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Final Fantasy XI’s New Expansion Shines New Light

Treasures of Aht Urhgan is the latest expansion to the world of FFXI. Upgrading to this allows you to explore an unseen world, enrol in all new jobs, and experience an all new storyline! Previously unseen NPCs will cross your path as you make your way to battles unfought.

 

Chapter 1 New Areas
Chapter 2 New Jobs
Chapter 3 New Key NPCs
Chapter 4 New Beastmen
Chapter 5 New Game Modes
Chapter 6 Other
 
New Areas

Mamook

The capital of Mamool Ja, is found deep in a forest on a peninsula west of the Aht Urgan Empire. The capital is surrounded by wooden structures, which are burned down and rebuilt every few years to control parasite infections. Mamook is said to be protected from evil by sacred stones in each area of the capital, which are believed to contain spirits of fallen Mamool Ja heroes.

Arrapago Reef

The Arrapago Reef is highly dangerous and well known for stranding ships. This area became the final bastion for a kingdom that Aht Urhgan attacked and destroyed. That kingdom's treasure is said to be in the coastal caverns. Lamiae use this area as their stronghold and the sleepless undead are also found here.

The Empire of Aht Urhgan

This huge nation is found in the Aradjiah Continent, east of Mindartia. This Empire is governed by the Divine Empress. In the Crystal War, the allied forces of Altana requested the aid of the Aht Urgan armies. The Empire did not dispatch any soldiers, which led to the diplomatic distance between Near East and the Western nations. The Empire is now at war with Far Eastern neighbours.

Al Zahbi

The city of Al Zahbi is the capital of the western half of the Empire of Aht Urgan. The roofs of the stone buildings of the city join to form paths around structures built higher up, and so the city can be compared to a type of labyrinth. The symbol of the Empire, the two headed snake king Zahak, is represented in the form of serpentine designs throughout the city.

Al Zahbi is split up into three different areas or wards.

First is the Commoner's Ward. This is quite a new ward and is home to residents who have not been granted or have been stripped of their citizenship. Due to the location being on the outskirts of town, Beastmen attacks are very common.

Next is the Merchant's Ward, which is the western gate to the Empire. Merchants and craftmen call this area home, they provide their services to traders, mercenaries and adventurers. Two ports are also found here, one faces the north inland sea, and the other facing the open southern sea.

Last is the Ward, found behind a colossal white wall, keeping it separate from the rest of the city, the Imperial Ward. In the area is the imperial palace, military facilities and the homes of the imperial area. Non-cititzens are forbidden the enter this Ward.

Aydeewa Subterrane

This area used to be a site of the ancient Olduum civilisation, before it sank into the ocean. It is now a huge tunnel network below Wajaom Woodlands, and is covered in subterranean plants. The Empire had been maintaining the area up until recently when beastmen threat became overwhelming.

Nashmau

On the Azouph Isle, north from the Imperial capital, is home of the diminutive beastmen, the Qiqirn. Nashmau was once a supply base for the Imperial Navy and has since been abandoned after a plague hit the population. The Qiqirn have reopened part of the port to trade with fishermen and other visitors. To the east of Nashmau is a stretch of mudlands, the Deadmist Marsh.

Wajaom Woodlands

Wajaom (meaning abundance) woodlands is to the west of the Imperial capital. Creatures that call this area home include a type of bird with rapid wingbeats, called "fauna" and bees that build enormous hives.

Mount Zhayolm

This twin active volcano rises from the islands of Vozold and Zazalda, across the ocean from Cape Mazklah. This area is home to the Troll Mercenaries. The volcanic ash and the occasional sulphuric gas have made this wasteland almost completely empty of plant and animal life.

Halvung

At the base of Mounth Zhayolm is the city of Halvung. This city is a military fortification built by the Troll Mercenaries and was based on the design on the mobile homeland of the Moblins. Due to the underground location of Halvung, metal and jewellery is crafted using the abundant geothermal energy of the volcano.

Caedarva Mire

Caedarva (meaning illusion) Mire is a swampland which cover Azouph Isle. The whole area at all times is covered in a dense fog, despite this a variety of animals and plant life can be found here, such as wild rice, lotuses and thickets of shrubs.

