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When youre ready, fly
back to any one of the 3 portal
doors sitting on the Overworld
and re-enter. Jump back onto
the big chain by pressing [X]
and head north.
When you reach the castle entrance,
8 commands will be sealed off:
Item, Magic, GF, Draw, Abilities,
Limit Break, Resurrection and
Save. Defeat 8 bosses hidden
within the castle to reclaim
them one at a time. In addition,
you have to work in 2 parties,
so divide magic and junction
GFs evenly among all members
before continuing. Throughout
the castle youll find
green Switch Points. Stepping
on them allows you to switch
to the other party or change
individual members.
Main Party Starting
in the Main Hall, head north.
Climb up the stairs to face
Sphinxaur.
BOSS
>> SPHINXAUR
HP: 12,000+
Weakness: --- Strength: ---
AP: 30 Draw: Firaga, Thundaga,
Blizzaga
Strategy: Since youll
only have the Attack command
available, make sure your party
is properly junctioned to HP
and Strength parameters. Just
beat on Sphinxaur using physical
attacks and ignore any monsters
he summons. Junctioning Blizzaga
to Elemental Defense may help
absorb the damage if Sphinxaur
decides to cast Ice magic.
After the fight, youll
be given a choice of which command
to unseal. Choose to unlock
Magic, since it lets you heal
your characters and use (hopefully)
powerful spells. If you havent
collected all GFs in the game,
choose to unlock Draw instead,
as the remaining 7 bosses carry
the GFs in their draw list.
Continue up the stairs (ignore
the door) and turn right. On
the next screen, enter the door
to the southeast. Run to your
right and descend the stairs.
Youll see a string attached
to a bell at the foot of the
stairs. Note its location then
move on. Go through the blue
door in the background, past
the green Switch Point.
In the Art Gallery, take a
look at each of the 4 paintings
on the 1st floor (ignore the
largest one to the left) then
climb the steps to the right.
View the 8 paintings on the
2nd Floor and use the Meltdown
DP in the right corner. The
painting titles are as follows:
Ignus (Fire) Inandantia (Flood)
Iudicium (Judgement) Intervigilium
(Sleep)
Vigil (Watchman) Vividarium
(Garden)
Viator (Messenger) Venus (Love)
Xiphias (Swordfish) Xerampelinae
(Red Clothes)
Xystus (Tree-lined Road) Inaudax
(Cowardice)
After examining all 12 paintings,
view the large painting on the
1st floor, the one you ignored
previously. To solve the puzzle,
return to the 2nd floor and
view a clock painted on the
floor below. Take note of the
numbers the hands point to:
VIII, IIII, VI. The V
indicates you should select
only titles beginning with V,
while the following Is
give you the exact number of
Is in each correct
title. So VIII would
represent VIvIdarIum,
IIII would represent
IntervIgIlIum and
VI represents VIator.
These are read in the order
of hours, minutes and seconds.
Return to the large painting
on the 1st floor and enter Vividarium,
Intervigilium, and Viator in
that order. Once youve
selected the correct title,
Trauma will appear.
BOSS
x 2 >> TRAUMA / DRAMA
HP: 28,809 / 2,518 Weakness:
Wind Strength: ?
AP: 30 Draw: Flare, GF Leviathan
/ Esuna, Dispel
Strategy: Cast Meltdown on Trauma
then bash away at him using
physical attacks. You can also
use Tornado coupled with Triple
to do damage, but I advise you
ignore the Dramas he summons;
they come in unlimited numbers.
Junction Tornado to Elemental
Attack if you can and be wary
of Traumas Mega Pulse
Cannon. It isnt pretty
when it hits.
Choose which command to unlock
next, then enter the brown door
in the back of the room. Step
on the Switch Point inside and
take control of your secondary
party.
Secondary Party - Head up the
stairs and enter the northern
door. Step on the chandelier
and move around it, causing
it to fall down to the Grand
Hall below. Once there, examine
the hatch in the floor near
a Switch Point. Descend to the
bottom of the Wine Cellar and
face Tri-Point.
BOSS
>> TRI-POINT
HP: 22,000
Weakness: Fire (or) Ice Strength:
Thunder
AP: 30 Draw: Haste, Tornado,
Bio, GF Siren
Strategy: Tri-Point counters
with a brutal Mega Spark each
time you attack it (takes off
about 3,000 HP from everyone),
so make sure you junction Thundaga
to Elemental Defense before
the fight. Hit it with Firaga,
Blizzaga (Tri-Point changes
its weakness) or physical attacks.
