|
Return to the guard in front
of Caraways Mansion and
give him the password you wrote
down in the Tomb.
When he lets you pass, use the
Save Point in front of the mansion
then enter. Inside, talk to
Rinoa and wait for General Caraway
to arrive. After the cut-scene,
select a party then follow Gen.
Caraway through the city as
he explains the mission details.
When hes finished, go
ahead and explore (shop, play
cads, etc.). Head back to Caraways
Mansion when youre ready.
Once there, the 2 teams are
decided. As you try to leave,
Rinoa returns but is not allowed
to participate in the mission.
Follow Caraway to the Gateway,
where Team #2 (Quistis, Zell
& Selphie) is dropped off.
Have Team #1 (Squall & Irvine)
head towards the Palace Gate.
Back at the Gateway, Quistis
wonders whether she was too
harsh with Rinoa and decides
to apologize. Return to Caraways
Mansion.
Make sure to junction Rinoa
when you take control of her.
Use the Save Point next to the
vehicle then look for a manhole
to the right of the crates.
Descend into the sewers and
head west to find the May issue
of Weapons Monthly. Return to
the Save Point above and climb
the stacks of crates to get
to the roof. Follow the path
west to a ladder. Ascend to
the top. Once inside, approach
the sorceress then watch an
FMV showing her masterful power.
Back at Caraways Mansion,
have Quistis examine the painting
next to the window then take
a glass cup from the shelves
on the left. Head to the upper
left corner and set the cup
on the statue to reveal a hidden
passage. Junction your party
and descend into the sewers.
Ride the waterwheel on the left
then head north until an FMV
takes over.
When you regain control of
Squall, follow Irvine back to
the crates. Use the Save Point
(re-junction your crew if necessary)
then climb up to the roof. Head
forward into Edeas Chamber.
BOSS
>> IGUION x 2
HP: 1,151
Weakness: Earth, Holy Strength:
Fire, Poison
AP: 10 Draw: Esuna, Cure, Break,
Carbuncle
Strategy: Draw GF Carbuncle
from these guys first (last
option in draw menu), then quickly
dispatch one of them before
they hit you with Resonance,
a combo attack. If they use
Magma Breath, heal by drawing
Esuna from them. Use GF Brothers
and try putting a Sleep, Stop
or Death spell on them to buy
some time.
After the battle, return to
the corridor and open the hatch
in the floor on the right. Go
down and collect the rifle there.
Meanwhile, Team #2 is in the
sewers. Junction the party before
proceeding. From your current
position, follow the path until
you reach a ladder that you
can collapse. Cross it and head
west to reach an Esuna DP then
retrace your steps back to the
collapsed ladder. Cross over
and head left. On the next screen,
head north through the gate.
The party will pass a dormant
waterwheel, followed by a useable
one. Head right and take the
southern path to get to a Zombie
DP. Theres also a Bio
DP further south. Retrace your
steps north to the first 2 waterwheels
you saw (near the collapsed
ladder).
The useable waterwheel carries
you over to the other side,
where you will find another
wheel. Jump onto this one. Follow
the path south and cross the
upcoming 2 waterwheels. Collapse
the next ladder you see and
youre back where you started
(ascend the tall ladder to use
the Save Point above if you
wish). Head east from where
you dropped that ladder to another
wheel. Ride it then follow the
northern path to another Save
Point. Climb the ladder on the
wall to reach the top of the
Archway.
When Zell tells you to, control
Quistis and hit the panel on
the left to drop the gates.
Irvine shows his weak side at
this crucial point and Squall
must coax him into firing the
decisive shot. Junction your
GFs now.
BOSS
>> SEIFER
HP: 870
Weakness: Poison Strength: ?
AP: 0 Draw: Fire, Cure, Life
Strategy: Steal Hero or Holy
War (its random) from
him and draw some Life magic
before finishing him off with
GFs or the Gunblade.
Once Seifer is defeated, Irvine
and Rinoa enter to aid Squall.
BOSS
>> EDEA
HP: 6,700
Weakness: ? Strength: Elementals
AP: 20 Draw: Cura, Dispel, Life,
Double
Strategy: Edeas arsenal
consists of various elemental
spells, so minimize damage with
Shell. If you cast GF Carbuncle,
Edea will use Dispel to break
your Reflect status. Edea is
a bit on the difficult side,
but she has friendly draw spells
such as Double, Cura and Life,
which you can exploit.
|