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After the FMV, move down the
promenade to the entryway. Head
left at the lit dome to get
to the Lobby. Once there, look
for a hidden Haste DP under
the center light. Use the Save
Point on your right then explore
the Garden a bit before heading
up to the Conference Room. You'll
find an assortment of nice (but
not rare) boss cards from the
Galbadian Garden students along
the way.
The western path takes you
to a hallway with classrooms
that are either empty or being
guarded. The eastern path leads
to another hallway. Enter the
door on the left. The Ice Rink
is being used for practice,
so you cant reach the
Shell DP, so go left and enter
the locker room. Inside, find
a Life DP then exit and return
to the lobby. Take the northern
path, past the stairs, to a
basketball court. Use the Shell
DP there then continue east
to another hallway with a Save
Point. The 2 guards bar you
from entering any rooms, so
head back across the basketball
court to the stairwell. Go up
to the 2nd floor.
At the 2F landing, the Conference
Room is straight ahead. Before
going there, head east. Continue
around the balcony to another
Save Point then go further to
enter the Theatre. Use the Double
DP then backtrack to the Conference
Room. Once inside, speak to
everyone at least twice until
Squall gets fed up and decides
to leave. Head back to the lobby,
where Raijin and Fujin deliver
a message. Head south and speak
with Quistis then continue to
the main entrance. Martine,
the headmaster, arrives and
briefs the party on their new
mission. He introduces a new
party member, Irvine, who is
a sharpshooter (starts at Level
13). Choose a party and watch
a tutorial on junction switching.
Exit the Garden.
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