Final Fantasy Extreme - Final Fantasy 6 VI - Walkthrough

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Page 1World of Balance (WOB)
Page 2 World of Ruin (WOR)
Page 3Sidequests
 

World of Balance

Page 1 The Esper Mystery Page 16 The Town of Kohlingen
Page 2 The Adventure Begins Page 17 The Town of Jidoor
Page 3 Onward to Figaro Page 18 The Search for Terra
Page 4 Journey to Figaro Page 19 The Opera House
Page 5 South Figaro Page 20 Setzer Gamble
Page 6 Mt. Kolts Page 21 The Town of Albrook
Page 7 The Returners Page 22 Rescue of the Espers
Page 8 Protect Banon Page 23 Return to Narche
Page 9 A - Sabins Mission Page 24 The Espers
Page 10 A:2 - To Narche Page 25 Towards Vector
Page 11 The Trip to Mobliz Page 26 Trip to the Cresent Island
Page 12 Town of Mobliz Page 27 Thamasa
Page 13 Cresent Mountain Page 28 A Fate Undenied
Page 14 B - The Escape Page 29 The Floating Continent
Page 15 Banon & Kefka Assault  

The Floating Continent and Floating Misery

Items
Murasame, Elixir, Beret, Atma Weapon(steal from Atma Weapon), Hardened knife
Party's level
17-20
Party
 

On the airship it appears that the Empire is headed for the statues. The scene then shifts towards Kefka and Emperor Gestahl and they appear to be at the brink of obtaining the espers. Terra senses that the world is in groaning pain as suddenly the land rips apart taking with it innocent lives as a giant continent is floated upon the world. Kefka and Gestahl are laughing about it, but the party seems worried. The statues were sealed away a long time ago, but if the statues are ever moved out of alignment even an inch the resulting imbalance of power would result in the entire rearrangement of the planet.

 Now head for the floating continent if you want, but if you need time to prepare then head down to the shops and buy some extra items. When you are all done head head for the floating continent but you will need to devise a party of 1-3, you can't have four in your party, why? You'll see soon enough. But before you can get on the floating continent the IAF or Imperial Air Force is here to stop you and you will have quite a bit of work on your hands. After a few battles with the Sky Armor and Spit Fire(s) you will eventually meet up with Ultros.

Boss Stratergy Ultros & Chupon HP: 17,000(Ultros) 10,000(Chupon)
Item: N/A

Don't be shocked by the HP, you only have to lose them about a few thousand hit points, after you damage Ultros enough he will call for his friend Chupon.(For those of you wondering Ultros and Chupon does not work for the Empire) This is also the first time you fight Ultros in the too hip boss music. Keep using all of your best attacks and such and keep pounding him. Lose Ultros about 4500 and his friend Chupon will come. After losing Ultros about 8000 HP the second time you will finally defeat him and you will have to lose Chupon about 10,000 to defeat him. When you defeat Chupon he will use his Sneeze attack which will blow everyone away from battle.

After the battle the party is blown off the airship and another boss approaches them. Note that even though you were severely wounded the last battle you come to the next boss battle fully healed up.

Boss Stratergy MissleBay & Laser Gun & Air Force & Speck HP: 14,720(total)
ITEM: N/A

 This boss will be tough, watch for your HP and keep them above 280. First take out the Laser Gun and MissleBay so you won't have to deal with them. Then concentrate your attacks full force on the Air Force. After destroying the MissleBay and Laser Gun the Air Force will release a Speck which will absorb all magic(including Ultima in which I used the Gameshark to get at this point in the game!). Hit it with a physical attack and it should be gone, but if you don't get rid of it quick you will have trouble damaging the Air Force with magic. Also at this time it will begin a countdown starting from 6, if you do not destroy both the Speck and AirForce you will be eating the WaveCannon, a powerful attack(that has some cool special effects!) that does anywhere from 500-640 HP of damage to every character in your party! That's what makes this boss so hard! After defeating the boss you will acquire the CZARINA RING.

 NOTE: When you encounter Gigantos, you can use the Phantom Esper to dodge his attacks.

 After the battle Ifrit and Shiva have little to live. Talk to the both of them and they will do the same thing Ramuh did with his power and entrust it into the party. So pick up the Magicite Shiva and Ifrit and continue onto the next room, the path Shiva was blocking. In here its just a long series of stairs, so make your way to the top. In this next room is the Magitek Res. Facility, to the bottom left of this room is a hidden passage which leads to a BREAK BLADE. After that continue onto the next room there will be a robot in your path. Talk to it and a fight will ensue.

