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Final Fantasy 12
  Final Fantasy

Final Fantasy 12

Weapons






Page 1 One-Handed Weapons
Page 2 Two-Handed Blades
Page 3 Long Weapons
Page 4 Ranged Weapons
 

Bows

Bows provide the most basic ranged damage option. These weapons allow attacks from a distance at the expense of using a shield. They also add no peripheral stats beyond their base attack, and have no additional effects. However, many arrow types do have additonal effects, and the infrequency of crossbow and gun upgrades means that bow are often a good option. Bow accuracy is also affected by the weather in a given region. It is also worth remembering that enemies cannot counter bow attacks. Bows do not grant a bonus to Evasion.

Name
LP
Att.
Cost
Location
Shortbow
20
+17
500
Barheim Passage, Bhujerba, Rabanastre, Fran's starting weapon
Silver Bow
20
+22
1000
Nalbina, Bhujerba, Rabanastre
Aevis Killer
30
+27
1500
Bhujerba, Nabanastre
Longbow
30
+33
3000
Rabanastre
Killer Bow
30
+39
2000
Rabanastre
Elfin Bow
35
+45
4200
Rabanastre, Jahara
Loxiey Bow
35
+51
5200
Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre
Giant Stonebow
40
+57
6000
Nalbina, Mt. Bur-Omisace, Rabanastre
Burning Bow
40
+63
7500
Mosphoran Highwaste, Phon Coast
Traitor's Bow
45
+69
10000
Phon Coast, Archades
Yoichi Bow
45
+75
12500
Balfonheim
Perseus Bow
60
+81
14500
Balfonheim
Atemis Bow
60
+87
15800
Sell Great Serpent's Fang x2, Moondust x2, Sylphi Halcyon x1 to Bazaar
Sagittarius
120
+93
60000
Sell Beastlord Horn x3, Moon Ring x3, Sagittarius Gem x4 to Bazaar

 

Crossbows

All crossbows add 5 to Evasion. While crossbows do not possess additional effects, crowssbow ammunition often does. Enemies cannot parry or counter crossbow attacks, although crossbow attacks may simply miss. Crossbow damage is determined by the attack power of the crossbow and bolt, your character's strength, and the enemy's defense.

Name
LP
Att.
Cost
Location
Bowgun
25
+40
3800
Rabanastre, Jahara
Crossbow
25
+46
5200
Mt. Bur-Omisace, Jahara, Nalbina Rabanastre
Paramina Crossbow
30
+52
6600
Rabanastre, Mt. Bur-Omisace, Nalbina
Recurve Crossbow
30
+58
9500
Phon Coast, Archades
Hunting Crossbow
35
+64
12500
Balfonheim
Penetrator Crossbow
35
+70
15500
Balfonheim
Gastrophetes
75
+76
Steal from rare monster 39, Pallicant

 

Guns

Although guns are slow to fire (they take almost twice as long as any other weapon type), they compensate by being 100% accurate. All guns add 10 Evasion. While guns have no additional effects, their munitions often do. Note that enemies cannot parry, block, or counter gun attacks. Gun damage is determined solely by the attack power of the gun and its ammunition. An enemy's defense is of no consequence when determining damage.

Name
LP
Att.
Cost
Location
Altair
30
+6
500
Rabanastre, Bhujerba, Nalbina, Balthier's Starting weapon
Capella
30
+10
1400
Rabanastre, Bhujerba
Vega
40
+14
2400
Rabanastre
Sirius
40
+18
4000
Rabanastre, Jahara
Betalgeuse
50
+22
5400
Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre
Ras Algethi
50
+26
7000
Rabanastre, Nalbina, Mosphoran Highwaste
Aldebaran
60
+30
10000
Phon Coast, Archades
Spica
60
+34
13000
Balfonheim
Antares
80
+39
16000
Balfonheim
Arcturus
80
+44
19800
Sell Yensa Fin x2, Wyvern Wing x2, Salamand Halcyon x1 to Bazaar
Fomalhaut
150
+50
Treasure in Cerobi Steppe, The Lhusu Mines, the Pharos

 

Hand-Bombs

Hand-bombs serve as the ranged equivalent of the axe and hammer class. They can inflict big-time damage, or they might cause little damage at all. Hand-bombs take into account your character's strength and vitality, the hand-bomb's attack rating, and the enemy's defense when determining damage dealt. The bombs that serve as hand-bomb ammunition often come equipped with useful additional effects. Like bows, hand-bombs do not provide an Evasion bonus.

Name
LP
Att.
Cost
Location
Hornito
25
+50
5800
Mt. Bur-Omisace, Nalbina Rabanastre
Fumarole
25
+58
8500
Phon Coast
Tumulus
30
+66
12000
Archades
Caldera
30
+75
16000
Balfonheim
Volcano
45
+85
Hunt reward (Rank VI, Paying for the Past)

 

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