In here buy any weapons and
armor that you may need and
then talk to the old man behind
the crates in the center of
this room. He will distract
the guards while the party climbs
the box and enters the facility.
So when he does climb the boxes
and around, when you reach behind
the guards don't go near them
otherwise a fight will ensue
and you will have to start all
over again. Now continue towards
the top and into the heart of
the facility. Do you hear the
techno type of music? Pretty
neat huh with it mixing with
the clangs of metal.
Continue towards the left side
of the room and take the swinging
hook over to
the left side and also pick
up the FLAME SABRE. Then head
back to the middle
of the room and through the
pipes to pick up a TINCTURE.
Then head for the
pipe to the left and you will
climb down to the lower part
of the room. Pick
up the X-POTION, and go towards
the right to pick up the THUNDERBLADE
and a
REMEDY. When your done head
down to the bottom portion of
the facility. At
the bottom of the facility head
towards the lower part of this
room and you
should find a TENT inside a
treasure chest and a GOLD HELMET
which is located
at the bottom left of this room.
Also don't forget to pick up the DRAGOONBOOTS relic at the left side and at
the top left is a door which leads to a GOLD SHLD. When your done head for
the walkrail where the Magitek armor is and it will take to the right side of
the room, but then the party spots Kefka. He has drained the espers of their
powers and throws them to the walkrail that leads to the room below. Follow
where the espers were thrown off. Here before you talk to the two espers take
the room to the right and inside is a save point, so save your game and heal
your wounds if any. When you talk to the espers they will attack you.
NOTE: Although there is some alternation between Shiva and Ifrit between
battles, there were several occassional times when I had fought Shiva
and Ifrit alone.
After the battle Ifrit
and Shiva have little to live.
Talk to the both of them and
they will do the same thing
Ramuh did with his power and
entrust it into the party. So
pick up the Magicite Shiva and
Ifrit and continue onto the
next room, the path Shiva was
blocking. In here its just a
long series of stairs, so make
your way to the top. In this
next room is the Magitek Res.
Facility, to the bottom left
of this room is a hidden passage
which leads to a BREAK BLADE.
After that continue onto the
next room there will be a robot
in your path. Talk to it and
a fight will ensue.
After the battle continue
through to the next room, here
go up top and hit the switch.
The espers doesn't have much
long to live as they will turn
themselves into Magicite. Then
Cid comes in and examines the
magicite and discovers something
new about the espers. Then the
magicite will break out and
entrust their power in the party.
It appears the Celes and Cid
know each other, and Cid thinks
that Celes came here to cause
an uprising.
Then Kefka makes his
entrance and tells Celes to
hand over the magicite shards,
Locke is shocked to hear this
as he thinks Celes has betrayed
him. Celes however wants Locke
to trust her, but he has doubts
and then suddenly the Magitek
troops come in and knock the
party out as Celes clings on
to the side. Celes now wants
to protect Locke and maybe then
he will believe her, she teleports
the Magitek troops and Kefka
away and she goes with them
as well.
Afterwards the contents
of the capsules have spilled
and the place is about to collapse,
but he tells the party to quickly
follow him. Cid realizes now
that Kefka was using him and
using the Empire and he decides
to talk to the Emperor to have
the war stopped. When you reach
the bottom save your game and
talk to Cid. Cid apparently
was the one who raised her,
but it was not his fault that
Celes was forced to become a
Magitek Knight and thus has
done some inconsiderate things.
He feels bad for her
and he wishes if he could talk
to her and apologize for the
way things have turned out.
Then Kefka's laughter echoes
through, Cid then pushes the
party onto the mine cart and
tells the party to escape. During
the middle of this you will
have to fight a couple of battles
with MagRoaders. At the end
of the trail you will encounter
the boss of the railway.
After the battle the party escapes from Vector and Locke is a bit worried
about Terra so they decide to head back to Zozo. Inside when the meet with
Terra, locke shows her the magicite. Terra then remembers her past, and it
appears that she was raised in an esper world. The scene flashes back
towards Terra's past, here you will control or reinact what happened. Have
the epser walk around and talk to the other espers and you will find
someone laying on the ground, pick her up and Maduin(the esper you are
controlling) will take her to a bed for some rest.
Then talk to the girl
that you had saved and she will
awaken. Maduin wants the girl
to keep the pendant that protects
the esper world, the espers
are pretty upset about bringing
a human back to health. Maduin
however is tired of living in
the human world, he sees the
world as infectous, full of
desire and greed. Then in the
morning the girl had already
headed for the gate, head for
the gate atop. When you find
Madonna she wants to leave because
humans and espers can never
co-exist, but how do they know
unless they observe for themselves?
The two then have a baby,
they've given the new born a
name...Terra. Then its two years
later and the troops are after
magitek power. Emperor Gestahl
wants all the espers and offers
riches to any one who can capture
an esper. Meanwhile Maduin and
Madonna are looking over their
child, then talk to the Elder.
The elder wants to cast a magical
seal that will close off the
humans from the esper world,
but in his old state he might
pass away, but he doesn't care
just as long as the rest of
the espers are safe. Madonna
however wants to stay with Maduin.
As you leave the esper thinks
that it was the human's fault(Madonna)
for causing all this trouble,
but Maduin doesn't believe it.
Madonna then leaves and
takes Terra to the gate so head
for the gate, but the elder
has already began casting the
magical seal! When Maduin tries
to head for Madonna troops and
Emperor Gestahl block his path,
but then the magical barrier
starts it work and sucks out
all the humans. Madonna is just
ahead and as Maduin tries to
pull back Madonna Terra is sucked
out of the esper world and Madonna
and Maduin go with her. Then
Emperor Gestahl picks up Terra
and discovers something, she's
half human and half esper, Madonna
wants Gestahl to take care of
her, but Gestahl blinded by
his ambitions wants to use Terra
for greed and power purposes,
Madonna tries to stop him but
is knocked back.
The scene shifts back to Terra and the magicite next to her is her father,
she then realizes that she can control her power. It was also at the espense
of an esper's life that Celes had acquired her powers. The party now heads
back for Narche, and in the airship Setzer lets the party control the airship
and gives you some instructions on how to use the air ship, you can also
press start when you are on the airship to view the world map. Now heab back
to Narche via the airship.