the monsters listed. Once Gau goes into Rage mode, you lose complete control of him. He will continue to use the selected beast's attack until the battle ends. ------------------------------------------------------------------------------ SETZER GABBIANI ------------------------------------------------------------------------------ "A blackjack-playing, world-traveling, casino-dwelling free spirit..." Setzer's main contribution to your party is his Airship. With it, you will be able to explore the world freely, visiting new locations and checking back in at old ones. His love of gambling shows up in all aspects of his life, from the dˇcor of his ship, to his choice in weapons. Although he can be a powerful ally, putting him in your party is a gamble in itself. ============================== SETZER'S SKILL: SLOT/GP RAIN ============================== Setzer's Slot skill acts just like a normal slot machine, but there is no GP to be earner. Rather, the Slot's outcome determines what type of attack Setzer will use that turn. If you're good, you can almost always get decent results. However, for most people it is just a little too risky to use in most battles. Once you find the Coin Toss Relic, you can transform Setzer's Slot command into the GP Rain command. With this attack, Setzer actually tosses your GP at enemies. It can cause a lot of damage, but it can also drain your party dry of GP. ============================== SLOT COMBINATIONS ============================== Lagomorph (No Combo): A curious little creature appears and restores a very small amount of HP for the entire party. Flash (3 Diamonds): Attacks enemies with a flash of rainbow colored light. Chocobop (3 Chocobos): The enemy is trampled by a wild herd of Chocobos. Magicite (3 BARs): Summons a random esper to assist in battle. H-Bomb (3 cups of gold): Setzer's Airship drops a bomb on the party's enemies, toasting them to a crisp. Mega Flare (3 Dragons): Blasts the enemy with fire from a legendary dragon. 7-Flush (3 7's): Instantly defeats all enemies on-screen. Joker Doom (2 7's and 1 BAR): Instantly kills all enemies and allies - not good. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.0 COMPLETE WALKTHROUGH ---------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a long game, so as you may expect the walkthrough is also quite long. There are literally hundreds of ways to play through the game. I will go through the game according to the way I played it, and whenever the chance arises I will give you alternate ways to do something. I will rarely mention save points in this walkthrough, but make sure you save as often as you possibly can, because the thing that sucks most is going through an entire cave and having to restart because you forgot to save at the save point. So make sure to save often! It may seem like common sense but you would be surprised to see how many people forget to save! Enjoy the walkthrough! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.1 WORLD OF BALANCE -------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is the walkthrough for the World of Balance.---- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Narshe: the very beginning of the game! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Lobo, Guard, Vomammoth, Were-Rat, Repo Man, Vaporite, Whelk (Boss), Marshal (Boss) ITEMS: Elixir, Phoenix Down, Sleeping Bag x2, Tonic, Tincture LATER ITEMS: Rune Edge, Wall Ring, Sneak Ring, Hyper Wrist, Thief Knife, Earrings, 5000GP, Elixir WORLD OF RUIN ITEMS: Ragnarok, Cursed Shield, Moogle Charm You start off the game in top of the mountain. Sit through the scene and then when you can finally move, head through the path (there is only one way to go, anyways!), fighting the soldiers and dogs that attack you along the way. It is definitely a good way to get used to the battle system of the game early on in the game. Once you head all the way north into the top of the town, head inside the mines. Once you are inside the mines, get to the Save Point on the left-hand side and save your game. It is important you do that because you are fighting a boss soon. After saving your game, continue straight up until Terra moves ahead of the other two soldiers. Watch the scene and then one of the Imperial Soldiers will open the gate, which blocks access to the frozen Esper. It is now time to fight the first boss of the game, Whelk. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ WHELK ------------------------------------------------------------------------------ This character is not that tough if you are careful. There are two parts to the Whelk: the head and the shell. The Whelk's shell can absorb damage and redirect it back at your party. The Whelk's head is its weak spot, so you will only want to attack its head. When it dies, the rest of the monster dies with it. Take things nice and slow in this battle, and attack the head with one character at a time. Eventually, the Whelk will pull in its head into its shell without warning. When this occurs, any attacks directed at its head instead target its shell. Accidentally hitting the shell is not that big of a deal, because you can quickly heal your party using the MagiTek's Heal Force ability. However, if you have already committed your entire party to attacking the head when the Whelk retreats into its shell, you will be lucky to survive the flurry of three Mega Volt counterattacks. You can avoid this by attacking the Whelk with one character at a time. Also, do not enter any new commands until the last character's attack is finished. After defeating the Whelk, you do not have to worry about going back to save, because the next part of the game is just a scene featuring the Esper, Tritoch, and the characters Vicks and Wedge. Vicks and Wedge are thrust away, and Terra is attracted to the Esper (no, not in that way!). Now Terra is alone/ You wake up in the single returner's house. He will show you the Slave Crown. Make sure to head to the lower left-hand corner of the house, as the clock houses an Elixir. Go out through the back and head into the mines, ignore the soldiers along the way. There is a save point once you get inside the mines, make sure to save there, because a tough part is coming up. Head north, collecting the item along the way, and that is when you will be cornered by the Imperial Guards. The ground breaks and you fall unconscious into the lower areas. Now, Locke and his moogles come along, and you have to clear out a section of soldiers that approach you. I just say take the weakest party first, then the next strongest. You should clear out most of the soldiers with those two groups alone. I advise taking Locke's group of moogles along for the boss battle with the Commander, as he is the hardest of the soldiers, so you will want Locke and his power/abilities. After completing this, Locke takes Terra outside, showing her a secret along the way. Head into the Training Center if you want for some free information, healing, and strategies, if you need it. After doing that, head outside Narshe. Say goodbye, because you will not be coming back for a while. Head south to Figaro Castle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Overworld and Figaro Castle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Leafer, Dark Wind, Sand Ray, Areneod, M-Tek Armor ITEMS: Phoenix Down, Soft, Tonic, Antidote Once you are inside Figaro Castle, you will meet up with King Edgar, who will become a member of your party soon. Name him and then he will tell you that he must do something, so rest in the beds. I would head outside at this point and gain some levels in the desert, just use Terra's fire spell to win the battles easily. You can always come back to the castle to rest if you are seriously injured. When you are ready, talk with the Matron in the west wing. After doing this, return to the throne room and speak with King Edgar. You can buy tools now, so get them all and go down to speak with Kefka. He will make some demands and then leaves. Get all the chests, do some shopping, then save your game. Now go to the right hand tower and sleep in the room. During the night, the Empire will attack the Castle. The party escapes via Chocobos and are attacked by MagiTek Guards. These guys are simple, use magic with Terra for a funny scene. You will end up seeing this scene the first time you use magic, though. Next, head to South Figaro through the cave to the southeast. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Figaro Area Cave +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hornet, Crawly, Bleary ITEMS: Tincture x2, Phoenix Down, Recovery Spring (place, not item) Here are some basic tips to this cave. -There is a recovery spring just inside the cave. If you visited the Beginner's Hall in Narshe, then you already know about these. Stop in the middle of the spring and your entire party will be healed, plus their MP will be restored. There is no limit to how many times you can use the recovery spring. -Thanks to Edgar's Noise Blaster, it is easy to stock up on healing items while venturing through the cave. Use the Noise Blaster to confuse the enemies, and then have Locke steal from them. If an enemy recovers, you can eliminate them or use the Noise Blaster again. Also, take note that Edgar's Auto Crossbow is great for eliminating the large groups of enemies that often appear inside the cave. -The chests inside the cave contain some very basic items that come in handy. If, however, you are willing to hold off on opening the chest until later in the game (I will tell you exactly when later when you get to that point of the game), you can receive better items, such as a Thunder Rod or X-Potion. -Here is a quick walkthrough through the cave, although it is pretty simple to figure out, anyway. Enter the cave and head north to the recovery spring. After leveling up here, head to the door on the right. Head to the door on the upper left hand corner and head over to get the chest containing a Tincture. Exit and go over to the right hand side of this room to get a chest containing another Tincture. Head all the way over to the left if you really need a Phoenix Down, otherwise save the chest for later. Head up the door in the middle of the lower section of the cave to enter another door, which leads to the exit of the cave. Now head over to South Figaro. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. South Figaro +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Rhodox, Rhintaur, Grease Monkey ITEMS: Tonic x3, Soft, Antidote, Eyedrop, Green Cherry, Warp Stone, Phoenix Down, Hyper Wrist, Running Shoes, 500 GP, 1000 GP, 1500 GP, Tincture, Elixir LATER ITEMS: Elixir, Iron Armor, Heavy Shield, Regal Cutlass, X-Potion, Ribbon, Ether, Earrings Make sure to check out all the crates, pots, and boxes here, because a lot of them contain basic items that could prove to be very valuable. In this town, you will find out about Duncan, Vargas, and Sabin. Head outside the town and head northeast to Sabin's house. Here you can rest for free (mumbles something about a good place to level up). When you leave his house, talk to the old man outside to learn that Sabin is in Mt. Kolts. Had back to South Figaro, buy some Antidotes and Eyedrops for the battles on Mt. Kolts, then head northeast to the Mountain. