Once you are in melee range of your opponent,
your character will begin attacking, the speed at which your
character attacks is dependant on your mainly your equipped
weapon, heavier weapons have a longer recovery time. Once
your character has recovered, they will automatically strike
again, this will continue until either victory or defeat.
You are able to strafe in combat mode, it is unclear whether
this affects evasion or accuracy, the attacks certainly have
different animation, for the time being, it is recommended
for getting a good view of the surroundings while in battle,
as it is vital you are in control of battle and prevent any
surprise attacks from the same enemy type.
Magic and abilities shape the course of battle. You can cast
a magic spell any time you are engaged in combat mode. After
confirming the spell, you select who you are casting the spell
on. Once finalised, your character will begin charge time.
The amount of time it takes to cast the spell is mostly dependant
on the quality of the spell, stronger spells take longer to
cast. Spells can be interrupted by enemy abilities and magic,
so be careful. Your resistance on spell casting is also apparently
dependant on your casting skill. So if you are frequent user
of a particular spell, it is harder for your opponent to break
the charge time. After the spell process is complete, your
character will resume attacking. Abilities are job and weapon
dependant. Job abilities can be executed at any given time,
however there is a time lock once you have used your ability,
which varies per ability. Job abilities are mostly indirect
abilities, such as taunting your opponent. Weapon skill abilities
require tactical points. During battle, you can raise your
TP by making a successful attack and it also rises by taking
damage in. Once your character has reached the required percentage
for the particular WS, you can select the ability within the
menu and once the target is confirm, the ability is executed.
You gain more WS’s by continuous training on a particular
weapon style. TP can also be banked during battle and used
to make your WS more powerful/effective. You can store your
TP up to 300%.
Escaping is a last resort. It is quite difficult to run from
a enemy, because as with many MMORPGs, even though the enemy
is not in the appropriate range for a melee attack in real
life, they seem capable of attacking you from a unfair distance.
What the escape option does is break your attack cycle; you
will need to manually unlock the target if you wish to flee.
Alternatively you can call for help, once this button is activated
even once during a battle you will not gain experience for
the fight. The help option alerts nearby players that you
require assistance, once activated, other players are allowed
to go for your target, in order to save yourself.