Final Fantasy Extreme - Final Fantasy 8 VIII - Walkthrough

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Page 1 Disc One
Page 2 Disc Two
Page 3 Disc Three
Page 4 Disc Four
 

Disc Two

Page 1 Laguna Dream Sequence – 3 Page 12 Centra Ruins Region {optional
Page 2 D-District – Prison
Page 13 Kashkabald Desert {optional}
Page 3 Galbadian Desert
Page 14 Trabia Garden
Page 4 Missile Base Page 15 Trabia Region {optional}
Page 5 Balamb Garden Page 16 Shumi Tribe Village {optional}
Page 6 Fisherman’s Horizon Page 17 Fishermans Horizon {optional}
Page 7 Balamb Garden- Garden Festival Page18 Shumi Tribe Village {optional}
Page 8 Timber Revisited {optional} Page 19 Centra Region
Page 9 Winhill Revisited {optional} Page 20 Balamb Garden - Invasion
Page 10 Balamb City Under Siege Page 21 Galbadia Garden - Invasion
Page 11 Shumi Tribe Village {optional}
   
Rare Cards   GFs
N/A   N/A
Draw Points   Magazines
Aero
  Combat King 001 (1st Floor)
Enemies
N/A
 

Galbadian Desert

Use the Aero DP then climb up to Selphie. Choose 2 teams: Squall’s team will go to Balamb Garden to warn of the impending attack while Selphie’s team will infiltrate the Missile Base to try prevent the launch. Note that Squall’s scenario is harder, but provides a great opportunity to gain some levels.

When Squall’s team reaches the Galbadia Desert Station, sneak onto the train to your left. Have Selphie’s team return to Deling City to restock supplies and remodel weapons before going to the Missile Base. When finished there, get back in the car and travel northwest of D-District Prison to reach the base. Drive inside.

 

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