| Describing Tetra Master is actually more complicated
than playing it! When the card game begins, you must select
five cards to play. You can't play the game unless you have
at least five cards. You should choose cards based on the number
of arrows they have, and by the statistics shown on the card.
After selecting five cards, a 4x4 grid appears. Anywhere from
0 to 6 tiles on the game table can be blocked off, preventing
you and your opponent from placing a card there. A coin toss
determines whether you or your opponent goes first.
1. When you win a card battle, you also automatically
capture any card to which the captured card's arrow point.
2. Use the strategy of leaving down a weak card with multiple
arrows next to a strong enemy card. The weaker card loses,
but on your next turn you can defeat your precious card in
a card battke and easily capture the strong card as well
When a card is captured in a battle, that card will then
capture any cards at which its arrows point to. This is called
a "Combo," the art of capturing multiple cards at
once. Mastering combos is key to winning the card game. A
card with many arrows, while being very versatile, is also
more vulnerable to counter combo-attacks.
You can view your catalog if cards at any time by selecting
the Card option from the Main Menu. You can never carry more
than 100 cards. You should always discard weaker cards in
the hopes of finding stronger or "rare" cards. A
weaker card is one that has few arrows and low stats
If you end up with more than 100 cards after a game of cards,
you must throw away cards of your choice until you have 100.
If you want to collect all 100 cards, you can only carry one
For example, you can only collect the Namingway Card during
Disc 3 in two different places. The easiest place is behind
the stack of books in Kuja's room inside the Desert Palace.
The only other way to find the card requires some effort.
When your party returns to Treno for the Card Tournament,
during the ATE " How He Ended Up Here" choose to
have Vivi stay in Treno. A new ATE will become available shortly,
entitled "Hippo's Prize." Watch this event, and
the Namingway card will appear randomly during the second
round of the card tournament prior to the attack on Alexandroa.
This is the one with a function. If you talk to the Guy Doin
Research in the library at Daguerreo, he will become inspired
to rename any of the characters in your party.
In the stage of the game called "Memoria," exclamation
marks appear over Zidane's head in various corners and niches.
If you press the X button to examine these areas, Zidane will
shake his head in confusion. These ares indicate where you
can battle a Card Master's ghost. Press the Square button
to initiate a card battle with a ghost. You can obtain mnay
rare cards in this manner.
As you collect cards, you gain prestige as a Tetra Master
player. This is measured by your Collector's Rank, a number
between 0-1700 that is viewable in the Card menu.
To get the maximum number of collector's points, you must
collect or capture one of every card type, and each card must
have a unique arrow arrangement. You must also play with each
card enough times until they all level up to attack type A.
The player's Collector's Rank goes up a little when his or
her card's attack type levels up. Raising the card's numeric
values has no effect on Collector's Rank. Also, the stat that
was used in a card battle (Physical Attack, Magical Defense,
etc.) is more likely to level up, but some cards' stats level
up faster or slower than others. A few cards have stats that
cannot increase at all, like any of Frog's stats, or Lindblum's