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Final Fantasy VIII
Prologue

An unprovoked attack against a neighbouring country, an assault by a strike team deep into enemy territory, and a declaration of war against the world plunges a previously peaceful existence into bitterness and chaos. Thrust into the ensuing madness is a young man named Squall Leonhart, a cadet in the Garden military academy of Balamb.

A lone wolf by the standards of others, Squall's relentless drive to become the best leads him into SeeD, an elite mercenary unit. His final test as a graduating cadet of SeeD is to settle the growing hostilities between the neighboring countries of Galbadia and Dollet. What was already a confusing set of events takes a turn for the worst when Galbadia begins its invasion on the rest of the world. For Squall, the turmoil of the world around him is nothing compared to the turmoil inside of him; his encounter with a free-spirited young woman named Rinoa Heartilly has turned his well-ordered universe upside down.

FFVIII continues its trend of quality role-playing games. Final Fantasy VIII introduces the new innovative junction system, which revolutionaries the world of role-playing. It can be very confusing and time consuming at first, but it is really an interesting way to build your character's attributes and stats.

FF8 seemed to be a little slower paced than it's predecessors, and the graphics look a bit rough. The more I played it the more I paid less attention to those flaws. I really liked the card trading game as I thought it added depth to the storyline. It can be a frustrating to play as sometimes you lose rare cards and end up wandering the world to replace them. You'll learn when lose a card to restart from the saving point

I liked the time-period shifts in the storyline, which kept it suspenseful and added a sense of mystery to the plot. I enjoyed the storyline and bonus hidden secrets this game had to offer.

Once you have given this game a good amount of playing time, you will realize that your hard efforts are rewarded. FF8 comes through with one of the best RPG endings of all time.

Graphics:9/10
Game Play:8/10
Originality:9/10
Sound Track:8/10
Replay Value:9/10
Story:8/10
Publisher:
   SCEA
Developer:
   SquareSoft
Release Date:
   August 31, 1999
We Say
You Say
8.5
- -
Score out of 10
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