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Once Rinoa is rescued, head
left. After the two share a
moment outside the compound,
name Squalls ring (Griever
is the default) then select
the 2nd option to enter Galbadia
Garden. If you have Sirens
Move-Find ability equipped,
youll see an Aura DP to
the right. Use it before entering.
Inside, save and re-organize
your party (junction accordingly).
Enter the door on the right
then take another right on the
next screen to reach the stairs.
Go up and speak to Raijin and
Fujin, who choose to leave the
party alone. Head left from
them and enter the door on the
right. Talk to the male student
inside to get the 1st Card Key.
Return to the save point downstairs
then head left. Unlock the left
door to get to the ice hockey
rink. Use the Haste DP on the
ice then enter the locker room
on the left to access the Life
DP. Exit and go through the
door on the right to reach a
hallway. Once there, enter the
classroom on the right. Talk
with the student inside to get
a 2nd Card Key. Backtrack to
the Save Point near the entrance.
Proceed east to the stairs
and go up to the 3rd floor.
Use the Card Key to get outside.
Leap down onto the court and
head left. Use the Shell DP
then enter what should be familiar
hallway. Head south past the
stairs until you reach the main
lobby. Use the Save Point to
the east before approaching
the GF in the center.
BOSS
>> CERBERUS
HP: 10,000
Weakness: ? Strength: Wind,
Thunder
AP: 30 Draw: Quake, Double,
Triple
Strategy: Cerberus will cast
Triple on itself, allowing him
to attack 3 times in a row.
Undo this by using Dispel. The
boss also uses Tornado and Quake,
which can cause significant
damage. Decrease the effect
by casting Protect or Float
on your party. Avoid using wind
and thunder-based magic on him
as he absorbs both. Demi works
well as do GFs Ifrit and Diablos.
Draw a few Triple spells and
mug him for a Spd-J Scroll if
you can.
Once youve received GF
Cerberus (and his card), use
the DP he was guarding. Follow
the western path to a hallway.
Enter the door on your left
and speak with a female student
inside to get the 3rd Card Key.
Return to the Lobby and head
north. Take the stairs up t
the 2nd Floor. Once there, head
left and unlock the elevator.
Ride it up to a room with a
Save Point and two adversaries.
BOSS
>> SEIFER
HP: 10,000
Weakness: Poison Strength: ?
AP: 20 Draw: Fira, Thundara,
Dispel, Haste
Strategy: Counter Seifers
high attack power by casting
Protect on your allies. As his
HP drops, hell start using
Demon Slice, which causes a
great deal of damage to a single
member. Seifer tends to focus
his attacks on Squall (especially
if Squall is your primary offense)
so have the others keep him
as healthy as possible. Evenetually,
hell stop the fight.
After the battle, return to
2F and head right. Use Sirens
Move-Find ability to locate
a secret save point towards
the end of the path. After saving
your game, continue forward
to enter the Auditorium.
BOSS
>> SEIFER
HP: 7,400
Weakness: Posion Strength: ?
AP: --- Draw: Fira, Thundara,
Dispel, Haste
Strategy: Hes weakened
so take some time drawing good
spells from him before finishing
him off. Also, make sure your
partys healed up before
eliminating him as youll
have to fight Edea immediately
afterwards.
BOSS
>> EDEA
HP: 15,000
Weakness: Demi Strength: ?
AP: 50 Draw: Blizzara, Demi,
Esuna, GF Alexander
Strategy: Draw GF Alexander
from her first then follow up
with Shell on your members.
Edea is capable of a few pretty
nasty spells, including Death
and Maelstrom, which takes off
half of each members HP
in addition to causing status
ailments. Draw and use Demi
on her then attack with Diablos.
If Edea endows herself with
Reflect, break it with Dispel.
Be sure to leave a character
on standby to revive those hit
by Death. If you feel confident,
try stealing a Royal Crown from
her.
After the battle, watch the
cut-scene then save and switch
to Disc 3.
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