Final Fantasy Extreme - Final Fantasy 8 VIII - Walkthrough

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Page 1 Disc One
Page 2 Disc Two
Page 3 Disc Three
Page 4 Disc Four
 

Disc Two

Page 1 Laguna Dream Sequence – 3 Page 12 Centra Ruins Region {optional
Page 2 D-District – Prison
Page 13 Kashkabald Desert {optional}
Page 3 Galbadian Desert
Page 14 Trabia Garden
Page 4 Missile Base Page 15 Trabia Region {optional}
Page 5 Balamb Garden Page 16 Shumi Tribe Village {optional}
Page 6 Fisherman’s Horizon Page 17 Fishermans Horizon {optional}
Page 7 Balamb Garden- Garden Festival Page18 Shumi Tribe Village {optional}
Page 8 Timber Revisited {optional} Page 19 Centra Region
Page 9 Winhill Revisited {optional} Page 20 Balamb Garden - Invasion
Page 10 Balamb City Under Siege Page 21 Galbadia Garden - Invasion
Page 11 Shumi Tribe Village {optional}
   
Rare Cards   GFs
N/A   N/A
Draw Points   Magazines
Full-life, Blind, Blizzara   Weapons Monthly June (BGH251F2)
Enemies
G-Soldier, Elite Soldier, Geezard, SAM08G
 

Missile Base

Once inside, enter the structure on the left. Save and examine the terminal between the 2 doors to unlock the left door. Enter it. The group sees a guard outside the Circuit Room—choose the 2nd option to walk. Proceed until you reach another Save Point. Take the far left path next to the stairs to get to an area with a Blind DP. Talk to the 2 soldiers you find there then return to the previous save point.

Enter the center door and talk to the guards within. Tell them that they have to check the Circuit Room themselves (1st option). Before leaving the room, find the Full-life DP.

Return to the 2 soldiers off the left path, who ask Selphie to go in their place. Go back to the previous Save Point and take the left staircase back to the Circuit Room. Speak to the guard to get inside. Once there, use the Blizzara DP then screw around with the controls: Select the 1st option, followed by the 2nd, then bash away until power is cut off to the base. Exit the room and respond to the guards outside. Choose to lie, causing the guards to enter the room wherein the group pummels them.

Afterwards, return to the Launcher Lift door and attempt to enter. A guard will stop you. Choose the 1st option both times to gain access. Once inside, position Selphie in between the soldiers pushing against the load then mash the [Square] button to move the launcher in place. Leave the room and activate the control panel to the right of the door.

Verify the Equipment (select BAG0003A cruise missiles) and try to set the Target. Next, shift the Error Ratio to the maximum then upload the data to the main terminal. Run a Simulation test before exiting the system. Save your game then talk to the guard on the stairs to get past him.

BOSS >> BASE SOLDIERS x 2 / BASE LEADER
HP: 781 / 1,005 Weakness: Posion Strength: ?
AP: 4 Draw: Blizzard, Silence, Confuse / Thunder, Confuse, Slow, Reflect


Strategy: They’re capable of casting status ailments on your characters, but just draw Reflect to protect yourselves. Not too tough.

After defeating the soldiers, check the panels to the right, middle and left to stop the launch. Go through the door on the upper right and examine the terminal in the upper left. Activate the self-destruct sequence and set the timer to 20 minutes. The lower right door will become usable, allowing for a shortcut (this only happens when you select 20 minutes or below). Leave the base.

BOSS >> BGH251F2
HP: 8,200 Weakness: Thunder, Earth, Water Strength: Poison
AP: 20 Draw: Shell, Protect, Stop


Strategy: Junction Thundara, Quake or Water to elemental attack and repeatedly cast Quezacotl. Once you destroy some of the pillar-like structures on it, the BGH251F2 will retaliate with Beam Cannon, so watch your HPs. Draw & use Protect and/or Shell to cut down on damage taken.

Once the BGH251F2 is put out of action, you have to combat 2 Galbadian Soldiers and an Elite Soldier, so save some time to do them in. You’ll get the June issue of Weapons Monthly and if you successfully bluffed your way through the Base, your SeeD Ranking will increase by 2. After the base self-destructs, you’ll take control of Squall.

Balamb Garden – Hostile Takeover / MD Level

Enemies: Bite Bug, Glacial Eye, Caterchipillar, Bomb, Grat, T-Rexaur, Granaldo, Grendel (Balamb Garden), Buel, Blood Soul, Blobra, Tri-Face (MD Level)
Draw Points: Cure, Esuna, Demi, Blizzard, Full-life

Junction Squall’s party then head north towards the Lobby. Talk to any Garden Faculty you see and fight the random monsters that appear. Continue further into Balamb Garden to meet Raijin and Fujin, who explain that the Master Party is attempting a takeover. Squall has to look for Cid, so start searching in a clockwise direction:

- Infirmary Fight a Granaldo then talk to Dr. Kadowaki to get an Elixir
- Quad Fight a Glacial Eye and Bomb then speak with 3 students below to get an X-Potion
- Cafeteria Fight a Bomb (draw Meltdown from it) then use the Demi DP further up
- Dormitory Fight a Caterchipillar then rest and save in your room
- Parking Lots Fight a Grendel then get a Tent from the students
- Training Center Fight a T-Rexaur then talk to the kids to get a Remedy
- Library Fight a Grat then get a Mega-Phoenix from the girl who likes Zell

All of the battles on the 1st floor have to be triggered before the following event occurs:

Returning to the Main Lobby, Squall spots Xu entering the elevator. Follow her to the 2nd floor corridor. After telling her about the missile attack, ride the elevator up to the 3rd floor. Speak with Cid and get a key to the basement. Return to the elevator and ride down to MD Level.

When the elevator hangs, examine the control panel then use the floor plate in the upper left corner to escape. Climb down the shaft then continue forward until you reach a hatch. Descend. After Squall gives a tutorial on elemental attacks, move on until you reach a door. Enter and examine the mounted wheel. Mash away at the [Square] button to turn it within 10 seconds. You’ll probably need 2 people to succeed. Once turned, return to the previous screen and climb down the newly uncovered ladder.

At the bottom, use the Full-life DP then head left and select who’ll scout the place. Ascend the ladder. When you reach the Switch Room, activate the green control panel on the right. Use the same ladder (1st option) to leave. Back on the bottom, examine the green light near the railing to open a path leading down. Descend and save, then throw the nearby switch to raise a gate in the background. Head north.

BOSS >> OILBOYLE x 2
HP: 4,035 Weakness: Fire Strength: Water
AP: 20 Draw: Esuna, Blind, Cura, Confuse


Strategy: Summon Ifrit to make short work of them. If you receive any maladies, draw and use Esuna to cure. They’re pretty fast, so you might want to cast Slow on them if your character has a poor affiliation with Ifrit. Watch your HP and heal as necessary.

After the fight, continue north through the opening and go down the ladder. Watch an FMV then move left. Examine the middle panel a couple of times until it lurches. After watching another FMV, you’ll be back with Cid on the 3rd floor.

 

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