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After deboarding the train,
visit the Pet Store next to
the station to buy Pet Pals
Vol. 3 & 4 and some restorative
items for your GFs. From there,
head south into town. Upgrade
weapons at the Junk Shop and
visit the Hotel next door to
rest and save your game. Now,
return to the train station
and head east.
Visit Timber Maniacs, which
Laguna worked for as a journalist.
Find a copy of Girl Next Door
in the book piles on the floor
in the lobby then enter the
door on the left. The dark room
hides a Blizzaga DP. After using
it, leave and enter the door
at the end of the hall. Find
a copy of Timber Maniacs on
the floor and speak to the editor
if you wish. Leave the building
and talk to the guy wearing
a gray-green jacket outside
to receive an item from him
later on in Disc 2. Enter the
house next door and speak to
the woman. Go upstairs to look
out the window then leave the
house. Continue heading east
to the 2nd train station. Go
to the platform above and enter
the house on your left.
Inside, talk to the man sitting
on the couch. Tell him you like
beverages (2nd option) and examine
the faucet to the left to restore
the partys HP. If you
plunder 500 gil from the cupboard
beneath the television, you
lose this service. Exit and
use the Save Point on the right
platform then head west back
to the previous area. At the
junction, go down the northern
flight of stairs.
Two Galbadian soldiers mention
having obtained a Card. Kick
their butts to get it. Theres
an Item Shop to the left and
a Cure DP on the right. When
ready, enter the Pub. Inside,
talk to the drunk blocking the
back door. When he demands a
drink, choose to tell him about
the card. Hell give you
a Tonberry Card then move out
of the way. Use the back door
to get to the alley.
Outside, save then head west
to the TV Station. Rinoa, upon
seeing the tight security, asks
Squall for his opinion. Choose
any answer. Watch the President
of Galbadia give his speech.
Partway through, the broadcast
is disrupted and Quistis calls
for the SeeDs to come help.
Continue up to the TV Station.
After the cut-scene, follow
the President and his abductor
to the next room. Things get
ugly and the party must leave
Timber quickly. Backtrack to
the house next to Timber Maniacs.
Inside, the group strategizes.
When you regain control of Squall,
select a party then talk to
the woman to get a few items
before leaving.
Outside, talk to Watts, who
is disguised as a Galbadian
soldier. He tells the group
to board the Dollet-bound train.
Head east and meet up with Zone
(dressed as an old man) to get
your tickets. Follow Quistis
to the train. On board, speak
to everyone and wait for the
conductors announcements.
While the story requires you
to drop off at East Academy
Station, I suggest you alight
further on at Dollet Station.
Head east between two cliffs
to get to the seaside town of
Dollet.
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