| Magicite(2), Ether(3), Assassin Daggar, Tempest Blade, Coin Toss
relic, X-Potion, Elixir, Tent, Atma Weapon, Genji Glove
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| 14-17 |
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| |
When you are ont he airship
have Terra be in your party.
Then head for the east side
of the southern continent and
to the Imperial Base. Inside
the party notices something
odd, there are no imperial soldiers
at this base. Then continue
through to the right side and
across the bridge and into a
cave. In this cave there is
a treasure chest that contains
an ASSASSIN knife, pick it up
and continue on. In this next
room pick up the treasure chest
which contains a TEMPEST blade
for Cyan. Then continue on,
and in this next room you will
have to make your way across,
but watch for the patterns in
here, the bridge constantly
shifts around, make a mistake
and prepare to be damaged on
the magma floor below you.
Pick up the X-POTION
and the COIN TOSS relic and
continue onto the next room.
Here in Basement 3, pick up
an ETHER and continue your way
to the other side of the room.
When you reach the first switch
hit it and a bridge leading
to a treasure chest will open,
go to that treasure chest to
pick up a GENJI GLOVE. Then
continue on, when you see two
switches hit the one on the
left first and it will open
a door and inside is a TENT
and a save point, so save your
game and heal your wounds. Then
go back outside and hit the
other switch outside and a Ninja
will attack you. He's a pretty
tough opponent because of the
Water Edge attack that does
about 270 HP of damage to every
character.
Defeat him as normal
and after the battle he will
tell you that he had somethign
buried beneath the grand stairway.
Then continue on and hit the
next switch which will open
up a staircase leading to a
treasure chest which contains
an ETHER and also to the next
area. Continue onto the next
area, there's some sort of hidden
passage that you must walk through
when you do, pick up an ELIXIR
and continue on. Now you will
see a couple of switches, don't
hit them just yet, go to the
bottom left switch and hit that
one and it will reveal a doorway
to another room that contains
a MAGICITE(remember what I told
you? this is not an Esper!),
ETHER, ATMA WEAPON, and another
MAGICITE.
Now go back outside and
there are two switches above
you that I told you not to hit,
avoid hitting the right switch
and go around it and check the
treasure chest, it will ask
you if you want to flip a switch,
do not flip the switch. If you
hit the two switches your path
to the treasure chest will be
cut off, but it doesn't matter,
you can go ahead and hit those
switches anyways. Continue on
and pick up a MAGICITE and continue
onto the next room and make
your way to the Sealed Gate.
When the party reaches the Sealed
Gate the party will have to
rely on Terra to convince the
espers to side with the returners.
Then suddenly Kefka comes in,
its like he knew you were coming
here all along! The party will
have to keep Kefka busy while
Terra slips through the gate.
After the battle Terra opens the gate and all the espers come flying out of
the gate and temporarily stunning the party and blowing Kefka away. Then
after the gate closes back again it becomes blocked by the collapsing rocks
and now head back to your airship by the door below in the next room, its a
shortcut actually. When you reach towards the end of the Imperial Base the
other party members will meet up with you and say that the espers went off
west towards the capital, Vector. During the trip to Vector Terra notices
something, the espers begin to fly in berserk fashion and then the airship
goes out of control and crash lands and now head out of the airship and walk
towards Vector.
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