Cast Meltdown for an easy victory.
Choose which command to unlock
next, then climb back up to
the Grand Hall. Enter the door
in the background to reach the
Courtyard. Use the Switch Point
there to change over to your
main party.
Main Party - If you chose to
unlock Save after defeating
Tri-Point, climb the stairs
to the left and head through
the left doorway to reach a
Save Point (youll pass
a Cura DP along the way). Otherwise,
go down the ramp in front of
the Switch Point to reach the
Floodgate room. Once there,
enter the door on the left,
causing it to shut behind you.
Use the Full-life DP to the
left then take the key from
the skeletons hand.
BOSS
>> RED GIANT
HP: 30,000 Weakness: --- Strength:
Physical attacks
AP: 30 Draw: Demi, GF Pandemona
Strategy: This guy has a ridiculously
high defense, but thats
easily countered by casting
Meltdown on him and whacking
him with a Renzokuken. Also,
summoning Diablos, Cactuar and
Doomtrain work well, in addition
to casting Demi. Try using Blind
on him. Other than that, theres
no way you can hurt him.
Choose which command to unseal
next. Use the Prison Key to
unlock the door leading to the
previous area. Climb the stairs
on the left to get back to the
Switch Point. Once there, change
your party.
Secondary Party In the
Courtyard, use the Stop DP on
the left then enter the door
behind the fountain. Avoid the
purple smoke in the center of
the chapel (touching it will
initiate a minor battle) and
use the Dispel DP on the left.
Examine the organ in the back
of the room and note its position.
Climb the staircase on the right.
When you reach the wooden bridge,
youll see a sparkling
object up ahead. WALK towards
it to pick it up (if the key
falls, dont worry; you
havent lost it). Now return
to the Switch Point in the Courtyard.
Main Party Go down the
ramp to the Floodgate room.
If the key fell off the wooden
bridge, examine the canal on
the right to retrieve it. If
you already have the Armory
Key, unlock the door on the
right and enter. Use the Ultima
DP on the left then face the
Gargantua.
BOSS
x 3 >> GARGANTUA
HP: 10,626
/ 6,884 x 2 Weakness: Holy Strength:
?
AP: 0 Draw: Esuna, Haste, Bio
/ Shell, Protect / Bio, Demi,
Quake, Regen
Strategy: Summon Siren to halt
their magical spells then follow
up with Alexander to take them
out. Casting Holy on them also
works well.
The full version of Gargantua
will appear after you defeat
the 3 parts.
BOSS
>> GARGANTUA (WHOLE)
HP: 15,000
Weakness: Strength:
AP: 42 Draw: Bio, Quake, Reflect,
Cerberus GF
Strategy: He likes to cast various
status maladies, so make sure
your party members are properly
junctioned for Status Defense
- especially Berserk, Blind
and Slow. Take him out with
a Doomtrain, Aura-Renzokuken
combination and remember to
heal when needed. Hitting him
with physical attacks results
in his Counter Twist (takes
off 2,000+ HP) so cast spells
or summon GFs such as Alexander,
Bahamut, Cactuar or Eden.
After the battle, select a
command to unlock then return
to the closest Switch Point.
For the upcoming section to
play out correctly, your main
party has to consist of more
males than females, and vice
versa for the secondary party.
Secondary Party - From the
Courtyard, head south one screen
then enter the door on the far
left, behind the stairs. Follow
the corridor south. When you
reach the end of the corridor,
step through the door on the
right to get back to the Entrance
Hall. Once there, climb the
stairs (ignore the center door)
and head left. Go through the
door at the end to reach the
Western Stairway Hall. Descend
the stairs on the left. Head
through the door beyond the
Switch Point and keep moving
into the background. When you
reach the Elevator Hall, stand
on the left Switch Point and
change parties.
Main Party - Starting from
outside the Floodgate, climb
the stairs on the left and enter
the left opening. Use the Save
Point up ahead (if you unsealed
that command) then continue
heading west until you reach
the upper part of the room where
the Secondary Party is waiting.
Step on the Switch Point to
raise the other party to the
balcony level.
Secondary Party After
being elevated, head left into
a Storage Room. Search the floor
for a Floodgate Key and use
the Curaga DP inside. Once you
have it, return to the Switch
Point and switch parties.
Main Party - Backtrack to the
Floodgate area. Locate a lever
next to the door on the left.
