Here in this town the place
looks dark and dreary and rain
is constantly on the pour. Also
there are random encounters
in here as well, the enemies
aren't really that tough, but
like the people of Jidoor, said
they can't be trusted. Here
head for the north part of town
and into the inn, there is a
clock that needs to be reseted,
and hopefully you know what
time it is.
Everybody should know
this, but if you don't its:
6:10:50. That will open up a
staircase that leads to Edgar's
Chain Saw. Afterwards head for
the relic shop at the bottom
left part of town and inside
the relic shop owner tells you
to check the top of the building.
So do what he says and head
for the top of the building,
along the way don't forget to
pick up the THIEF GLOVE for
Locke. And then head for the
doorless doorway just below
and move inside and jump to
the left building, and then
again to the left building.
Then continue on and inside check the pots in the top left of the room for a
TINCTURE, and then head outside. And jump two buildings over to the right and
head inside. In here there are just a series of stairways, continue your way
through and along the way don't forget to pick up a FIRE KNUCKLE for Sabin.
Then at the top of the building and talk to the man blocking your path, it
appears that he hates fighting and he'd better let you pass, but he decides
to fight you anyways.
After the battle head upstairs
and into the room, the sides
of the room contain a treasure
chest on each side. Check them
to recieve an X-POTION and a
RUNNINGSHOES relic. Then continue
towards the center of the room
and talk to Terra. The party
tries to talk to her, but a
mysterious voice talks to the
party. Then Terra goes a bit
berserk and finally settles
down. Ramuh tells the party
that Terra cannot understand
them as he reveals that he too
is an Esper. But don't espers
live in another world? Yes,
but that does not mean that
they cannot live here too as
espers can take on a variety
of forms.
Espers hide themselves
from humans because he knows
espers and humans cannot live
together. But Locke's grandfather
said that espers and humans
once lived side by side, and
apparently its true. Then came
along the War of the Magi, it
was the espers who fought humans
who were infused with magical
powers extracted from the espers.
A flashback now takes place,
the espers fearing that their
magical powers would become
a target once again, they moved
to a new realm and made it their
niche. It was 20 years prior
to the present time of now that
humans knew about Magitek power
and they hid it from the espers.
When the espers had found out
they created a doorway and exiled
the humans.
Even as Ramuh speaks
there are espers trapped in
the Empire's Magitek facility
being drained of their powers.
Ramuh fled here to avoid a similar
fate. He had sensed that Terra
was in trouble so his magic
summoned Terra to Zozo. So is
Terra really an esper? Actually
no, she's a bit different. Terra's
presence of existance strikes
fear into her own heart, the
party can't help her, but if
she can accept this aspect of
herself she will be all right.
Cyan realizes that the party
must do something about this,
and Ramuh tells them to free
the other espers imprisoned
by Gestahl's Magitek Research
Facility.
Ramuh feels that he acted
cowardly fleeing and leaving
the others to their fate. However
once the espers transform their
powers can be relocated, then
three magicite comes down from
the ceiling as they are the
fallen comrades that have fled
from the Empire. Ramuh will
also sacrifice himself as well
for the sake of other lives.
Now talk to the magicite, Ramuh
can still talk, but after a
while he will pass on and lend
his power to you. Now pick up
all four Magicite Ramuh, Stray,
Siren, and Kirin. Now as you
leave talk to your other party
members near the door.
The party decides to
talk along the way as they exit
out of Zozo, they talk a bit
about the Empire and the party
must split into two groups so
that they can guard Narche and
attack the Magitek Research
Facility at the same time. Celes
and Locke will head for the
Empire's facility, but you can
place one or two other party
members to go with them as well.
The other party that is not
in Locke's group heads back
for Narche, but how will they
get there? Maybe the people
in Jidoor will help them. So
now leave to Jidoor, also did
you see the ghost appear? Talk
to it and it will explain a
bit about how the esper system
works exactly. Afterwards go
towards Jidoor which is southwest
from Zozo.