Boss Stratergy No. 024 HP: 4777
ITEM: N/A

This battle is fairly easy, he has no weaknesses even though he is a machine. Attack normally by having Celes attack regularly as with Locke. Have Cyan use his Swdtech, Sabin his Blitz, and Gau any of his Rage attacks. Have Edgar use his Chain Saw and continue this pattern while keeping your HP above 250.

You will now be on the Floating Continent, talk to Shadow and he will join your party and it appears that the Empire tried to kill Shadow when they had obtained the statues. After obtaining Shadow and saving your game head right and towards the bottom, the path should open up automatically, then check the blue orb just ahead to pick up the MURASAME blade for Cyan, then continue on towards the right and the path will open up for you(don't head for the stairs just yet) and it will lead to another blue orb and a monster will attack you, but its a VERY tough monster.

 Use all your best attacks and throw anything you may have at him, his Throat Jab attack does over 500 HP of damage so you must watch out for that. After the battle you will recieve a HARDENED knife. Heal your wounds also and then continue onto the top, it will take you to the bottom path of the floating Continent. Then head down and hit the switch and it will open up the right side for you, then continue on and go to the next transporter. Here you will see two other transporters so take the one on the left, it will take you to a switch at the bottom.

 Hit that switch and the path below will pave way for you, then continue on to the top left and hit that switch as well and make your way down and around. Keep going right and you will see a switch, don't hit it just yet until you have picked up the blue orb and it will give you a BERET. Then head for the bottom transporter and it will lead to a save point, so save your game and heal your wounds. Then continue on back and hit the switch at the top left and it will open up a transporter.

 Go to it and you will end up on the heart of the Floating Continent, and you will also have the chance to head back to your airship, if you choose to go back to your airship you will head back to your airship but you will have to go through the entire Floating Continent all over again. Choose no, unless you really have to go back for some needed supplies, and head towards the center and talk to the monster guarding your way and a tough fight will ensue.

Boss Stratergy AtmaWeapon HP: 24,000
ITEM: N/A

Atma Weapon (on the Floating Continent) can be defeated a LOT more easily if you obtained Osmose and Rasp from Magicite Shiva. When you wear down his magic points to zero, he's done for (because remember he said he was pure energy?)

 In this battle it will be very tough, use all of your best attacks and have Edgar use his Drill attack. You can also steal another ATMAWEAPON from this guy, do so if you like but you must have Locke in your party. Keep attacking him with your strongest attacks and keep your HP above 450, yes that's right. He will use Flare at some point, and most likely your party member will not survive that. But definitely watch for the Quake attack that does about 600 HP of damage to every character.

 After the battle Shadow has sold his rights to the Empire and cannot fight with you so he leaves. Then the party approaches Kefka and Gestahl, but Celes also comes in as well, but it appears that the party is too late. Gestahl has already taken in some of the statues' power, Celes tries to convince him tos top but Gestahl shows the party is awesome power, and every party member but Celes is stunned. Gestahl wants Celes to rule the world with him, Kekfa tells Celes if she kills the party members her past treachery to the Empire will be forgotten.

 She takes the sword and thinks about the situation, would she really betray her friends? No, power only breeds war as she turns around and stabs Kefka. He really HATES Celes for doing that as he flops dead on the ground, but he doesn't die as he uses the power of the Statues to revive himself. But if Kefka tries to revive those statues it will destroy the world that they are trying to possess, but Kefka doesn't listen as Kefka and Gestahl enter battle against each other. Gestahl doesn't want Kefka to do so as he tries to put Kefka into a deep sleep, but Kefka laughs.

 Gestahl uses Fire3 and Flare but nothing happens as Kefka is unharmed due to the fact that Kefka is in the field of the statues. He then commands the statues to attack Gestahl, it misses and sends the two flying back. After a few tries Gestahl is finally hit and Kefka pushes Gestahl off the Floating Continent down to the Earth below. Kefka then rearranges the statues, but Shadow then comes in and pushes the statues back into place and the rest of the party are now free.

 Shadow tells the party to run but he can't stop the chain reaction, but he guarantees the party that he will meet up with them again. You will have 6 minutes to escape, and along the way you will have to fight against several Naughty(s) and a Nepura at the end of the path. Its a bit tricky picking up that Blue orb, try to go around without going near the blue orb and pick it up to recieve an ELIXIR. When you arrive at your destination you will have the option of JUMP or WAIT, choose WAIT and Shadow should come by and meet with you when your time reaches under 10 seconds.

 After the party lands on the airship the statues begin to unleash its incredible energy as it levels the land below. The party tries to escape the statues' power but the power is too great as it splits the airship in half and sends the party members flying across the world. Afterwards a giant and very impressive Napalm like explosion emits from the field as the world is changed forever.

End of World of Balance

 

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