Inside the Opera House talk
to the Impresario. He tells
the party that Setzer might
appear at the climax of scene
1 as he loves an entrance. That's
when the party decides to grab
him at that time, but that would
cost the Impresario his job.
He wants the play to be a success
and does not want Maria to be
abducted. Then the party decides
that they will let Setzer grab
Maria, but Celes will be the
decoy since she looks so much
like Maria and that should lead
them to the airship. Celes however
has some doubts because she
is no Opera Singer, she then
runs for the door and shuts
it behind her.
Inside however she practices,
but doesn't sound so good as
Locke has a laugh or two. However
at the same time Ultros who
is also in the Opera House wants
to foil their plan by pretending
to be Setzer. He lets the letter
fly off to the party's direction
but the party doesn't even notice
it as they prepare for the play.
D'haaaaa! Read it...! Then the
scene moves over to the Opera
play down below, and the Impresario
plays out his role while depicting
of a war between east and west.
After the short play
have Locke head for the dressing
room to the right. In the dressing
room talk to Maria um...I mean
Celes. Locke seems too blushed
to speak to Celes in proper
English, but Celes still wonders
why Locke had helped her back
there. He did so because he
once abandoned someone when
she needed him. Afterwards have
Celes check the score on the
table, and try to remember the
words, just skim through it,
but if you have Ginkoba you'll
be fine. After you are done
head for the stage and the play
will start.
Also note that FFVII'
Aeris theme most likely originated
from Celes' Opera theme. Here
you will have to select which
part of the play comes next,
mess up and you will have to
start all over again. You will
have to control Celes for a
little bit in this play. Afterwards
Celes is downstairs dancing
with the prince as Locke looks
over her.
NOTE: In the U.S. version
of Final Fantasy III, Celes
had to remember more of the
play instead of just selecting
one part of the play. I think
there was about three parts
you had to make a decision in.
Why was it only one decision
in Final Fantasy VI? I just
don't know.
Now leave back to the
balcony, but before you do check
the letter written by Ultros.
It appears that we wants to
ruin the Opera scene, so Locke
better tell the impresario quick!
The Impresario is startled but
the play still goes on. Then
the scene takes to the top of
the play where Ultros has a
weight ready to drop on Maria,
I mean Celes! But it'll take
him 5 minutes to drop it(odd,
why would it take 5 minutes
to drop a heavy object?), so
that gives the party an indication
of just how much time they have
before they can save Celes.
Talk to the man in the
far right and he will help the
two get up there. When you reach
there hit the far right switch
and then quickly head to the
left side, and you will be at
the top of the play. However
before you can reach Ultros
there are Vermin and Sewer Rats
that will block your path so
you will need to make the battles
quick.
NOTE: On the SNES version
you don't need to deal with
load time like the PSX does.
Even the load times after and
before the battles including
going through doors the time
still runs! No kidding, everytime
the PSX loads info onto the
RAM you lose 2 seconds off the
clock! So I'm just warning you
that your time is much more
limited on the PSX version than
on the SNES version!
Don't worry if you lose the battles though, the Impresario will give you
three more chances afterwards and all the events prior to Locke reading the
letter from Ultros you will not have to go through again. When you reach
Ultros he will push you over the top, when Locke brushes himself off he
pretends to act along with the play, but oh, what bad acting! But a "lowborn
thug" could never defeat Ultros(as said by Ultros)! Well since the Impresario
has no choice he might as well make the most of it, "music!"
After the battle Setzer finally
reveals himself and takes Maria,
Ce...Celes, that's it! However
the Impresario is all giddy
about the change in events.
Afterwards Celes is put inside
Setzer's casino room, but the
other party members including
Locke are already on board.
Then when Setzer comes in he
realizes that Maria is not Maria,
and if she is not Maria then
he does not want them onboard
since she is not Maria. The
party then try to sweet talk
Setzer into helping them, Setzer
sees what the party is getting
at here but that does not mean
that he is willing to help them.
Now talk to Setzer, and
it appears that the Empire has
made him a rich man, but the
party tells them about the cruel
deeds of the Empire but Setzer
never heard about this before.
Setzer agrees to help the party
if Celes becomes his wife, and
as you can expect Locke is outraged.
Celes however reluctantly agrees,
but she wants to settle it with
a coin toss as heads Setzer
helps the party and tails she
goes with Setzer, and a resounding
acknowledgement is ajourned
by Setzer.
Celes then flips the
coin and it lands on heads,
so Celes wins! Setzer then picks
up the coin and notices soemthing
odd about the coin, it has identical
sides! But Setzer admires that
kind of low hustling and he
will help the party with nothing
to lose but his life. The party
realize that they will have
to land the airship a great
distance away for obvious reasons
and yes those graphics do look
sweet right?