Elixir,
Ether, Ribbon, Earrings,
Regal Cutlass, Iron Armor,
X-Potion
Party's
level
7-8
Party
Here you see the Locke needs
to find a way out fast. Don't
talk to any imperial soldiers
on Magitek armor because you
have little chance of beating
them(unless you have a Gameshark!),
but even if you lose you won't
have to start over again. Now
head inside the item shop and
talk to the merchant near the
clock, he will cause Locke a
thief but if he doesn't call
him Treasure Hunter Locke will
rip his lungs out. Then a fight
will ensue, this battle is way
too easy, but use the Steal
command and you will steal his
clothes!
Now that you are dressed
like a merchant head for the
house down below and talk to
the kid that was previously
blocking your path and he will
let you through. Now go outside
the house and talk to green
officer at the top left part
on the balcony of the town.
In this battle use the Steal
command and steal his clothing
and you will now be able to
get through to the inn. Talk
to the guard that was blocking
your path towards the inn and
he will let you through since
he thought it was time for his
break. Head for the inn and
go to the basement floor and
talk to the merchant, he thinks
your trying to steal his cider
so a fight ensues.
Defeat him normally if
you want but steal clothes this
time because you will need to
head back through that house
the kid was blocking again.
After the battle you will have
taken the old man's cider, go
to the house where the kid was
blocking your path and saying
that only merhants can pass
through and at the top floor
give the old man his cider and
he will give you some information
about a hidden passage and he
also forgot the password, but
talk to his grandson down stairs
and the password is "Courage"
and after giving him the password
a hidden path will open up for
you.
Inside make your way
downstairs and it will take
you to the underground passage
through to the manor's house.
In here check the clock for
an ELIXIR and then head outside
and around into the manor's
house and head for the first
room from the left upstairs
and go behind the bookshelf
and it will lead to a secret
passage. Down here there are
some pretty strong enemies,
you might want to avoid them.
As you continue on Locke will
stop by the approaching door
and notices someone familiar,
its one of the Empire's generals.
Inside the romm the guard continuously
hits the general for being a
traitor: "Product of genetic
engineering, battle-hardened
Magitek Knight, with a spirit
as pure as snow..."
"Product of genetic engineering,
battle-hardened Magitek Knight,
with a spirit as pure as snow..."
Here you will be given
the only chance in the game
to name this character anything
you want, but leave it at the
default so that you can follow
the storyline a bit easier.
Afterwards Celes is knocked
out cold to the floor and the
guard tells the other guard
to watch over her. Outside Locke
is hiding and when the guard
leaves he jumps down. Head inside
the room and you will notice
that the guard is sleeping,
talk to Celes and remove her
chains.
Afterwords they introduce
themselves, Locke doesn't care
if she was a general and allows
her to come with him, but she
refuses, but Locke promises
that he will protect her. So
she finally agrees Locke leaves,
but not before checking the
soldier and take the Clock Key,
you'll startle the guard a bit
but he quickly goes back to
sleep. Now head out and into
the next room and inside is
a save point, so save your game
and heal your wounds if any.
Now continue onto the next room
and inside there are 3 treasure
chests 500 GP, 1500 GP, and
one that is empty.
I suggest that you leave
the empty one alone, so if you
did check the treasure chest
reset your game and don't pick
up that empty treasure chest.
Now check the clock above and
wind the clock and a secret
passage will open. Now head
on through and in this next
area pick up the treasure chests
in the room which contain a
IRON ARMOR, EARRINGS relic,
HEAVY SHLD, and a REGALCUTLASS.
Now head for the upper staircase
to the top right, and before
you head out Celes wonders why
Locke is trying to help her,
he does so because she reminds
her of someone.
Now head outside and into the Sotuh Figaro cave. Work your way around the
place, but remember the room where you had a treasure chest containing a
TINCTURE? If you did not pick up the TINCTURE earlier you can go back and
pick up a THUNDER ROD. If you did pick up the treasure chest earlier then
obviously there would be nothing there. As you make your way out Locke will
finally notice a wierd noise emitting in the cave. But before the two can
make their way out something coming out of the wall attacks them.
After the battle the two head
for Narche and now its time
to choose the last scenario.