|
Once inside, enter the structure
on the left. Save and examine
the terminal between the 2 doors
to unlock the left door. Enter
it. The group sees a guard outside
the Circuit Roomchoose
the 2nd option to walk. Proceed
until you reach another Save
Point. Take the far left path
next to the stairs to get to
an area with a Blind DP. Talk
to the 2 soldiers you find there
then return to the previous
save point.
Enter the center door and talk
to the guards within. Tell them
that they have to check the
Circuit Room themselves (1st
option). Before leaving the
room, find the Full-life DP.
Return to the 2 soldiers off
the left path, who ask Selphie
to go in their place. Go back
to the previous Save Point and
take the left staircase back
to the Circuit Room. Speak to
the guard to get inside. Once
there, use the Blizzara DP then
screw around with the controls:
Select the 1st option, followed
by the 2nd, then bash away until
power is cut off to the base.
Exit the room and respond to
the guards outside. Choose to
lie, causing the guards to enter
the room wherein the group pummels
them.
Afterwards, return to the Launcher
Lift door and attempt to enter.
A guard will stop you. Choose
the 1st option both times to
gain access. Once inside, position
Selphie in between the soldiers
pushing against the load then
mash the [Square] button to
move the launcher in place.
Leave the room and activate
the control panel to the right
of the door.
Verify the Equipment (select
BAG0003A cruise missiles) and
try to set the Target. Next,
shift the Error Ratio to the
maximum then upload the data
to the main terminal. Run a
Simulation test before exiting
the system. Save your game then
talk to the guard on the stairs
to get past him.
BOSS
>> BASE SOLDIERS x 2 /
BASE LEADER
HP: 781
/ 1,005 Weakness: Posion Strength:
?
AP: 4 Draw: Blizzard, Silence,
Confuse / Thunder, Confuse,
Slow, Reflect
Strategy: Theyre capable
of casting status ailments on
your characters, but just draw
Reflect to protect yourselves.
Not too tough.
After defeating the soldiers,
check the panels to the right,
middle and left to stop the
launch. Go through the door
on the upper right and examine
the terminal in the upper left.
Activate the self-destruct sequence
and set the timer to 20 minutes.
The lower right door will become
usable, allowing for a shortcut
(this only happens when you
select 20 minutes or below).
Leave the base.
BOSS
>> BGH251F2
HP: 8,200
Weakness: Thunder, Earth, Water
Strength: Poison
AP: 20 Draw: Shell, Protect,
Stop
Strategy: Junction Thundara,
Quake or Water to elemental
attack and repeatedly cast Quezacotl.
Once you destroy some of the
pillar-like structures on it,
the BGH251F2 will retaliate
with Beam Cannon, so watch your
HPs. Draw & use Protect
and/or Shell to cut down on
damage taken.
Once the BGH251F2 is put out
of action, you have to combat
2 Galbadian Soldiers and an
Elite Soldier, so save some
time to do them in. Youll
get the June issue of Weapons
Monthly and if you successfully
bluffed your way through the
Base, your SeeD Ranking will
increase by 2. After the base
self-destructs, youll
take control of Squall.
Balamb Garden Hostile
Takeover / MD Level
Enemies: Bite Bug, Glacial
Eye, Caterchipillar, Bomb, Grat,
T-Rexaur, Granaldo, Grendel
(Balamb Garden), Buel, Blood
Soul, Blobra, Tri-Face (MD Level)
Draw Points: Cure, Esuna, Demi,
Blizzard, Full-life
Junction Squalls party
then head north towards the
Lobby. Talk to any Garden Faculty
you see and fight the random
monsters that appear. Continue
further into Balamb Garden to
meet Raijin and Fujin, who explain
that the Master Party is attempting
a takeover. Squall has to look
for Cid, so start searching
in a clockwise direction:
- Infirmary Fight a Granaldo
then talk to Dr. Kadowaki to
get an Elixir
- Quad Fight a Glacial Eye and
Bomb then speak with 3 students
below to get an X-Potion
- Cafeteria Fight a Bomb (draw
Meltdown from it) then use the
Demi DP further up
- Dormitory Fight a Caterchipillar
then rest and save in your room
- Parking Lots Fight a Grendel
then get a Tent from the students
- Training Center Fight a T-Rexaur
then talk to the kids to get
a Remedy
- Library Fight a Grat then
get a Mega-Phoenix from the
girl who likes Zell
All of the battles on the 1st
floor have to be triggered before
the following event occurs:
Returning to the Main Lobby,
Squall spots Xu entering the
elevator. Follow her to the
2nd floor corridor. After telling
her about the missile attack,
ride the elevator up to the
3rd floor. Speak with Cid and
get a key to the basement. Return
to the elevator and ride down
to MD Level.
When the elevator hangs, examine
the control panel then use the
floor plate in the upper left
corner to escape. Climb down
the shaft then continue forward
until you reach a hatch. Descend.
After Squall gives a tutorial
on elemental attacks, move on
until you reach a door. Enter
and examine the mounted wheel.
Mash away at the [Square] button
to turn it within 10 seconds.
Youll probably need 2
people to succeed. Once turned,
return to the previous screen
and climb down the newly uncovered
ladder.
At the bottom, use the Full-life
DP then head left and select
wholl scout the place.
Ascend the ladder. When you
reach the Switch Room, activate
the green control panel on the
right. Use the same ladder (1st
option) to leave. Back on the
bottom, examine the green light
near the railing to open a path
leading down. Descend and save,
then throw the nearby switch
to raise a gate in the background.
Head north.
BOSS
>> OILBOYLE x 2
HP: 4,035
Weakness: Fire Strength: Water
AP: 20 Draw: Esuna, Blind, Cura,
Confuse
Strategy: Summon Ifrit to make
short work of them. If you receive
any maladies, draw and use Esuna
to cure. Theyre pretty
fast, so you might want to cast
Slow on them if your character
has a poor affiliation with
Ifrit. Watch your HP and heal
as necessary.
After the fight, continue north
through the opening and go down
the ladder. Watch an FMV then
move left. Examine the middle
panel a couple of times until
it lurches. After watching another
FMV, youll be back with
Cid on the 3rd floor.
|