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Mount Kolts +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Brawler, Trillium, Tusker, Cipius, Ipooh, Vargas (Boss) ITEMS: Tonic (Sabin's Hut), Guardian, Atlas Armlet, Tent x2 Here is a hint real quick before I take you through the walkthrough of this place. There are Brawlers all over Mt. Kolts. These tough fighters carry Bandanas, which Locke can steal from them. Try to get a few of them, because they are slightly better armor than the Plumed Hats you can purchase in South Figaro. Also, keep in mind that you can sell any extra Bandanas for additional GP. Now here is the walkthrough of this place. You start off by going north through the hole. Now head up the stairs and go southeast through the next hole. From here, head east to go through the next hole, then head south and go through the hole to get the Guardian. Head back in and go north until you find the bridge. Head east and keep on pushing through the wall until you head through it, and head through the hole. Here you will find a chest containing the Atlas Armlet. Head south through the hole and go back to the bridge. This time, head up the bridge and head through the hole. Go northeast, around the bend, and go through that hole. Go through the first hole you see and then go south through that hole to get a Tent. Go back up two and go left through the next hole. Head right through the bridges and go through the hole. Save your game here then head out, go around the loop until you see Vargas. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ VARGAS AND IPOOHS ------------------------------------------------------------------------------ Vargas is well protected by the Ipoohs. Use Edgar's Bio Blaster and Terra's Fire magic to quickly eliminate them so that you can begin attacking Vargas. You must be prepared to cast Cure at all times, because Vargas' attacks are very strong. Continue using the Bio Blaster on Vargas and, in a few short turns, Sabin will jump into battle. To finish the fight, select Sabin's Blitz command and quickly enter the Pummel command: Left, Right, Left and then press the X button. If you have difficulty entering the Blitz command, access the Main Menu and select "Config". While in the Config sub-menu, set the battle speed to 6. This will give you a bit more time to enter Sabin's Blitz commands. Sabin becomes a member of your party after the battle with Vargas. Quickly check his equipment and relics, because you may have useful items for him. Also, examine Sabin's skills in the main menu and check out his Blitz commands. Sabin starts with three: Pummel, Aura Bolt, and Suplex. Start practicing them now. After you kill Vargas, make your way out of the mountain through the open doorway Vargas no longer blocks. Now save your game here at the save point. Go north to find an opening in the mountain. It is on the right, and inside is the Returner's Hideout. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Returner's Hideout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Rhintaur, Grease Monkey, Rhodox ITEMS: Phoenix Down x2, Antidote, Tincture, True Knight, Air Lancet, White Cape, Green Cherry, Potion After entering, follow the guard around until you get to Banon's room. After talking to him, head up to the treasure room in the northwest corner and loot everything there. Make sure to go through the hidden passage in the right wall of this and go through the invisible path to get the White Cape relic. After doing this, you can walk around and stop at the inn or buy stuff if you want. Then head outside where Banon is waiting. First, tell him "no" then go back inside and the man in the storage room will give you a Genji Glove. If you say "no" to him three times you will view a scene and the guard will end up giving you the Genji Glove, anyway. If you go to Banon and tell him "yes" without getting the Genji Glove from the guy in the storage room, Banon will give you the Gauntlet. Locke will split from the party to scope out South Figaro after the Empire invades. Banon joins you and you head for the raft on the Lete River. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Lete River +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Nautloid, Exocite, Pterodon, Ultros (Boss) ITEMS: none There is not much here I can do in terms of a walkthrough so I will give you some basic tips to help you along the way, just choose the right path and you will get to Ultros soon enough. The Lete River is a twisting mess of channels. Your goal is to figure out the path to the end. Each time the raft stops, choose one of the listed directions. If you choose poorly, you get returned to a point you have previously passed, which forces you into additional encounters. Also note that there are two save points along the way. You can easily boost your characters' levels near the beginning of the river. At the first Save Point, go into the sub-menu. Go to "Cmd., Set" select "Short" and press the X button. You can now place Banon's health spell in place of the fight command. This means that he will cast his health spell every turn. Back on the river, select to go up the river at the first intersection and then tape down the X button and tape the D-Pad in the up position. The raft will then circle the area and your characters will fight and heal automatically. Leave the game running in this fashion over night, and the next day you will find that your character's level has increased significantly. If Banon gets K.O.'ed at any time during your trip down the river, you will be forced to start over from the Returner's Hideout or wherever you last saved on the river. To prevent this from occurring, make good use of Banon's Health skill, which heals the entire party without using MP. Also, conserve Terra's MP to heal Banon if his HP gets too low. Edgar's Noise Blaster comes in handy by turning away enemy attacks from Banon and the rest of the party. Make sure you stick Banon in the back row. This will offer him a bit more protection, which is worth it although it cuts down on the power of his attack. After a while, you will find the boss, Ultros. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ I had a lot of trouble with this guy. Ultros is a very tough Boss due to its strong attacks. In fact, protecting Banon during this battle is not always possible, because one of those Tentacle attacks from Ultros can easily knock Banon dead. And if Banon dies, you will have to start over. So, expect to die a couple of times before finally defeating him. Have Sabin use Pummel (Left, Right, Left, and X) and have Terra use Fire magic. Both attacks will cause 300 points-plus of damage each time. If you have the Genji Glove, make sure it is equipped on Edgar. With two swords, even the King of Figaro Castle can cause about 300 points of damage each turn. Leave most of the healing up to Banon's Health skill, but be prepared to use Terra's Cure magic if you have to and encounter trouble. --------------------------------SEPARATE QUESTS------------------------------- - After the battle with Ultros, you must choose which character (s) you will - - control next. You will eventually take all three groups through their - - adventures, so pick your favorite character and enjoy. - ------------------------------------------------------------------------------ =============== IF YOU CHOOSE =============== ------------------------------------------------------------------------------ Edgar, Terra, and Banon - go to #8 Locke - go to #9 Sabin - go to #11 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Edgar, Terra, and Banon's Quest (Narshe) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: 1st Class, Wild Rat, Dark Side, Repo Man, Vaporite, Spectre, Rinn ITEMS: Rune Edge (Chest in Moogle's Lair) Because of Terra's bad reuptation in Narshe, you will not be able to stroll through the front gate. Instead, you must use Locke's secret door next to the Training Center to get into the Narshe Mines. Before you go, you may want to use the recovery water inside the Training Center to restore your party's HP and MP. You are now in the mines. There is a security point here, though. As you enter this room, you will see a white star that resembles a Save Point. Watch the star takes through the room, which is the only safe route. Follow the star's path exactly to reach the opposite side, if you do not you will have to go through a battle and then start over from the beginning. NOTE: If you go the wrong way, a chain of light surrounds your party. When caught, you can avoid going into battle if you "tag", press the X button, the gold link in the light-chain that surrounds the party. If you manage to touch the gold light, the chain is broken and your party can move on without fighting or starting over. This quest is over once you speak with Arvis. You will either get the chance to choose from any remaining quests, or the story will pick up with all the characters congregating in Narshe. ------------------------------------------------------------------------------ Locke - go to #9 Sabin - go to #11 Complete - go to #19 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Locke's Quest (South Figaro) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Merchant, Officer, Heavy Armor, Vector Pup, Commander ITEMS: Elixir (Clock in secret passage), Iron Armor, Heavy Shield, Regal Cutlass, X-Potion, Ribbon, Ether, Earrings Locke is alone in South Figaro. This is a long scenario, it may seem, but it is actually quite easy and profitable. First, equip Locke with weapons, armor, and relics. Find the save point in the basement of your house you start off right next to. Then go to the Item Shop. Find the merchant and fight him. During the battle, select the "Steal" command and you will steal the clothes off of him. Sometimes you can get a Guardian Knife off of this guy, as well, but you are really looking for the clothes here. Now Locke looks like a Merchant. Go over to the old man's house and now you can pass through because you look like a Merchant. Now go to the basement of cafˇ, after you buy whatever you want to buy. Inside, fight another soldier, and steal his clothes, too. Steal his Cider from the table, and go back to the old man's house. Give the old man his cider. Then go back downstairs and talk to the grandson. Give him the password "Courage" and he will allow you to pass. He will open a passage for you now. This passage will lead to Owzer's house. Walk across his beds here and behind the bookshelf. Take the stairs down, and when offered to change clothes, it really does not matter which one you choose. I can tell you about a secret here, as well. Go straight down from the place where the game asks if you want to change clothes or not. Then go down the hidden steps inside the wall you are in. Thanks to Shadow Fighter and his guide for this tip, as my damn strategy guide did not mention this secret. You get Running Shoes here. Now, go back up the stairs and then go to the first door on the right. Watch the scene then go into the room. Release Celes then steal the Clock Key from the sleeping soldier. Equip Celes as necessary and then go out and one door to the right. A save point is here, so save your game. Head to the last door on the right and go through this next section. It is a small maze of winding hills and hidden passages. Here is a quick walkthrough of it. Head right and go through the passage. On the other side, get the Iron Armor and then head through the northern passage. Head up here and head right, through the passage. Go down and right to get the two chests, containing Heavy Shield and Regal Cutlass. Head up and left and then head south through the passage. About halfway down, head left, about halfway across head down to go through the secret stairs. Get the X-Potion, Ribbon, and Ether (all the way in the south) and head up, back through the stairs. Go up the passage, then right, then down. Go all the way down, then left. Get the earrings, and head all the way right to go through the escape route. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Locke's Quest, continued (Figaro Area Cave) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Primorde, Gold Bear ITEMS: None Did you leave the treasure chests unopened the first time you came through this area? If so, it is time to collect. Most of the chests will now contain much better items than they did earlier. Proof that good things come to those who wait! Head to the Recovery Spring and exit the mine to face the boss, Tunnel Armor. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ TUNNEL ARMOR ------------------------------------------------------------------------------ This is an easy battle if you follow Celes' advice. Each turn, have her use her Runic Blade, which will absorb Tunnel Armor's powerful magic attacks. Locke can then steal from the boss, and slowly pick away at its defenses. If the party needs to heal, have Locke use Tonics or Potions, but do not stop using Celes' Runic Blade. NOW WHAT? After defeating Tunnel Armor, Locke and Celes will exit the mine on their own. You are now prompted to choose your next adventure. ------------------------------------------------------------------------------ Terra, Edgar, and Banon - go to #8 Sabin - go to #11 Complete - go to #19 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Sabin's Quest (House on the Veldt) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: None ITEMS: None You start off at the base of a river. Head east and go into the house, which turns out to be Gau's father's house. Talk to Shadow and have him join you. Head outside and talk to the merchant and purchase 99 Shuriken for Shadow to use during the battle. Then head inside his house and talk to Gau's father. Rest in his bed if you like, then head outside and head south until you reach the patch of desert near the bridge, which is the Imperial Camp. Save before entering it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. Sabin's Quest (Imperial Base vs. Doma Castle) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Soldier, Leader, Doberma, Templar, Grunt, Cadet, M-Tek Armor, Kefka, Telstar ITEMS: Star Pendant, Mythril Glove, Green Beret Once you are inside the Imperial Base, listen to the soldiers for a little bit and when they are done talking, go into the tents to the left and right. The tent on the left does not have anything in it, but the tent on the right has a treasure chest. When you approach the treasure chest, you have one of two choices. If you choose "Kick It" you can avoid the sentry dog and avoid a battle. Now head out of the tent and head down the path. Watch the scene involving Kefka. He seems to be up to no good. Then watch another scene, this time involving Doma Castle. When you are Cyan, simply attack the Commander. If you use the Sword Tech "Retort" you can kill him in one hit, which makes the battle very simple. Then the camera view goes back to the Imperial Base, with Shadow and Sabin. Keep hitting Kefka in each battle, you have to do this a few times so don't worry too much about it. Fight the soldier, but it is too late. Kefka, like the bastard that he is, has poisoned Doma Castle! The camera switches back here again, and as Cyan, you will see the King die. Head to the basement and get the Remedy from the pot near the dead soldier. Then go to the upper right door on the floor above, in the same area where you saw the King die. Watch the little scenario there, then head back to Imperial Base, this time with Cyan. Walk up and talk to Cyan to help him fend off the soldiers. Then you will hop onto that Magi Tek armor, as it saves you again. Leave the Base the same way you came in, you will ditch the armor at the end. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 13. Sabin's Quest (The Phantom Forest) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Ghost, Polium ITEMS: None This side perspective may seem odd at first, but it is not that tough to follow. Just head to the right and look for passages in the background and foreground. It is possible to get turned around if you take the one wrong path, which drops you off near the entrance. Do not worry, though, because there is a recovery spring here, so you can afford to explore. I would recommend leveling up here if you can, although the ghosts do not give much experience points at victory, at all. From the entrance of the Phantom Forest, follow the path right to the end. Go up into the next screen to find the Recovery Spring. Go right to the end and go down into the next screen. Go right and then up into the next screen. Walk right and take the first path up to reach the Phantom Train station. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 14. Sabin's Quest (The Phantom Train) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Whisper, Hazer, Bomb, Still Going, Over-Mind, Specter, Phantom Train (Boss) ITEMS: Earrings, Monster-on-a-Box, Hyper Wrist, Phoenix Down x2, Sniper Sight Hop aboard the train, and watch the scene. The party decides there has to be a way out, so try to exit the train the way you entered. Then they will realize that there is no way out, so you have to go through the train. Go to the caboose and save your game. Talk to the ghost inside the caboose and he will join your party. There are two things you should know about Ghosts. First, their Possess attack will completely eliminate an enemy. Unfortunately, it also eliminates the Ghost, so do not use it unless you do not mind losing your friend. Second, Ghosts take damage from healing items, so healing a Ghost during battle is impossible. However, healing items work normally on Ghosts outside of battle. Now, head left and enter the fourth car. A spirit will lock you in the fourth car. Defeat the spook and you will be placed outside, but your situation will not improve. Climb the ladder on the side of the car and make a daring leap to the sixth car. To leave the evil spirits behind, enter the sixth car and throw the yellow switch on the wall. This detaches the other cars from the train. Flipping the yellow switch again will enable you to enter the sixth car. If you stop at the middle table of the dining car, you will be treated to a free meal, which restore your party's HP and MP. Different party leaders give different reactions. After doing this, head out and around to the other side of the car to get the Earrings relic. Go left some more. Fight Ziegfried if you want, he is a pushover but he steals the item from the chest after he wins, anyway. Keep heading left, save your game, then head left to the last car, the engine. When you reach the engine, inspect the top left corner of the room to find instructions on how to stop the train. The note tells you how to shut off the first and third switches on the wall, and then it says to throw a switch near the engine's smokestack outside. Doing so throws you into a battle with the Phantom Train. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ PHANTOM TRAIN ------------------------------------------------------------------------------ This boss is not that tough, but it has some powerful attacks. Acid Rain is the worst of them all, because it causes about 150 points of damage to each party member and it causes them to have HP-draining seizures. Have Sabin use either the Aura Bolt or Pummel Blitz, have Shadow toss Shuriken, and make Cyan use the Level 1 Sword Tech. Using these three attacks, the Phantom Train will not last long. For a quick fight, because the Phantom Train is an undead enemy, you can use a Phoenix Down on it to destroy it with one shot. Now, Cyan's family departs on the Phantom Train. This is a pretty sad scene, one of the saddest in the game. Talk to Cyan to make the scene go forward. You will now leave the Phantom Forest. Head south, then east, then north through the mountains until you get to Barren Falls. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 15. Sabin's Quest (Barren Falls) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Piranha, Rizopas (Boss) ITEMS: None When you reach Barren Falls, Shadow will leave your party. There is a chance he may even leave before that point after a battle. Either way, there is nothing you can do to get him back for now, so do not try to do anything to get him back. Instead, jump off the edge of Barren Falls. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ RIZOPAS ------------------------------------------------------------------------------ After jumping off of Barren Falls, you are forced to fight 10 to 12 Piranhas in succession. After eliminating them, an even more powerful creature, Rizopas, will appear. This creature lacks a lot of HP, however, it does have an extremely powerful attack called El Nino that causes about 250-300 points worth of damage to both Sabin and Cyan. Use Blitz attacks and the Level 1 Sword Tech when possible, but keep both characters' HP high by using Potions or Tonics. You first meet Gau when you arrive at the Veldt, but he quickly disappears. As you make your way to Mobliz, you are bound to run into Gau a few times. He will beg for food, but you do not have anything to offer him. Attack him and he will run away. