Final Fantasy Extreme - Final Fantasy 12 XII - Weapons

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Page 1 One-Handed Weapons
Page 2 Two-Handed Blades
Page 3 Long Weapons
Page 4 Ranged Weapons
 

Greatswords

Greatswords don't start appearing until late in the game, but they are worth the wait. As the most consistently powerful weapons in Final Fantasy XII, these swords are at home in any damage-dealing character's hands. Greatsword damage is calculated based on your character's strength, the greatsword's attack rating, and the enemy's defense.

Name
LP
Att.
Eva.
Add. Eff.
Cost
Location
Sword of Kings
+30
+30
Storyline item
Treaty-Blade
+30
+30
Storyline item
Claymore
50
+82
+10
10500
Archades
Defender
70
+91
+35
13000
Balfonheim

Save the Queen

70
+100
+10
15000
Balfonheim, hunt reward (Rank VII, The Creature Collector)
Ragnarok
90
+109
+10
Immobilize
Hunt reward (Rank VII, Fishy Dreams)
Ultima Blade
90
+118
+10
22800
Sell Adamantite x2, Death Powder x2, Gnoma Halcyon x1 to Bazaar, treasure in the Pharos Penumbra
Excalibur
160
+128
+10
Holy Element
Threase in the Great Crystal
Tournesol
225
+140
+25
600000
Sell Gemsteel x3, Empyreal Soul x3, Serpentarius x3 to Bazaar
Wyrnmhero Blade
+130
+50
Holy Element
65535
Sell Omega Badge x1, Godslayer's Badge x1, Lu Shang's Badge x1 to Bazaar

 

 

Katana

While katana tend to have lower attack ratings than greatswords, they more than hold their own in damage potential thanks to frequent combo attacks. Katana score two or more hits per combat round far more often than any other weapon type, except for ninja swords and poles. To further take advantage of this, equip either the Genji Gloves (which increases the rate of combo attacks) or the Cat-eat Hood (which increases the character's speed by 50; this more than doubles the amount of turns a character gets, vastly increasing the opportunities for a combo attack to occur). Katana damage is affected by a character's strength and magick power, the katana's attack rating, and the opponent's defense. All katana add 5 to evasion.

Name
LP
Att.
Add. Eff.
Cost
Location
Kotetsu
35
+50
3800
Rabanastre, Jahara
Osatune
35
+54
4800
Jahara, Mt. Bur-Omisace, drops from rare monster 80, Urutan Exile
Kogarasumaru
35
+58
5600
Mt. Bur-Imosace, Nalbina, Rabanastre
Magoroku
40
+62
6600
Nalbina, Mt. Bur-Omisace, Rabanastre
Murasame
40
+66
Water Element
8500
Phon Coast
Kiku-ichimonji
45
+70
10500
Archades
Yakei
45
+74
12500
Balfonheim
Ame-no-Murakumo
50
+78
Wind Element
15000
Balfonheim
Muramasa
50
+84
Drops from rare monster 10, Crypt Bunny, steal from rare monster 78, Avenger treasure in the Pharos
Masamune
55
+93
88888
Sell Gemsteel x2, Orichalcum x3, Mallet x2 to Bazaar, hunt reward (rank VII, Battle on the Big Bridge)

 

 

Ninja Swords

A less frequently seen partner to katana, ninja swords are even more prone to combo attack than katana, which makese them terrific options for damage dealers. All ninja swords contain the Dark element, so avoid using them against enemies that are immune to Dark (or even worse, absorb it!). Ninja sword damage is calculated based on your character's strength and speed, the ninja sword's attack rating, and the enemy's defense. Note that all ninja swords add 20 to Evasion.

Name
LP
Att.
Add. Eff.
Cost
Location
Ashura
40
+51
Dark Element
5600
Mt. Bur-Imosace, Nalbina, Rabanastre
Sakura-saezuri
40
+56
Dark Element
7000
Rabanastre, Nalbina, Mosphoran Highwaste
Kagenui
40
+62
Dark Element, Slow
10000
Phon Coast, Archades
Koga Blade
45
+67
Dark Element
Cocktrice side quest
Iga Blade
45
+67
Dark Element
Treasure in Sochen Cave Palace
Orochi
45
+72
Dark Element, Disable
15200
Sell Coeurl Whisker x2, Sickle-Blade x2, Cancer Gem x3 to Bazaar
Yagyu Darkblade
80
+90
Dark Element
Drops from rare monster 310, Bombshell

 

 

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