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Those living in Guardia have are oblivious to the danger their people, and
world, are truly in. In Square's last RPG on the SNES, Crono and his friends
must journey through time itself in order to save their world's future.
There is an accident, Lucca's newest invention, the Telepod has malfunctioned,
and Crono must go back through time in order to save his friend Marle. But this
is only the beginning, and Crono and his companions learn there are far more
important issues at hand than malfunctioning equipment. They must use Lucca's
new invention; 'The Gate Key' and naturally occurring portals in order to
travel through time and prevent their world's current plight.
From the outset of the game, the first things the player notices is the
graphical quality, unparalleled on a 16 bit system such as the SNES and the
musical score, composed by Yasunori Mitsuda and Nobou Uematsu.
Although much of Crono Trigger's game-play is far from revolutionary, there are
a few interesting features that are absent in other Square games. The main
change is the addition of New Game +, which allows the player to play through
the game again, while retaining their character's stats, skills and equipment.
The true value of New Game + however, is that it allows the player to play
through any side-quests they may have missed and allows them to get all of the
game's 12 endings.
The storyline of Crono Trigger is also fantastic and traveling through time in
order to change future events is an excellent feature. Changing the past has
direct consequences on the future, and frequently, changes can be made that
have little impact on the story, but allow the player to see more scenes and
resolutions to parts of the story that otherwise were not explored in the basic
storyline. Although Crono Trigger is no longer easily available due to both the game and
the SNES no longer being produced, I recommend you seize any opportunity to
gain a copy and enjoy it in its original format.
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