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 16. Sabin's Quest (Mobliz) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: All of the regular enemies in the game ITEMS: None When you first enter the town, before doing anything else, make sure to talk to everyone in the town. After speaking with everyone in the town, you will learn two things. First, the wild child, Gau, likes Dried Meat. One villager mentions throwing Dried Meat into a pack of animals once, which caused Gau to appear. Second, you will hear of the Serpent Trench, which can take you to a town known as Nikeah. Unfortunately, you need an underwater breathing device that was recently stolen from Mobliz. After talking with everyone, you should do three things. First, buy weapons and armor for your characters at the Shops. Then equip your characters with these weapons and armor. After doing this, buy one or two Dried Meats to feed Gau (these Dried Meats restore 150 HP per character, by the way). Next, there is a way to get the Tintinabar relic in this town. First, talk to the injured soldier. Then go into the delivery house. Send the item. Then go to the shop at the top of the town. Choose buy then exit the menu. Go back to the soldier's house and read the new letter. Do this about 6 times and he will give you the Tintinabar Relic (restores a character's HP while walking) instead of just a letter. There is a way to avoid the inn in this town. The Inn at Mobliz is not cheap. Instead of wasting 100 GP to rest there, go to the Relic Shop at the back of the town. There is a bed in the back that you can sleep in for free. Now return to the Veldt, and save your game progress. After a battle, you will eventually meet up with Gau. Instead of attacking him, you now can feed him, so select the Dried Meat from your item inventory and use it on Gau. The hungry wild child will gobble down the food and join your party in appreciation of the kind act. Gau has a skill that enables him to learn the attacks of creatures found in the Veldt. This is the only area in the world where Gau can learn these attacks, and once he learns them, they can be used at any time during battle anywhere in the world. Teaching Gau a new attack is simple, but time confusing. Wander the Veldt until you get into a battle. Have Gau "Leap" into an enemy(ies) you want to learn from. The battle will end, and Gau will no longer be in your party. Continue fighting on the Veldt, and Gau will eventually reappear with a new "Rage" skill. Gau learns skills from the enemies he disappears with, and from any enemies in the battle in which he reappears. You can use a skill by selecting Gau's Rage skill in battle, and then choose one of the monsters listed. Once Gau goes into Rage mode, you lose complete control of him. He will continue to use the selected beast's attack until the battle ends. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 17. Sabin's Quest (Mount Crescent and Serpent Trench) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Actaneon, Anguiform, Aspik ITEMS: Elixir, Diving Helmet, X-Potion, Green Beret Head south until you reach Mount Crescent. Head in. From the entrance of this place, head up and all the way to the left. Search inside the hole for an Elixir. Head up and right, do not go to the northwest unless you want to lose 500 GP. Follow the path around until Gau finds something shiny. Guess what that is? He gives it to you, so now you can conquer Serpent Trench. That is south of here, by the way. Go down and jump off the side. You are now in Serpent Trench. The Serpent Trench is full of monsters, so be prepared to fight. Watch out for Anguiforms. Their Aqua Rake attack can easily knock out injured characters. Make sure you heal your party members in any cave you find. As you travel, always take the right path when given a choice. There are a couple of caves to the right that have some useful items. Caves also provide the only opportunity for you to heal your characters in between battles. When you finally leave the Trench, you will end up in Nikeah. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 18. Sabin's Quest (Nikeah) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: None ITEMS: Elixir There is not much to do in this town except shop. You should definitely purchase armor, because there are a lot of new items to find. Do not neglect to buy for people who are not in your party yet. They will need new equipment soon. Also, stop by the local Pub. There is a funny scene inside between Cyan and a dancing girl. When finished shopping, speak to the captain of the boat docked at Nikeah. He will give you a ride to South Figaro. After you set sail, Sabin's quest is essentially finished. After a short conversation, you are prompted to choose your next scenario, or you will be in Narshe if you have completed the other two scenarios. ------------------------------------------------------------------------------ Terra, Edgar, and Banon - go to #8 Locke - go to #9 Complete - go to #19 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ END OF SCENARIOS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 19. Narshe (Kefka's Assault) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Trooper, Bounty Man, Heavy Armor, Fidor, Rider ITEMS: Elixir (Clock in Elder's House), Wall Ring (Chest in Old Man's House), Sneak Ring (Chest in Old Man's House), Hyper Wrist (Chest in Old Man's House), Thief Knife (Chest in Old Man's House), Earrings (Chest in Old Man's House), 5000 GP (Chest in Old Man's House), Sleeping Bag (Training Center), Tincture (Training Center), Tonic (Training Center) Once everyone has reached Narshe safely, it is time for a decisive battle. Save at the save point at top of the mountains. You can split up the party in one of two ways: balance or power. With a balanced party, you can have a main group of three characters and two guard groups with two characters apiece. A power group focuses on a main group of four, and two guard groups with the remaining three characters. Either way, place your guard troops at the end of the trails so that the enemy cannot get past without fighting. Send the main group out to plow through the onslaught and onto Kefka. You do not need to defeat all of Kefka's army, so a power group can easily blast through while fighting a minimal amount of battles. Also, keep in mind that you can heal between battles. Do not send a weak party against Kefka or the last of Kefka's guards. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ KEFKA ------------------------------------------------------------------------------ Kefka is not very tough, but he does have some powerful magic. Ideally, you will have Celes in the party for this battle. Her Runic blade can absorb Kefka's magic, which makes him much less threatening. Use powerful attacks like magic, Sword Techs, Blitz attacks, and Tools to really hurt Kefka. It helps a lot to have Cyan at Level 15. His Level 4 Sword Tech, Quadra Slam, causes closes to 1000 points of damage. You have won the battle and will now regroup at Narshe. De-equip all the guys you won't take with you, then take three characters in your party (so you can have Shadow). I recommend taking Locke, Edgar, and Sabin. Once again, you will find a lot of new items in the shops around town. Make sure you buy only what you can afford. The Inn is very expensive, however, you can cheat the Innkeeper out of his money by sleeping in the back room of the weapon shop. Also, there is always the recovery water in the training center. Do not miss out on all of the free items. Head to the southwest house to get a bunch of free stuff, including the Thief Knife. There is one locked chest you cannot open yet, so do not worry about it right now. Head out of Narshe and go back to Figaro Castle, it is in the same place as it was before. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 20. Overworld and Figaro Castle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Leafer, Dark Wind, Sand Ray, Areneod, M-Tek Armor ITEMS: none Upon reaching Figaro Castle, you are supposed to go directly to see the old man. But stay for a little while, especially if you have Sabin and Edgar in your party. Explore the castle and take a nap in the castle's chambers. You can get a 50 percent discount at the shop if Edgar is in your party and is the leader, so stock up on Items here, get some new Tools here also if you do not have them yet. Once you are done, go down to the engine room (near entrance, left hand stairs) and talk to the old man. The castle will submerge and come out on the other side! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21. Kohlingen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Fossil Fang, Vulture, Iron Fist, Red Fang, Mind Candy, Over Gunk ITEMS: Elixir, Green Beret, Hero Ring (Pot in House north of Kohlingen) Your main purpose in this town is to find out if anyone witnessed the flying creature. Sure enough, you will find that there are several signs of the creature's visit. One witness will point you south towards the town of Jidoor, so that seems to be your next stop. Before heading there, however, you can do a few things here. Several people in town mention a house to the north. If you head that way, you will discover a man who dreams of one day owning a coliseum. You can also find a Relic, the Hero Ring, hidden in a pot. Back in town, you can also learn more about Locke if you visit two of the houses. Locke's old flame, Rachel, lived in this town and visiting her home sparks some painful memories for Locke. There is a hidden chest in the home on the northeast corner of town. To get it, you must enter through the back door and then search behind the suit of armor. You will find a Green Beret inside this. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 22. Jidoor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: none ITEMS: Tincture There is some good shopping in Jidoor, but that seems to be about it at the moment. The Auction House may seem intriguing, but there is nothing going on there at this point in the game. You will also hear talk of an Opera House to the south, but for the moment you do not need to go there unless you want to check it out. By talking to Jidoor's citizens, you learn that the creature was seen flying north toward the town of Zozo. Although you do not learn much about Zozo, you may get the feeling that it is not a very friendly place. Stock up on weapons, armor, and healing items because you will need them in Zozo. You may want to consider renting a Chocobo for the long journey north to conserve your party's energy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 23. Zozo +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hades Gigas, Slam Dancer, Harvester, Gabledegak, Dadaluma (Boss) ITEMS: Tonic, Thief Glove, Tincture x2, Potion, Fire Knuckle, Chain Saw, X- Potion, Running Shoes MAGICITE: Ramuh, Stray, Siren, Kirin Zozo is anything but a friendly town, but what do you expect with the constant downpour and dark streets? Lying seems to be the only acceptable form of communication, and thugs fill the streets. Expect to get attacked regularly while walking around town. Make sure you have saved your game before entering the town, and consider Zozo to be extremely hostile. Here is a quick tip about stealing items from enemies in this town. Hades Gigas: use Edgar's Noise Blaster to confuse this enemy. This gives Locke an opportunity to steal an Atlas Armlet Relic from the enemy. It also causes the Hades Gigas to waste its MP by casting Magnitude 8 on itself, which saves your party a lot of damage. As a general rule you can steal a lot of good items from the enemies in Zozo, but they also might try to steal from your party, as well. Go west from the moment you enter the town until you reach the Inn. Go inside the building to be in the clock room. Touch the clock on the wall, and it will ask you to set the time. After I stumbled along the clues around the town, I discovered the answer to be 6:10:50. Get the chainsaw and leave. Go south to the entrance to the big building. Go inside, and begin climbing the steps. When you reach the dead end, simply go back down one flight, go to the window to jump across. Then jump to the next building, climb more steps, and then re- cross the buildings. Go all the way up. Here you will find Dadaluma. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ DADALUMA ------------------------------------------------------------------------------ At the top of the tower, you will face the powerful warrior, Dadaluma. This Boss has powerful physical attacks and uses a variety of support magic. Use your most powerful attacks, especially Sabin's Blitz skills, Edgar's Chain Saw, Cyan's Sword Tech, and Celes' Magic if they are in your party. As you deplete Dadaluma's HP, it will begin to heal itself with Potions and two Iron Fists will join the battle. If you defeat the Iron Fists, they are quickly replaced, so you should continue to focus your attacks on Dadaluma. You can make the Iron Fists work for you instead of against you by using Edgar's Noise Blaster to confuse them. The Iron Fists are automatically defeated after you defeat Dadaluma. You are about to receive your first four Magicite crystals. Magicite is the remains of a defeated Esper. Each character can equip one Magicite crystal in the Skills menu. By equipping Magicite, a character can assume the lost Esper's powers. Over time, the character will learn new spells from the Esper's Magicite, and will no longer need to have the Magicite equipped to use the spells. This is accomplished with Magic Points won in battle. Also, while a character has an Esper equipped, he/she can summon the Esper into battle. This is very handy, because each Esper has a different attack and some are more powerful than others. As your characters learn from Espers, they can trade Magicite crystals so that everyone can have the same list of spells as everyone else. Note, however, that it takes a lot of time and effort. Also, some Espers have bonuses connected to them that characters receive when leveling up. For example, whenever a character equipped with Ramuh levels up, that character's Stamina increases by one point. Use these bonuses to help round out your character's vital statistics. At the top of the building, you will reach Terra. Approach and Ramuh will appear. You will read more story, and you get to receive the first shards of Magicite! Walk back one screen, and you will see the other party members waiting for you. If you warp out, you will have to climb all the way up the building to reach them. The reunited party leaves Zozo. Locke, Celes, and two people of your choosing will go on the mission to beat the Empire. You can go back to Narshe is you wish to change the party, but please note that Locke and Celes must remain in your party for now. Head back to Jidoor on foot, and enter the town. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 24. The Opera House +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Sewer Rat, Vermin, Ultros (Boss) ITEMS: none When you reach Jidoor, grab some rest and refill your supplies of items. You should head outside town and battle until everyone has learned the basic spells, as they will come in handy for the Opera House. When you have learned some spells and have refilled your items, head up to the house all the way on the northern side of Jidoor. Pick up and read the letter left by the Impresario, then head south from Jidoor until you reach the Opera House. Go to the dressing room to find the Impresario. Ultros will enter here, and he reveals a plan that the party does not know about, but oops the silly octopus dropped his letter! Now head to the dressing room to talk to Celes. Just remember her lines "Oh my hero...", "I'm the darkness...", and "Must I...". That's all there is to it. Go out on stage and perform these lines. Now Ultros gets ready to push the 6 ton weight onto Celes' head, but look it will take him a few minutes. Now, Locke can get up and walk around. Head down to the dressing room, before you get there you will read Ultros' letter. Hurry back to the Impresario and inform him of this. Run to the right side of the balcony and speak with the man there. He will tell you to throw the switch on the right side of the wall. After doing so, race back to the left side of the balcony and head through the door to the rafters. To cross the rafters, you must get past a bunch of rats. You can dodge the rats if you cross any beams at the right time, but running into a rat initiates a battle. Quickly eliminate any Vermin, and then destroy any remaining Sewer Rats during a battle. If you destroy the Sewer Rats first, the Vermin will call in reinforcements. Remember that you only have five minutes, so you may want to run from battle or use Smoke Bombs to escape if time is short. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ The royal octopus, Ultros, has improved a lot since your last meeting. It now has magic attacks that can be difficult to overcome. Make sure you have a supply of Green Cherries and Remedies before the fight begins. You may also want to equip characters with Relics that prevent Imp and Confused statuses. This will put a dent in Ultros' battle plan. Ultros will cast two negative status effects on your party, Imp and Confuse. While "imped", your characters can still attack, so this effect is not a major deal. However, when confused, your characters can turn on each other in the worst of ways. Quickly strike a confused character to snap him/her out of it. Also, make sure you use your new magic abilities and summon your Espers into battle. The Espers will make this battle a lot quicker. Locke will get up to save Celes in the play, but then Setzer comes in with his airship and takes Celes away! Inside the airship, he leaves her for a moment, and Celes helps her friends in. Setzer returns and says he will help you, but under one condition. He wants to marry Celes. The party finds a way out by using Setzer's gambling addiction against him. They flip a coin, but both sides are the same. So now you own the Airship. After gaining control of Setzer's Airship, you will automatically head for your next destination. Once there, you should jump back onboard the ship and take advantage of its features. There are other men onboard the Airship. One will heal your party, another will sell you items, and the last will enable you to un-equip characters that are not in your current party so you can redistribute equipment. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 25. Albrook +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Giga Toad, Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris ITEMS: Tincture, Elixir, Potion, Warp Stone There is not much to do here except shop, which is fine. Take a moment to stock up and get your party ready for the battles to come. When you are finished, you may want to find the far-off towns of Tzen and Maranda. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 26. Tzen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Giga Toad, Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris MAGICITE: Sraphim (purchase for 3,000 GP in World of Balance or 30 GP in World of Ruin You cannot get the Magicite right now. At this point, all you really want to do in Tzen is purchase some new items. There are plenty of shops to visit. Also, there is a hidden Chocobo Stable in the woods to the east of town. You should rent one if you plan to go to Maranda before heading to Vector. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 27. Maranda +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Giga Toad, Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris MAGICITE: Revivify, Remedy Remember the wounded soldier in Mobliz? His lost love is here in Maranda. Make sure to pay her a visit! There is a hidden Chocobo Stable outside of town. Search in the southern parts of the woods to the east of Maranda. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 28. Vector +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Guard, Garm, Commando, Proto Armor, Pipsqueak, Guardian ITEMS: none Upon arrival in Vector, you may be in serious need of rest. The Inn offers a "free" stay, but there is a hidden cost. In the middle of the night, a thief will steal 1000 GP from the party. Fortunately, you can avoid this. Check out the smallest house in town. When asked about your allegiance, respond that you are not loyal to the Empire, which prompts a fight with two Guards. After defeating them, the house's owner will gladly restore your party's HP and MP for free. The entrance to the Imperial Palace is heavily guarded. If a soldier spots your party, you will be forced into battle. Even if you do get past the soldiers, you will find the Guardian, a large, seemingly invincible machine protecting the entrance. Still, this is a great place to build levels and earn GP if your characters need a level boost. The Returner Sympathizer is hiding behind some crates near the entrance to the Magi Tek Factory. Speak with him, and then follow his orders. Climb onto the box and then sneak past the guards. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 29. Magitek Factory +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Garm, Commando, Pipsqueak, Proto Armor, Trapper, General, Ifrit (Boss), Shiva (Boss) ITEMS: Flame Sabre, X-Potion, Tincture, Thunder Blade, Remedy, Dragoon Boots, Gold Shield, Tent, Gold Armor, Gold Helmet, Blizzard, Zephyr Cape MAGICITE: Ifrit, Shiva There is a lot of stuff in here, so I am going to tell you how to get all of it in these next two paragraphs. Go down the stairs and go to where the little hook is moving back and forth. Press A to jump onto it, get the chest and then jump back across. Now go right and enter the second little pipe that is to the right of the stairs. Grab the chest then climb back through the pipe and enter the first pipe. Grab the treasure chest and go across the conveyor belt for another two treasure chests. Now get on the conveyor belt to go down a level. Down here you will find five chests: one on the left side, one on the right side, one through a door just to the left of where you entered, one at the bottom, and one in a small room to the east of the room with the gold helmet in it. On the right wall there is a spot where you can go between two walls to enter a pipe that leads to two more treasure chests. That is how you get all the treasure chests in here. When you are ready to fight the two bosses, step onto the conveyor belt to the right of where the last belt dropped you off. You will see Kefka drop a couple of Espers onto a conveyor belt. When you can move, follow the Espers. Save in the room in the upper left hand corner, then head out and talk to the esper on the left, it is now time to fight the two bosses, Ifrit and Shiva! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ IFRIT AND SHIVA ------------------------------------------------------------------------------ Use Ice magic on Ifrit and Fire magic on Shiva. Most physical attacks will not cause much damage, unless you have equipped your characters with the Flame Sabre and Blizzard found in the factory. Avoid using the Flame Sabre against Ifrit, or the Blizzard against Shiva or you will heal them. As the fight goes on, the two Espers will sense Ramuh's presence and will turn themselves into Magicite. Continue by going through the door Shiva was blocking. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 30. Magitek Research Facility +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Rhinox, Gobbler, Trapper, Chaser, Mag Roader, 024 (Boss), Number 128 (Boss), Crane (Boss) ITEMS: Break Blade MAGICITE: Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark Enter the Facility and head down and all the way to the left. Before you head up through the door, go to the far left end of the hall. Now go down next to the holding tank and search around, you will find the Break Blade. Now head up through the room, at the end of the next room is the first of 3 bosses in this scenario, 024. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ 024 ------------------------------------------------------------------------------ This Boss has a lot of powerful magic attacks and a shifting weakness. At the start of the battle, use everything you have got against 024. Several turns later, 024 will use Wall Change to shift its strengths and weaknesses. Use special attacks like Cyan's Dispatch, Sabin's Pummel blitz, and Edgar's Chain Saw. You can use Scan magic to take a peak at 024's new weakness, and take advantage of it if you have the right kind of magic. If you keep your HP up, this should not be a tough fight. Now head up and go to the far north wall and press the switch. You will get six espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and Bismark. Kefka will now come out of nowhere again and Celes zaps herself, Kefka, and his guards away. Talk to Cid and follow him down, save your game, then ride the rails. As you travel, Mag Roaders will periodically attack. Eliminate them quickly, and make sure you keep your party's HP up because you will not get a chance to heal between battles. As you near the end, Number 128 will challenge you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ NUMBER 128 ------------------------------------------------------------------------------ This battle can be challenging after fighting so many Mag Roaders. If any party member's HP is low, immediately use Cure magic or Potions for a boost. Number 128 is comprised of three parts. The center body is the main target, and it is also the hardest part to eliminate. You can destroy Number 128's arms, but they will quickly regenerate. Still, it is worthwhile to destroy its arms because it reduces the amount of damage the boss can cause to your party each turn. Use special attacks that target all parts of the boss, such as Sabin's fire dance. Powerful magic, for example Bolt, works especially well. If Cyan is in your party, use his Retort Sword Tech to inflict extra damage. You will now see Setzer, and watch the scene. You will try to escape the city with the airship but Kefka sends two cranes after you, it is time for another boss battle! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ CRANES ------------------------------------------------------------------------------ Kefka's Cranes are deceptively tough. Whatever you do, avoid casting a Bolt spell on the left crane or a Fire spell on the right crane. Doing so only powers them up. When a Crane powers up to Level 3, it casts a powerful spell on your entire party. The Cranes also use other types of powerful magic, and will occasionally power up each other. Have one or two characters act as medics by casting Cure or Cure 2 on the party. Fortunately, you now have Setzer in your party to aid you. Use his Slot command to attack the enemy. His most common combination, Three Diamonds, attacks the enemy with the Flash attack. This attack causes around 400 points of damage to each Crane. You can also cast Fire on the left crane and Bolt on the right crane. The Level 2 Bolt and Fire spells can cause as much as 1,000 points of damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 31. Esper World +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: none ITEMS: none This is a pretty simple scenario, follow the checklist if you need any assistance. You shouldn't need any, though, because there are no enemies or anything to worry about. After doing this scene (Gestahl kills Madonna!), you now have control of the airship. Now that everyone is back together, you can change your party around if you like. To change your party, simply speak with any one of your characters inside the ship. Remember to take the time to equip Setzer and Terra properly. There are a few things you can do now that you have an airship at your disposal. First, you should revisit the town of Tzen. In the northeast corner of town, there is a thief hiding in the woods. Talk to him, and you can purchase a Magicite crystal, Sraphim, that he stole from the Magitek Research Facility after your assault. The price is a little steep (3000 GP), but well worth it. If you want, you can hold off until later in the game and get the same piece of Magicite for 30 GP, but that opportunity is a long way off. You can return to Mobliz and assist the wounded soldier a second time by sending a letter to his love in Maranda. The auction house in Jidoor is open for business. Stop by and check out some of the auctions. You can actually win a couple of Espers at the auction, if you are willing to pay the price. Come back here regularly. Figaro Castle now has a new Tool for sale, the Drill. It is not cheap, but you should definitely pick one up. Just make sure that Edgar is elading your party so you can get the Drill for half price. When you are done everything, head over to Narshe. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 32. Narshe +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: none ITEMS: none Enter the town, and the guard will lead you to Banon. Talk to him, and you should go to the Imperial Base. But stick around here for a little bit. Due to the impending war, most of Narshe's shops have received some powerful new items. Check out every store, and take along lots of GP! Remember that chest you couldn't open earlier? Return to the treasure house and check on it. Upon doing so, you will find Lone Wolf, the guy who was locked up in Figaro Castle's prison, busy tinkering with the locked chest. He will run away with the treasure, but all is not lost. Chase the thief through Narshe towards the mines. Inside the mines, take the first right and follow the path until you catch up with Lone Wolf. Now you must make a choice. You can either get the treasure, a Gold Hairpin, or you can save Mog. Gold Hairpins are very, _very_ rare, but Mog will join your party if you save him. The choice is yours, but who could stomach letting a little fuzzy guy like Mog fall off a cliff? If you choose Mog, you can find another Gold Hairpin later in the game. If you take the item, you will find Mog later in the game, as well. However, you will benefit more from having Mog now than you will the Gold Hairpin. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 33. Cave to the Sealed Gate +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Lich, Apparite, Zombone, Ing, Ninja, Kefka ITEMS: Assassin, Tempest, Coin Toss, X-Potion, Ether, Genji Glove, Tent, Ether, Elixir, Magicite, Ether, Atma Weapon, Magicite, Magicite First you will enter the Imperial Base. If you enter this place and Terra is not in your party, the guards will kick you out. So make sure to bring her along with her, and if you do not have her, go get her from the airship! In the building is a treasure room with a locked chest, you can some back here soon enough though to unlock it. Make your way through to the other side of the base and then exit. Head east and you will enter the Cave to the Sealed Gate. In the room after the one with the moving bridges, pull the switch that you can find on the bridge. The path opens, follow it to get the Genji Glove. Now go back and take the path to the right. Go up and pull the switch on the left side. A door opens, enter it, get the chest, and save your game. If you pull the switch on the right side, you will have to fight Ninja. Pull the switch on the next bridge and go down to the stairway it makes. Search the ground in the area that is below the stairway, there are 4 hidden treasures here. This is what the Ninja refers to after you kick his ass. Go through the hole after you see the chest and hidden stuff. Step on the two switches, and go down then left. Step on that switch and a door opens, enter it to get some treasures. Leave the room and go back to the far right bridge, then head up. Pull the switch, cross the bridge, then pull yet another switch. This is fun =). Go up and left across the bridges. There is a chest, which is really a switch, so push A next to it. Return back to your right. Grab the chest up the stairs then go down and exit the room. Go up the stairs in the next room and you are at the Sealed Gate. Watch the scene and after everything happens, go back through the Imperial Base, head back to your airship, and head to Vector. Along the way, the Espers will attack and you lose control of the ship, crashing just outside of Maranda. Your next stop should be Vector, but that is a long walk from the crash site. Search the woods northwest of the crash site to find a Chocobo Stable to rent out a chocobo if you do not feel like fighting your way to Vector. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 34. Imperial Palace +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Commando, Mega Armor, Special Forces ITEMS: Gale Hairpin, Revivify, Tincture, Back Guard, Potion, Soldiers You have to talk to all the soldiers here. I will tell you how to talk to as many as possible, since I am not good at maps. First, talk to the two soldiers outside the throne room. Then go down and talk to the other soldier. Then head right and go through the door that leads to the long stairwell. Ignore the first door and keep going. Go up the first set of stairs and head through the door. Talk to the people there, then go through the door on the bottom, towards the left. Talk to the soldier that is standing right there where you are, leave that area, then climb the steps up. Go out the door, talk to the soldier near you, go to the top of Vector and talk to the two Magi Tek Armored soldiers (yes, they count, too.) Go through the door and defeat the soldier. Go back out, then head down and then left. Before entering the left stairwell, go up and talk to the soldier if he did not wander down near the door. Go in the door and talk to the soldier. Then head down the first and second flights to the first floor. There are a bunch of soldiers here, so talk to them all. Make sure not to miss the guy that is lying on the bed. Then head through the upper-left door. Beat the soldier, then leave the area. Go down the last flight and skip the door at the bottom, there is nothing in there except treasure chests, and you can always come back to get those later if you wish. Leave the inside of the palace. Leave the inside of the palace. First, take the steps left and talk to the man guarding the steps outside of the palace. Then talk to the Armored soldier that is furthest to the right. Talk to the Armored soldier on the left, and you have to fight him. Beat him and then the banquet will start. During the Banquet, Gestahl will ask you many questions. Follow the answers listed below to receive the highest score possible. Also note that when you take a break, you should talk to Gestahl's soldiers, who challenge you to a battle. Once the battle ends, return to the banquet room to continue the discussion. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ QUESTIONS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ Each guard talked to: 1 point each (24 points total) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Each guard fought: 4 points each (20 points total) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Who to toast? Empire: 2 points Returners: 1 point Hometown: 5 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About Kefka? Leave him in jail: 5 points Let him go: 1 point Execute him: 3 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About Doma? What's done is done: 1 point That was inexcusable: 5 points Apologize again!!: 3 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About Celes? Was she a spy?: 1 point Celes is one of us!: 5 points We trust Celes: 3 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Any questions?: 2 points each (-10 points if the same question is asked twice) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About the Espers? They have gone too far: 5 points But you unleashed their power!!: 2 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Which question asked first? Answer correctly: 5 points Answer incorrectly: 0 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Care for Rest? Take a rest. - 5 points Keep talking. - 0 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Anything you would like me to say? All I want is peace: 3 points The war is over: 5 points I am sorry: 1 point ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Do me a favor? Yes: 3 points No: 0 points ------------------------------------------------------------------------------ The banquet ends now. You will be stopped by Gestahl's trooper and the party will be rewarded. What you receive depends upon your final score: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 0-39 Points: South Figaro is liberated 40-49 Points: South Figaro and Doma Castle are liberated 50-59 Points: South Figaro and Doma Castle are liberated, and the Imperial Base's stock room is unlocked. 60-69 Points: South Figaro and Doma Castle are liberated, the Imperial Base's stock room is unlocked, and the party receives a Tintinabar 70+ Points: South Figaro and Doma Castle are liberated, the Imperial Base's stock room is unlocked, and the party receives a Tintinabar and Charm Bangle ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If Gestahl opens the Imperial Base's supply room for you, go there before you head to Albrook. There are a lot of rare items and GP waiting for you. Also, don't forget about South Figaro and Coma Castle. You cannot go there right now, but later you can get items from both places that you might have missed earlier. Once you get to Albrook, go to the dock and get on the boat. Talk to General Leo. After you are through there, go to the Inn and take a nap. When you wake up, return to the ship and talk to Leo and you are on your way. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 35. Thamasa and the Burning House +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Balloon, Flame Eater (Boss) ITEMS: Eyedrop, Phoenix Down, Green Cherry, Soft, Echo Screen, Fire Rod, Ice Rod Once your ship lands, follow the light green path and then go out into the peninsula to get to Thamasa. After talking to Strago, equipping your party (including buying stuff, hint hint), take a nap at the Inn. He will wake you up in the middle of the night. His granddaughter Relm is trapped inside a house that is burning up on fire, so he wants you to help save him save her, so HE will join YOUR party. Just thought I would make that clear. =) The burning house is somewhat of a maze but it is not that bad. You will see lots of small flames dancing on the floors inside of the building. If you get too close to a flame, you fight Balloons. If this occurs, make sure you equip Ice Weapons if you have them, such as the Ice Rod, which Strago wields well. You should also equip Shiva, the Ice Esper, and be prepared to use lots of Ice magic. Flames are very susceptible to ice attacks. By the way, do not forget that Strago is new to your party and could use some refitting, such as Relics and an Esper. The maze is pretty simple. From the entrance, head up one. Then head up through the next door. Head over and head through the door on the right hand side, the one on the left is a trap. The door on the right here has a Fire Rod, so grab it, but do not equip this. Head out and go through the left door. The door on the right has an Ice Rod, grab it and equip it if you do not already have it equipped. Head out, then through the left door. Go up through the door and it is boss time! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ FLAME EATER ------------------------------------------------------------------------------ When you reach the back of the house, you will face Flame Eater. This is a tough Boss because of his strong Fire attacks. Keep up each party member's HP, and unload on the Boss with Ice magic. Summon Shiva to battle (if sheis equipped) and she will put a hurting on Flame Eater. Strago's skill is called Lore, a type of magic learned from enemies in battle. He joins you with a Lore known as Aqua Rake, which just happens to work really well against Flame Eater. Use this attack any time the Boss calls on Balloon reinforcements. Also, watch for Flame Eater to cast Reflect on himself. When this occurs, stop casting magic on the Boss, if not, the magic will get reflected back at your party. You can counter this by casting Reflect magic on your own party, and then bouncing Ice spells off your characters and onto the Boss. Shadow will save you and then leave again. Relm will be left behind, and Strago will go with you. Head west to the Espers Gathering Place. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 36. Espers Gathering Place +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Slurm, Admancht, Abolisher, Mandrake, Insecare ITEMS: Heal Rod, X-Potion, Chocobo Suit, Tabby Suit Enter the place and head up, left, then down to get the treasure chest containing the Heal Rod. The doors on the left and north are dead ends, so head to the one on the right. Head up and over through the next door. Head up, right, and then down. Examine the statues and you have to fight Ultros. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ Once again, you must battle the octopus king. This battle is actually easier than the battle at the Opera House. Use Fire 2 or Fire if that is all that you have. This should quickly deplete Ultros' health. Near the end of the battle, Relm will appear. Use her Sketch skill to draw a picture of Ultros, which attacks the angry octopus. When she uses this ability successfully, which may take a while, the battle automatically ends. Ultros realizes he is an octopus and turns soft. There are three holes in the floor just past the Statues. The hole closest to the stairs leads to the Espers, while the other two holes lead to valuable treasures. You should get the treasures before going to the Espers. When all is said and done, you will end up in the Airship with the option to lift off or to find the Floating Continent. Before rushing off, you should collect your rewards from the banquet. There may be treasure at Doma Castle and South Figaro if you missed it earlier. Also, revisit the auction house in Jidoor and attempt to get the Zone Seek and Golem Espers if you haven't already. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 37. Floating Continent +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Sky Armor, Spit Fire, Ultros (Boss), Chupon (Boss), Air Force (Laser Gun and Missile Bay and Speck, Boss), Dragon, Brainpan, Misfit, Apokrypos, Gigantos (Boss), Behemoth, Ninja, Wirey Dragon, Atma Weapon (Boss), Naughty, Nerapa ITEMS: Murasame, Monster-in-a-box, Beret, Elixir Pick a party of three and head up to the deck of the airship. Choose "Find the Floating Continent". As the party heads for the Floating Continent, they are attacked by the entire Imperial Air Force. You must fight a seemingly never- ending assault of Sky Armors and Spit Fires until Ultros shows up. The battles are not difficult, but you will want to heal between them to save time in battle. Eventually, one of your characters will notice something strange headed your way. Check the back of the ship to find Ultros, approach him and the battle will begin. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS AND CHUPON ------------------------------------------------------------------------------ Ultros is still not very tough, but the crafty octopus has brought along a friend, Chupon. After landing a few good hits against Ultros, Chupon will join the battle. Focus your attacks on Chupon or use attacks that hit both enemies. Chupon uses strong magic, so prepare to heal everyone. Throw a couple of powerful Level 2 spells at Chupon as well. The battle ends when Chupon blows your party off the Airship. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ AIR FORCE ------------------------------------------------------------------------------ As your party falls through the sky, they are attacked by Air Force, the ultimate Imperial flying machine. This boss has three parts: the main body, a Laser Gun, and a Missile Launcher. You can target each part of this boss, and you can destroy the Laser Gun and Missile Launcher separately from the main body. However, doing so will only cause the Boss to launch a speck, which can absorb any magic cast during the battle no matter who it is targeted towards. Specks are not that tough enemies, and you can easily eliminate them if Air Force launches one. Just do it quickly, because you must rely upon Potions and Tonics for healing while the Speck is present. Cast Level 2 spells quickly at all parts of Air Force. This causes damage to the main body and to its other parts, as well. After eliminating the parts, quickly eliminate any Specks the boss launches by using physical attacks. You can then finish off the Boss with powerful Bolt and Fire spells. Do not worry about your MP, you will have a chance to rest as soon as you reach the Floating Continent. You will land near a save spot. Save, then see Shadow below. Take him with you. Go right and you will see a seemingly solid wall, but it is not as solid as it seems. Just press up against the wall and it will magically open up. When you come to a blue orb, examine it and you will get the sword Murasame. Go as far as you can to the right and push along the wall until you find a path leading to another blue orb. This triggers a battle with the legendary Gigantos. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ GIGANTOS ------------------------------------------------------------------------------ In one treasure chest you will encounter a monster-in-a-box, however, this is no ordinary monster. Gigantos is perhaps the most powerful creature you have fought thus far. It has rapid, powerful attacks that can wipe out the party in just a few turns! What can you do? This is by far my favorite strategy, but it is not the only one as it relies on Cyan's presence. Begin the battle by casting Vanish on your party members, especially Cyan. While your characters are protected by Vanish, Gigantos cannot hurt them because it does not use magic. Have Cyan charge his Sword Tech to Level 4, Quadra Slam. Cyan will attack the giant 4 times, but the Vanish spell will not be broken. This way, Cyan can stay under cover for the entire fight without becoming vulnerable to Gigantos' powerful attacks and can single-handedly eliminate the monster. If you do not have Cyan, you can use a similar strategy, or have one character attack while another continues to use Vanish on him/her. When you beat Gigantos, you get the Hardened. Now go back to your left a little bit until you see a little mark on the upper wall. Press here and a passage will open up. Go up and step into the center of the square. When you reappear go down as far as you can and then press up into that little mark on the wall. Now go right and down, then right again. Follow this path and enter the transporter. Go down and as far as you can and then go right. Follow this path until you encounter a fork in the road. Go right and step on the switch. Go to your right and get the Beret from the blue orb, then head to the path that opened when you stepped on the switch. Go down the transporters and save your game at the save spot. The go back up and enter the transporter. You have a choice of entering the airship again, but would you want to go through all of that again? Head left and up until you reach Atma Weapon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ATMA WEAPON ------------------------------------------------------------------------------ Atma Weapon used extremely powerful magic to wear down your party, and in this case you cannot reflect it back at the Boss. Instead, you must devote a couple of your characters to healing your party by using Cure 2, while the other party members attack. There is a lot of variety to the magic Atma Weapon uses, but you can count on most of its spells causing somewhere between 200-600 points of damage. On each turn, have your two healers cast Cure 2 on the entire party whether or not they need it. This will quickly drain their MP, so it helps if they have the Osmose spell, which takes MP from the boss and gives it to the person who cast Osmose. This also drains Atma Weapon's MP, which severely limits its attacks. But with 5000 MP, it takes a long time to completely drain it. Just keep your two powerhouse characters focused on attacking with their special skills each turn, and you will be surprised at how quickly Atma Weapon falls. Watch the scene then you can control Celes. There is not a lot of ground to cover between the statues and the Airship, but you do not have a lot of time. Quickly equip Celes, and run along the path to the Airship. You will face a lot of enemies along the way, so use physical attacks, especially special skills like Sabin's or Cyan's. As you go down the stairs near the end, make sure that you go around the long way! At the very edge, you will have the option of jumping to the airship or waiting for Shadow. Wait! If you leave Shadow behind, you will never see him again. Only go on without him if there is less than five seconds and he is still not there, or you can reload your game prior to Atma Weapon and try to get to your airship faster next time. Choose "wait" twice then just sit there, Shadow will come with five seconds left and jump with you. This is the end of the World of Balance. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.2 World of Ruin ----------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is the walkthrough for the World of Ruin.---- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Castaways at the Solitary Island +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Peepers, Black Dragon, Earth Guard ITEMS: None Here, you are Celes and you need to save Cid. The only way you can nurse Cid back to health is by eating a certain type of fish found at the beach. The fish you need to find are the ones that swim really fast, as they are the yummy ones. Otherwise, do not bother to catch any, as Cid's condition will only worsen if you give him those fish. To fish, run Celes to the beach and go as far into the water as possible. When the super fast fish swims by, press the X button to catch it. Make sure you grab the correct fish by checking your inventory under Rare items. If you do not have the yummy fish, you got the wrong one. You can also decide to keep him alive by feeding him the fish that swim at a medium speed, but be warned that he will not be alive for wrong if you decide to keep him alive by this method. If you go to the beach and there are not any yummy fish, you can go back and speak to Cid in the shack. This will rest the fish in the water, but it also will make him a little worse in condition. If you keep on doing this, he will die, so do this only when you absolutely need to. If you save Cid (something I never did *sniff*), he will tell you about the raft and send you on your way to find your friends. If Cid dies, Celes will eventually find a note from Cid telling her about the raft and instructing her on how to use it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Albrook +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris, Giga Toad ITEMS: None All you really need to do here is to buy some stuff if needed and then head north to Tzen. Let me tell you what you can find here. First, you need some information. Talk to everyone in town to learn a lot about the state of the world. Kefka's located in a large tower north of Albrook, and exacts vengeance on anyone who opposes him with something called the Light of Judgement. You will also hear about some legendary monsters that have been unleashed on the world. The most notable comment is about something called Crusader and the eight dragons that guard it. Also, there is a painter who sold a portrait of Emperor Gestahl to a man named Owser in Jidoor. Lastly, and most importantly, you will learn that someone like Celes was here recently looking for friends. Who can it be? A woman tells you that he is heading north to Tzen, so Tzen is your next destination. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Tzen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hermit Crab, Pun Stalker, Scorpion ITEMS: Heal Rod (Chest in Collapsing House), Pearl Rod (Chest in Collapsing House), Tincture (Chest in Collapsing House), Hyper Wrist (Chest in Collapsing House), Magicite (Chest in Collapsing House), Drainer (Chest in Collapsing House) When you enter this town, head up the stairs. Kefka's Light of Judgement hits the town and the townspeople go absolutely berserk! Head to the back of the town, where you will see Sabin holding up a house (damn, is he strong or what?). He tells you that a little child is trapped in the house, so of course you should go in and find the child. He can only hold the house up for 6 minutes, however, so you only have 6 minutes to go in, find the child, and get out. Before you head in, make sure to prepare yourself. Save outside the town, and make sure you either have a Ribbon or Jewel Ring relic equipped. That way, the stone status will not affect you. Some of the enemies in here have the ability to turn you to stone, and if they connect with it, it is game over, so make sure to have one of those two relics equipped. Head into the house and collect the treasure chests as quickly as you can. There are two treasure chests to avoid, which are the ones in the top left- hand corner of the second room, and the bottom right hand corner of the room the child is in. Escape from battles or use your strongest magic spells, find the child (head up, left, down, left, up to find the child), and get out of the house as quickly as you possibly can. When you exit, Sabin will join your party. You can buy some stuff here, including the Sraphim Esper if you didn't earlier, otherwise head out and head east to Mobliz. Make sure to equip Sabin properly, and to save your game. You would not want to go through all of that again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Mobliz +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Phunbaba (Boss) ITEMS: Phoenix Down MAGICITE: Fenrir I was guessing Terra is going to be in this town, for various reasons. Follow the kid into the house and then go down the stairs. Here, you will find Terra. Watch the flashback, then leave the house and Phunbaba will attack the village. Terra tries to defeat it, but cannot. Then Sabin and Celes go at it. It's boss time! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ PHUNBABA ------------------------------------------------------------------------------ Terra cannot defeat Phunbaba on her own. Her defeat is inevitable, so do not think that you have done something wrong. If you have not used Sabin and Celes much yet, you might have a tough time with this fight. In fact, you may want to spend more time fighting enemies outside the village to boost Sabin and Celes' levels, and to teach them some basic spells like Cure 2 and Life. You need to keep the party's HP over 1,000 while Sabin uses Blitz techniques to chase Phunbaba away. During the battle, Celes can use her Runic skill to absorb Phunbaba's powerful magical attacks. If you do so, Sabin will need the Cure 2 ability. Otherwise, Celes will need to act as a medic while Phunbaba uses one of its powerful physical attacks. It's best that both Celes and Sabin have the ability to cast Cure 2. If they do, the battle should be pretty easy and should go by pretty quickly. Otherwise, you could be in some serious trouble, especially if you Runic Celes at the wrong time. You will automatically get the Fenrir Esper as you leave Terra. However, Celes and Sabin are bound to need rest after the battle. Go to the Relic Shop at the back of town, and use the bed there. Now, leave the town. If you do not want to walk to the Serpent Trench, there is a hidden Chocobo Stable in the forest south of Mobliz. For 100 GP, you can ride in comfort to the town of Nikeah instead of battling enemies every few feet. Nikeah is at the end of the Serpent Trench, and it is a very long walk. The choice is up to you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Nikeah +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Bloompyer, Delta Bug, Lizard, Buffalax ITEMS: None MAGICITE: None First, look around town and buy some stuff. The stores on Nikeah have lots to offer, but they are pretty expensive. You should stock up on the latest