Examine it twice to drain the
water. Now head for the Courtyard
and look for a sparkling object
in the fountain. Pick up the
Treasure Vault Key. Next, go
to the Chapel. At the organ,
press all 8 keys simultaneously.
Do this until the notes fade
away. Afterwards, return to
the Grand Hall and step on the
Switch Point to the right, which
prevents the chandelier from
falling temporarily. Switch?
Backtrack to the Courtyard
and take the right path. A new
route (previously blocked by
a steel gate) shouldve
opened up; follow it to the
end of the Waterway. Once there,
youll find a Rosetta Stone
and open up a shortcut to the
Floodgate. If the steel gate
is still there, try re-playing
the organ.
Secondary Party - From the
Elevator Hall, head back a screen
to the dark corridor. Look for
a door on the left, behind a
pillar. Inside the Treasure
Vault find 4 coffins. Open all
of them to have Catoblepas appear.
BOSS
>> CATOBLEPAS
HP: 31,500
Weakness: Earth Strength: Thunder
AP: 30 Draw: Meteor, GF Alexander
Strategy: Summon GF Brothers
or Leviathan to do damage (or
junction Quake or Water to Elemental
Attack). The Doomtrain, Aura-Shot
(Irvines limit break)
combination works nicely too.
His attacks consist of mainly
single-target spells like Thundaga.
Draw a few Meteor spells if
you can, but beware Catoblepas
final attack: a Meteor spell.
Unlock a command then return
to the Entrance Hall. Go through
the northern door and over to
the now-stable chandelier. Enter
the door at the other end to
find Krysta waiting on the Terrace.
BOSS
>> KRYSTA
HP: 12,000
Weakness: ? Strength: Ice
AP: 30 Draw: Holy, GF Carbuncle
Strategy: Krysta has a few pretty
nasty moves and has the ability
to counter every attack you
throw at it, with the exception
of summoned GFs. Use Doomtrain,
Aura-Shot combo to take care
of it. Krysta will cast Ultima
as a last resort, so keep your
HPs high towards the end of
the fight.
After the battle, select a
command to unlock then return
to the Switch Point in the Entrance
Hall.
Main Party - Go to the Chapel
and head up the right staircase.
Cross the wooden bridge and
enter the door on the left (the
ladder to the right leads to
a dead-end). On the very 1st
floor of the Clock Tower theres
an invisible Save Point (use
Sirens Move-Find ability
to see it). Climb up the extensive
winding path until you reach
a swinging bell. Position yourselves
on the edge opposite to the
one the bell swings towards,
and press [X] to jump onto the
bell. Enter the opening on the
ledge to reach the exterior
balcony of the Clock Tower and
your most powerful adversary
thus far.
BOSS
>> TIAMAT
HP: 89,800
Weakness: --- Strength: Fire,
Thunder, Wind
AP: 30 Draw: Flare, GF Eden
Strategy: Tiamat has an above-average
magic defense parameter and
his Dark Flare does a hefty
amount of damage (about 4,000+
if youre properly junctioned)
to everyone. Minimise this by
casting Shell at the start of
the fight then quickly attack
him using a Doomtrain, Aura-Renzokuken
combination. You probably need
to have Squall unleash his limit
break twice to actually take
Tiamat down. If you do it fast
enough, Tiamat wont get
a chance to pull his Dark Flare
off, so you might want to have
Squall equipped with a high
offensive and speed rating.
Cerberus Auto Haste ability
works well here.
Unseal your final command here
and youre left with only
the last boss to face. Head
back to the Clock Tower and
leap onto the bell. Travel up
the winding path to the top.
When the path splits, climb
up a little further for a Stop
DP then head south.
Run across the hands of the
clock face, climb down the ladder
and move right to reach another
ladder. Descend to a bridge
that leads to Ultimecias
Room. Save outside, recover
all 6 of your characters, stock
up on supplies (Tonberrys
Call Shop ability comes into
play here) and do a final check
on your junctioning and spells.
Enter Ultimecias Room
when youre ready.
NOTE: A special side event
here is finding and taking down
the Omega Weapon. Unlike its
cousin, the Ultima Weapon, this
guy has the ability to kick
your butt so hard, itll
be sore for months. So unless
you really want to test your
skills, I suggest you leave
him and come back later when
youre properly prepared.
For those who feel confident,
have fun. I have yet to beat
it, so no strategies are included
here.
OPTIONAL
BOSS >> OMEGA WEAPON
HP: 1,000,000+
Weakness: None Strength: All
elements
AP: 250 Draw: Flare, Holy, Meteor,
Ultima
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