| Back Guard relic, Gale Hairpin, Revivify, Potion, Tincture
|
| 15-18 |
         |
| |
********** Points Value **********
Below here is a chart, depending
on which answers to take preceding
to the upcoming conversation will
lead to a certain amount of points
| The
Toast |
| To
the Empire. |
2
points |
| To
the Returners |
1
point |
| To
our hometowns |
5
points |
| Kefka's
Fate |
| Leave
him in jail |
5
points |
| Pardon
him |
1
point |
| Execute
him |
3
points |
| Apology
for Doma |
| What's
done is done |
1
point |
| That
was inexcusable. |
5
points |
| Apologize
again!! |
3
points |
| General
Celes |
| Was
she an Imperial Spy? |
1
point |
| Celes
is one of us! |
5
points |
| We
trust Celes! |
3
points |
| Further
Questions |
| Ask
a question once. |
2
points |
| epeat
a question. |
-10
points for every question
repeated |
| The
Espers |
| Yes,
the Espers have gone too
far. |
5
points |
| But
you unleashed their power!! |
2
points |
| Your
first question |
| Answer
correctly. |
5
points |
| Answer
incorreclty |
0
points |
| Care
to rest? |
| Take
a rest. |
5
points |
| Keep
talking. |
0
points |
| What
to say? |
| That
all you really want is peace. |
3
points |
| That
you war's truly over |
1
point |
| That
you're sorry... |
1
point |
| Will
you accompnay Gestahl? |
| Yes
|
3
points |
| No |
0
points |
Essentially, once you have
summed up enough points, a few
things can happen:
0-39 points: South Figaro is
liberated
40-49 points: Doma/South Figaro
are liberated
50-59 points: Doma/South Figaro
are liberated, stock room unlocked
60-69 points: South Figaro/Doma
are liberated, stock room unlocked,
Tintinabar relic
70+ points: South Figaro/Doma
are liberated, stock room unlocked,
Tintinabar relic, Charm Bangle
relic
**NOTE: Once you rest, you
cannot carry over the conversation,
and if you rest, you lose out
on a potiential three extra
points.
This will be a fairly
long walk towards Vector since
due to the fact that your airship
is busted. When you reach Vector
the whole place is burned and
fire is still active. Make your
way to the top of this place
and it appears that the Emperor
has been expecting the party.
Talk to Emperor Gestahl and
it appears that he has lost
his will to fight, the espers
came here to save their friends
but when they heard that they
had been perished the espers
went berserk and decimated the
town. The power of the espers
was too great than what Gestahl
had expected and now the espers
must be stopped before the whole
world is gone.
There are still soldiers
that prefer to keep on fighting,
talk to as many soldiers as
you can to make them understand.
Along the way you can pick up
a BACK GUARD relic, X-POTION,
and a REVIVIFY. Try to talk
to as many soldiers as you can
before the four minutes is up,
you will have to fight sometimes
to get your point across as
well. Afterwards the Emperor
and the party are at the banquet
and Cid is now a Returner. Here
you will engage in a selective
conversation choosing who you
want to toast, what to do with
Kefka, etc. The Empire has been
leveled by the espers and Gestahl
has finally come to his senses
and realize that the espers
must be stopped otherwise there
will be no world to live in.
The Emperor will head towards Cresent Island where the espers are and he asks
if you want to accompany him, if you choose yes General Leo will go along as
well, if you choose no the party will make it across their own way.
Afterwards Locke will go with Terra, but he smells a rat, the party just
can't trust the Emperor like that. The rest of the party will stay at Vector
to investigate things. Now head out and south towards Albrook.
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