|
Final Fantasy XI
might not be what you were expecting.
Square have made a brave decision
to take their most popular franchise
and make a game that is only playable
online. But has that decision paid
off?
There is no mistaking that Final
Fantasy XI is a true Final Fantasy
in every sense. Similar to the very
first game in the series, you start
off with a choice of six jobs (Warrior,
Black mage, White mage, Thief, Monk
and Red mage) and you can form your
party from any combination of the
above. The difference in XI is that
you now have six people per party
and most importantly, you have to
go out and find these people from
the other 2500+ players on your
server. This is as much a part of
the game as anything else. You don't
have to form a party if you don't
want to, but Square have tailored
this game so that parties reap many
more rewards than solo players.
The world of Vanad'iel is ruled
by four countries: Bastok, a republic
where mining and alchemy play a
big part in the economy; San d'Oria,
a religious kingdom with strong
spirit; Windurst, a trading federation
with a large supply of natural resources;
and Jeuno, a neutral country occupying
a key location. Your allegiance
must be pledged to either Bastok,
San d'Oria or Windurst at the start
of the game, and the story will
unravel in a different way depending
on which you choose. All of the
countries used to live peacefully
together until darkness was brought
into the world by the Shadow Lord.
Darkness brought unrest and bitter
fighting within each country. But
now, with so many lives lost, it
is time for the different races
and nations to fight together and
reclaim peace. And that's really
one area where this game differs
from the typical multiplayer online
RPG. There is no player-killing.
In fact, no harassment of any form
towards other players is tolerated
by Square. Game Masters exist to
see that any unfriendly gamers are
promptly dealt with.
Graphics-wise, this game is splendid.
There is some unavoidable slowdown
in highly-populated areas, but the
landscapes are varied and expansive.
From the barren wastelands of Tahrongi
to the dense forests in Jugner,
every landscape on earth seems to
have been included in some form.
There are many species of monsters,
and even within the species, there
are sub-species with clever graphical
touches to distinguish them from
their counterparts. An example of
this is the difference between goblins
- while the fighters wear metallic
helmets, the mages wear leather
masks. Battle effects are numerous,
and with a well-balanced party it
can turn into a bit of a fireworks
show. This wouldn't be a Final Fantasy
without a huge array of magic, and
Square seldom disappoint in this
respect. On top of that there are
many weapon skills - comparable
to limit breaks - which also add
sparks to the show.
|