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New Jobs

Blue Mage

The Blue Mage is described as Mysterious, Powerful and Dangerous. This job will allow the player to learn and use the abilities of their enemies. They can also use their elegantly curved blades for close combat.

Corsair

This job is discribed as Free-spirited, Unpredictable and Vengeful. The Corsair (or Pirate) job will use weapons such as a multi-barreled revolver. And use abilities based on Luck during battle.

Puppetmaster

The Puppetmaster is described as Inventive, Challenging and Entertaining. This job allows the use of a customizable puppet known as an automaton. They can also use their hand-to-hand fighting skills as back up during battles.

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New Key NPCs

Nashmeira II

Rarely seen in public, Nashmeira II is the Empress of Aht Urhgan. She claims herself to be the Empire, the very embodiment of the nation. Nashmeira has recently ordered a large recruitment of mercenaries in order to deal with barbaric races in the lands that surround the Imperial capital.

Grand Vizier Razfahd

Razfahd is the head of the Aht Urgan government and often commands the Imperial Guard, The Immrotals. He carries out the will of the Empress and is currently burdened with domestic and external matters of the Empire.

President Naja Salaheem

Naja Salaheem is the President of the mercenary company Salaheem's Sentinels. She has a quick eye for profit, and says "Gil makes the world go "round" as her motto.

Gassho

Gassho is a Yagudo swordmaster, who has been excommunicated from the Yagudo theocracy after being branded a heretic. He is searching for work as a mercenary in the Commoners' Ward of Al Zahbi city.

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New Beastmen

Lamia

Lamia are beastmen with an upper body like a Hume woman and a lower body like a venomous serpent. They are known to sneak into town in the night, using their powerful bows and hunting townspeople.

Apkallu

This sea bird lives in flocks on Near Eastern islands. Referred to as "The Sages of the Sea", they are a protected species. They do not fear people and are friendly. Although making a Apkallu angry is not recommended.

Orobon

The Orobon is a species of gigantic fish that lives in the seas of the Near East.

Imp

A type of demon, often seen in the Near East. They are skilled in elemental and dark magic. Generally not much of a threat on their own, but in groups it's a different matter.

Mamool Ja

These beastmen hold dominion over the Mamool Ja Savagelands. They come in four different classes; warriors, aquatics, sages and knights.

Chigoe

These are small parasitic insects, other wise known as sand fleas, are the cause of the Chigoe Fever disease in the Near East.

Marid

This enormous animal lives in the forests of the Near East. It uses it's long trunk and two tusks to scythe through it's enemies.

Qutrub

These beastmen wrap themselves in bandages to slow the decomposition of their rotting bodies. They feast on the dead to maintain the traces of flesh and blood remaining to them.

Qiqirn

The Qiqirn live in a city found in the western half of the Aht Urgan Empire. It is common to find Qiqirn doing the job of a shop or guild assistant.

Trolls

Trolls can be found around Mounth Zhayolm. They considered the Imperial capital's biggest threat, due to their hostility towards Aht Urgan.

Cerberus

Cerberus is an unearthly three-headed beast that prowls the tunnels of Halvung. Cerberus is in an endless rage and spews toxic flames without concern for his surroundings.

Black Pudding

Black Puddings, other wise know as flans, live in groups on Mounth Zhayolm. They are well know for being highly intelligent and for using extremely powerful magic.

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New Game Modes

Assault

In "Assault" a small group of mercenaries can enter a fortified area and make a sudden attack on an enemy stronghold. These tasks can be obtained at the Commissions Agency. All non-participants in the fortified area are evacuated by the Imperial Army. A successful outcome of Assault will result in fame and an appropriate reward from the Empire of Aht Urgan.

Besieged

Besieged is when beastmen force their way through the gates of Al Zahbi, The Imperial army then declare martial law and the city is in conflict. After this happens anyone who is in the area can join in combat. The objective is to protect the five Serpent Generals that hold the keys to the Hall of Binding. In that Hall is the item which the beastmen are after, the “Astral Candescence”.

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Other

Release Info

Final Fantasy XI Treasures of Aht Urgan has recently been released in Japan, the US and Europe, for the PC, PS2 and Xbox 360.

Official Web Sites

Link: Official PlayOnline Web Site

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