In the Calm Lands, speak to the lady on a chocobo.
Agree to train chocobos, and she will teach you how. There are
four exercises. You must finish the exercise properly and beat
or tie the time limit set by the trainer. If you do, you'll
win a valuable prize. The next time you try the same exercise,
beat your best time to win yet another prize.
Wobbly Chocobo
This race takes place on a whild chocobo that refuses to run
straight toward the finish line. Press the left analog stick
and right to stay on course. You must reach the finish line
in under 12.8 seconds. Once you seucceed, you can ride a chocobo
in the Calm Lands anytime you want for free, just by asking
the trainer.
Dodger Chocobo
This chocobo is easier to steer, but must dodge incomeing
blitzballs! If you get hit, the chocobo becomes momentairly
stunned. This makes it much more difficult to cross the finish
line in time.
Hyper Dodger Chocobo
This game pits your chocobo against volleys of blitzballs
and bitds! Try to stay close to the line of ballons, and then
move toward the center as each cluster of balls and birds
flies towards you.
Catcher Cocobo
Race the chocobo trainer from the entrance of the Calm Lands
to the northeastred exit, dodging blitzballs and birds. Each
birt that hits you adds three seconds to your total time,
while each ballon you collect subtracts three seconds. Winning
this race enables Tidus to reach his legendart weapon at the
north end of the Calm Lands
Further more, if you can successfully beat the chocobo trainer
with a total time, minus all balloon adjustments of 0:0:0,
then she will give you the Sun Sigil required to activate
Tidus's Caladblog. |