|
Ultimecia will express her
fury at SeeD for interfering
with her plans of time compression,
before she engages you in combat.
The participants are picked
randomly (including Squall),
so make sure your GFs are evenly
spread out. Ultimecia removes
fallen companions in battle
with her Angel move, but if
youre quick enough you
can beat her to it with a well-timed
Full-life spell. She comes in
5 forms, which youll have
to fight consecutively. Use
Heros Medicine for an
easy victory if you want to
(its the final battle,
anyway).
Should Squall be chosen as
one of the participants (which
occurs quite frequently, actually),
I suggest letting him do all
the attacking. The rest should
simply support him by casting
Meltdown to destroy the enemys
defense and heal when needed.
BOSS
>> ULTEMECIA
HP: 43,000
Weakness: Poison Strength: Holy
AP: 0 Draw: Haste, Slow, Reflect,
Demi
Strategy: The 1st form of Ultimecia
can be taken down effortlessly
with a single Meltdown, Aura-Renzokuken
combination. However, I suggest
you make use of this one to
prepare for the upcoming battles;
put everyone in Triple, Protect,
Shell, Haste and Regen status,
followed by Aura if possible.
Ultimecia will attempt to spoil
the party with Quake, and her
Maelstrom causes status maladies
and heavy HP damage to all,
but counter that with a Megalixir.
BOSS
>> GRIEVER
HP: 120,000+
Weakness: --- Strength: Earth,
Poison
AP: 0 Draw: Bio, Quake, Tornado
Strategy: Griever has a status
ailment attack, tends to cast
Demi and Doom, and has
an annoying habit of drawing
spells from your party. Counter
Doom with either a Remedy Plus
or a Megalixir and hit him repeatedly
with Renzokukens (remember to
reduce his defense to zero with
Meltdown first). Casting Ultima
coupled with Triple works well,
too, but I suggest you learn
Edens Expendx3-1 character
ability first.
Griever will occasionally remove
an entire set of spells from
your magic list, thus forcing
you to lose that junction (i.e.
if youve junctioned Full-life
to HP, itll fall back
to its original value).
Also note that from Griever
onwards, the bosses have the
ability to kill off any of your
GFs in a single blow, so dont
bother with summoning them.
Griever will use his Shockwave
Pulsar at the end (or earlier
if you arent quick enough
in taking him out), which takes
about 3,000 HP from everyone
or 1,500 if youre under
a Shell condition.
BOSS
x 2 >> ULTEMECIA-GRIEVER
/ HELIX
HP: 180,000+
/ 25,000+ Weakness: --- Strength:
AP: 0 Draw: Firaga, Thundaga,
Blizzaga / Esuna, Dispel
Strategy: Ultimecia will junction
with Griever for a truly nasty
package. This 3rd form likes
to cast Tornado, Meteor and
Holy, plus shell occasionally
remove an entire set of spells
from your magic list. Shes
also capable of casting Shockwave
Pulsar at any time. Other than
that, tiny cronies will appear
to help during the fight. If
2 Helixes appear, watch out
for Ultimecias Great Attractor,
a physical attack that does
4,000+ damage to the entire
party. Stick to the tried-and-true
Meltdown, Aura-Renzokuken combination
to take her down. If she detaches
a part of herself, it means
shes close to defeatkeep
it going!
FINAL
BOSS >> TRUE ULTEMECIA
HP: 250,000+
/ 16,000+ Weakness: --- Strength:
---
AP: 0 Draw: Holy, Flare / Apocalypse
Strategy: Ultimecia, in her
final form, has more offensive
moves at her disposal: Hell
Judgment can bring everyone
down to 1 HP (use a Heros
Medicine on Squall and have
him launch his Renzokuken repeatedly).
Shell also cast Ultima,
Flare and Holy. When her lower
body appears during the course
of the fight, shell draw
Apocalypse from it, which hits
the entire party for roughly
3,500+ worth of damage. Take
note that you can do the same
to her, by drawing Apocalypse
first. Ultimecia retains the
annoying ability to remove an
entire set of spells from you,
too. Simply keep the Meltdown,
Aura-Renzokuken combinations
coming and heal immediately
when she hits you with a Hell
Judgment she might cast
Ultima as her next move. Try
to dispose of her lower body
first when it appears.
When Ultimecia is near defeat,
shell start uttering lines
in battle. During this period,
you have to pound on her until
she finishes what she has to
say; each attack usually results
in her speaking another line.
Only when youve seen all
she has to say can you strike
the finishing blow.
Enjoy the ending!
|